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List of Nvidia graphics processing units and Shader

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between List of Nvidia graphics processing units and Shader

List of Nvidia graphics processing units vs. Shader

This page contains general information about graphics processing units (GPUs) and videocards from Nvidia, based on official specifications. In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

Similarities between List of Nvidia graphics processing units and Shader

List of Nvidia graphics processing units and Shader have 9 things in common (in Unionpedia): Direct3D, General-purpose computing on graphics processing units, Graphics pipeline, Graphics processing unit, Nvidia, OpenGL, Pixel, Shader, Unified shader model.

Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

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General-purpose computing on graphics processing units

General-purpose computing on graphics processing units (GPGPU, rarely GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).

General-purpose computing on graphics processing units and List of Nvidia graphics processing units · General-purpose computing on graphics processing units and Shader · See more »

Graphics pipeline

In computer graphics, a computer graphics pipeline, rendering pipeline or simply graphics pipeline, is a conceptual model that describes what steps a graphics system needs to perform to render a 3D scene to a 2D screen.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

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Unified shader model

In the field of 3D computer graphics, the Unified Shader Model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

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The list above answers the following questions

List of Nvidia graphics processing units and Shader Comparison

List of Nvidia graphics processing units has 83 relations, while Shader has 80. As they have in common 9, the Jaccard index is 5.52% = 9 / (83 + 80).

References

This article shows the relationship between List of Nvidia graphics processing units and Shader. To access each article from which the information was extracted, please visit:

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