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List of Nvidia graphics processing units and Tesla (microarchitecture)

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between List of Nvidia graphics processing units and Tesla (microarchitecture)

List of Nvidia graphics processing units vs. Tesla (microarchitecture)

This page contains general information about graphics processing units (GPUs) and videocards from Nvidia, based on official specifications. Named after the pioneering electrical engineer Nikola Tesla, Tesla is the codename for a GPU microarchitecture developed by Nvidia as the successor to their prior microarchitectures.

Similarities between List of Nvidia graphics processing units and Tesla (microarchitecture)

List of Nvidia graphics processing units and Tesla (microarchitecture) have 9 things in common (in Unionpedia): CUDA, Direct3D, Fermi (microarchitecture), FLOPS, Nvidia, OpenGL, Render output unit, Spatial anti-aliasing, Unified shader model.

CUDA

CUDA is a parallel computing platform and application programming interface (API) model created by Nvidia.

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Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

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Fermi (microarchitecture)

Fermi is the codename for a GPU microarchitecture developed by Nvidia, first released to retail in April 2010, as the successor to the Tesla microarchitecture.

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FLOPS

In computing, floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance, useful in fields of scientific computations that require floating-point calculations.

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Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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Render output unit

The render output unit, often abbreviated as "ROP", and sometimes called (perhaps more properly) raster operations pipeline, is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards.

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Spatial anti-aliasing

In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution.

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Unified shader model

In the field of 3D computer graphics, the Unified Shader Model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

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The list above answers the following questions

List of Nvidia graphics processing units and Tesla (microarchitecture) Comparison

List of Nvidia graphics processing units has 83 relations, while Tesla (microarchitecture) has 33. As they have in common 9, the Jaccard index is 7.76% = 9 / (83 + 33).

References

This article shows the relationship between List of Nvidia graphics processing units and Tesla (microarchitecture). To access each article from which the information was extracted, please visit:

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