Logo
Unionpedia
Communication
Get it on Google Play
New! Download Unionpedia on your Android™ device!
Free
Faster access than browser!
 

Specular highlight

Index Specular highlight

A specular highlight is the bright spot of light that appears on shiny objects when illuminated (for example, see image at right). [1]

24 relations: Andrew Glassner, Anisotropy, Blinn–Phong shading model, Brushed metal, Computer Graphics: Principles and Practice, Diffuse reflection, Fresnel equations, Gamma correction, Glossary of computer graphics, Isotropy, Light, List of common shading algorithms, Normal (geometry), Normal distribution, Pearson distribution, Phong reflection model, Reflection (physics), Refraction, Retroreflector, Root mean square, Schlick's approximation, Specular reflection, Specularity, 3D computer graphics.

Andrew Glassner

Andrew S. Glassner (born 1960) is an American expert in computer graphics, well known in computer graphics community as the originator and editor of the Graphics Gems series, An Introduction to Ray Tracing, and Principles of Digital Image Synthesis.

New!!: Specular highlight and Andrew Glassner · See more »

Anisotropy

Anisotropy, is the property of being directionally dependent, which implies different properties in different directions, as opposed to isotropy.

New!!: Specular highlight and Anisotropy · See more »

Blinn–Phong shading model

The Blinn–Phong reflection model (also called the modified Phong reflection model) is a modification to the Phong reflection model developed by Jim Blinn.

New!!: Specular highlight and Blinn–Phong shading model · See more »

Brushed metal

A piece of brushed aluminium A collection of brushed stainless steel Breville small appliances A DeLorean DMC-12 featuring non-structural brushed stainless steel panels The Gateway Arch in St. Louis, Missouri Brushed or dull polished metal is metal with a unidirectional satin finish.

New!!: Specular highlight and Brushed metal · See more »

Computer Graphics: Principles and Practice

Computer Graphics: Principles and Practice is a textbook written by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley and published by Addison–Wesley.

New!!: Specular highlight and Computer Graphics: Principles and Practice · See more »

Diffuse reflection

Diffuse reflection is the reflection of light or other waves or particles from a surface such that a ray incident on the surface is scattered at many angles rather than at just one angle as in the case of specular reflection.

New!!: Specular highlight and Diffuse reflection · See more »

Fresnel equations

The Fresnel equations (or Fresnel coefficients) describe the reflection and transmission of light (or electromagnetic radiation in general) when incident on an interface between different optical media.

New!!: Specular highlight and Fresnel equations · See more »

Gamma correction

Gamma correction, or often simply gamma, is a nonlinear operation used to encode and decode luminance or tristimulus values in video or still image systems.

New!!: Specular highlight and Gamma correction · See more »

Glossary of computer graphics

This is a glossary of terms relating computer graphics.

New!!: Specular highlight and Glossary of computer graphics · See more »

Isotropy

Isotropy is uniformity in all orientations; it is derived from the Greek isos (ἴσος, "equal") and tropos (τρόπος, "way").

New!!: Specular highlight and Isotropy · See more »

Light

Light is electromagnetic radiation within a certain portion of the electromagnetic spectrum.

New!!: Specular highlight and Light · See more »

List of common shading algorithms

This article lists common shading algorithms used in computer graphics.

New!!: Specular highlight and List of common shading algorithms · See more »

Normal (geometry)

In geometry, a normal is an object such as a line or vector that is perpendicular to a given object.

New!!: Specular highlight and Normal (geometry) · See more »

Normal distribution

In probability theory, the normal (or Gaussian or Gauss or Laplace–Gauss) distribution is a very common continuous probability distribution.

New!!: Specular highlight and Normal distribution · See more »

Pearson distribution

The Pearson distribution is a family of continuous probability distributions.

New!!: Specular highlight and Pearson distribution · See more »

Phong reflection model

The Phong reflection model (also called Phong illumination or Phong lighting) is an empirical model of the local illumination of points on a surface.

New!!: Specular highlight and Phong reflection model · See more »

Reflection (physics)

Reflection is the change in direction of a wavefront at an interface between two different media so that the wavefront returns into the medium from which it originated.

New!!: Specular highlight and Reflection (physics) · See more »

Refraction

Refraction is the change in direction of wave propagation due to a change in its transmission medium.

New!!: Specular highlight and Refraction · See more »

Retroreflector

A retroreflector (sometimes called a retroflector or cataphote) is a device or surface that reflects light back to its source with a minimum of scattering.

New!!: Specular highlight and Retroreflector · See more »

Root mean square

In statistics and its applications, the root mean square (abbreviated RMS or rms) is defined as the square root of the mean square (the arithmetic mean of the squares of a set of numbers).

New!!: Specular highlight and Root mean square · See more »

Schlick's approximation

In 3D computer graphics, Schlick's approximation, named after Christophe Schlick, is a formula for approximating the contribution of the Fresnel factor in the specular reflection of light from a non-conducting interface (surface) between two media.

New!!: Specular highlight and Schlick's approximation · See more »

Specular reflection

Specular reflection, also known as regular reflection, is the mirror-like reflection of waves, such as light, from a surface.

New!!: Specular highlight and Specular reflection · See more »

Specularity

Specularity is the visual appearance of specular reflections.

New!!: Specular highlight and Specularity · See more »

3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

New!!: Specular highlight and 3D computer graphics · See more »

Redirects here:

Cook-Torrance, Cook-Torrance model, Cook–Torrance, Microfacet, Specular highlights, Specular lighting.

References

[1] https://en.wikipedia.org/wiki/Specular_highlight

OutgoingIncoming
Hey! We are on Facebook now! »