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Client (computing) and Fat client

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Client (computing) and Fat client

Client (computing) vs. Fat client

A client is a piece of computer hardware or software that accesses a service made available by a server. A fat client (also called heavy, rich or thick client) is a computer (client), in client–server architecture or networks, that typically provides rich functionality independent of the central server.

Similarities between Client (computing) and Fat client

Client (computing) and Fat client have 5 things in common (in Unionpedia): Client–server model, Diskless node, Server (computing), Thin client, Video game.

Client–server model

The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients.

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Diskless node

A diskless node (or diskless workstation) is a workstation or personal computer without disk drives, which employs network booting to load its operating system from a server.

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Server (computing)

In computing, a server is a computer program or a device that provides functionality for other programs or devices, called "clients".

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Thin client

A thin client is a lightweight computer that has been optimized for remoting into a server-based computing environment.

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Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

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The list above answers the following questions

Client (computing) and Fat client Comparison

Client (computing) has 36 relations, while Fat client has 17. As they have in common 5, the Jaccard index is 9.43% = 5 / (36 + 17).

References

This article shows the relationship between Client (computing) and Fat client. To access each article from which the information was extracted, please visit:

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