Logo
Unionpedia
Communication
Get it on Google Play
New! Download Unionpedia on your Android™ device!
Install
Faster access than browser!
 

Type signature

Index Type signature

In computer science, a type signature or type annotation defines the inputs and outputs for a function, subroutine or method. [1]

34 relations: C (programming language), C data types, C Sharp (programming language), C++, Computer programming, Computer science, Currying, Data type, Declaration (computer programming), Erlang (programming language), File signature, First-class function, Function pointer, Function prototype, Haskell (programming language), Higher-order function, Interface (computing), Interface (Java), Java (programming language), Java bytecode, Java virtual machine, Method (computer programming), ML (programming language), Multiple inheritance, Name mangling, Object-oriented programming, Objective-C, Parameter, Parameter (computer programming), Polymorphism (computer science), Programming language, Stdarg.h, Subroutine, Type variable.

C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

New!!: Type signature and C (programming language) · See more »

C data types

In the C programming language, data types are declarations for memory locations or variables that determine the characteristics of the data that may be stored and the methods (operations) of processing that are permitted involving them.

New!!: Type signature and C data types · See more »

C Sharp (programming language)

C# (/si: ʃɑːrp/) is a multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines.

New!!: Type signature and C Sharp (programming language) · See more »

C++

C++ ("see plus plus") is a general-purpose programming language.

New!!: Type signature and C++ · See more »

Computer programming

Computer programming is the process of building and designing an executable computer program for accomplishing a specific computing task.

New!!: Type signature and Computer programming · See more »

Computer science

Computer science deals with the theoretical foundations of information and computation, together with practical techniques for the implementation and application of these foundations.

New!!: Type signature and Computer science · See more »

Currying

In mathematics and computer science, currying is the technique of translating the evaluation of a function that takes multiple arguments (or a tuple of arguments) into evaluating a sequence of functions, each with a single argument.

New!!: Type signature and Currying · See more »

Data type

In computer science and computer programming, a data type or simply type is a classification of data which tells the compiler or interpreter how the programmer intends to use the data.

New!!: Type signature and Data type · See more »

Declaration (computer programming)

In computer programming, a declaration is a language construct that specifies properties of an identifier: it declares what a word (identifier) "means".

New!!: Type signature and Declaration (computer programming) · See more »

Erlang (programming language)

Erlang is a general-purpose, concurrent, functional programming language, as well as a garbage-collected runtime system.

New!!: Type signature and Erlang (programming language) · See more »

File signature

In computing, a file signature is data used to identify or verify the contents of a file.

New!!: Type signature and File signature · See more »

First-class function

In computer science, a programming language is said to have first-class functions if it treats functions as first-class citizens.

New!!: Type signature and First-class function · See more »

Function pointer

A function pointer, also called a subroutine pointer or procedure pointer, is a pointer that points to a function.

New!!: Type signature and Function pointer · See more »

Function prototype

In computer programming, a function prototype or function interface is a declaration of a function that specifies the function's name and type signature (arity, data types of parameters, and return type), but omits the function body.

New!!: Type signature and Function prototype · See more »

Haskell (programming language)

Haskell is a standardized, general-purpose compiled purely functional programming language, with non-strict semantics and strong static typing.

New!!: Type signature and Haskell (programming language) · See more »

Higher-order function

In mathematics and computer science, a higher-order function (also functional, functional form or functor) is a function that does at least one of the following.

New!!: Type signature and Higher-order function · See more »

Interface (computing)

In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information.

New!!: Type signature and Interface (computing) · See more »

Interface (Java)

An interface in the Java programming language is an abstract type that is used to specify a behavior that classes must implement.

New!!: Type signature and Interface (Java) · See more »

Java (programming language)

Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.

New!!: Type signature and Java (programming language) · See more »

Java bytecode

Java bytecode is the instruction set of the Java virtual machine (JVM).

New!!: Type signature and Java bytecode · See more »

Java virtual machine

A Java virtual machine (JVM) is a virtual machine that enables a computer to run Java programs as well as programs written in other languages and compiled to Java bytecode.

New!!: Type signature and Java virtual machine · See more »

Method (computer programming)

A method in object-oriented programming (OOP) is a procedure associated with a message and an object.

New!!: Type signature and Method (computer programming) · See more »

ML (programming language)

ML (Meta Language) is a general-purpose functional programming language.

New!!: Type signature and ML (programming language) · See more »

Multiple inheritance

Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit characteristics and features from more than one parent object or parent class.

New!!: Type signature and Multiple inheritance · See more »

Name mangling

In compiler construction, name mangling (also called name decoration) is a technique used to solve various problems caused by the need to resolve unique names for programming entities in many modern programming languages.

New!!: Type signature and Name mangling · See more »

Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

New!!: Type signature and Object-oriented programming · See more »

Objective-C

Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language.

New!!: Type signature and Objective-C · See more »

Parameter

A parameter (from the Ancient Greek παρά, para: "beside", "subsidiary"; and μέτρον, metron: "measure"), generally, is any characteristic that can help in defining or classifying a particular system (meaning an event, project, object, situation, etc.). That is, a parameter is an element of a system that is useful, or critical, when identifying the system, or when evaluating its performance, status, condition, etc.

New!!: Type signature and Parameter · See more »

Parameter (computer programming)

In computer programming, a parameter (often called formal parameter or formal argument) is a special kind of variable, used in a subroutine to refer to one of the pieces of data provided as input to the subroutine.

New!!: Type signature and Parameter (computer programming) · See more »

Polymorphism (computer science)

In programming languages and type theory, polymorphism (from Greek πολύς, polys, "many, much" and μορφή, morphē, "form, shape") is the provision of a single interface to entities of different types.

New!!: Type signature and Polymorphism (computer science) · See more »

Programming language

A programming language is a formal language that specifies a set of instructions that can be used to produce various kinds of output.

New!!: Type signature and Programming language · See more »

Stdarg.h

stdarg.h is a header in the C standard library of the C programming language that allows functions to accept an indefinite number of arguments.

New!!: Type signature and Stdarg.h · See more »

Subroutine

In computer programming, a subroutine is a sequence of program instructions that performs a specific task, packaged as a unit.

New!!: Type signature and Subroutine · See more »

Type variable

In type theory and programming languages, a type variable is a mathematical variable ranging over types.

New!!: Type signature and Type variable · See more »

Redirects here:

Function signature, Method signature, Signature (Computer Science), Signature (computer science), Signature (programming), Type annotation.

References

[1] https://en.wikipedia.org/wiki/Type_signature

OutgoingIncoming
Hey! We are on Facebook now! »