Similarities between Object-oriented programming and Pointer (computer programming)
Object-oriented programming and Pointer (computer programming) have 35 things in common (in Unionpedia): Abstraction (computer science), Ada (programming language), BASIC, C (programming language), C Sharp (programming language), C++, COBOL, Control flow, Data structure, Data type, Delphi (IDE), Dynamic dispatch, Eiffel (programming language), Fortran, Functional programming, Garbage collection (computer science), Go (programming language), Imperative programming, Java (programming language), JavaScript, List (abstract data type), Lookup table, Method (computer programming), Modula-2, Name binding, Oberon (programming language), Object Pascal, Pascal (programming language), Perl, Procedural programming, ..., String (computer science), Subroutine, Type system, Variable (computer science), .NET Framework. Expand index (5 more) »
Abstraction (computer science)
In software engineering and computer science, abstraction is.
Abstraction (computer science) and Object-oriented programming · Abstraction (computer science) and Pointer (computer programming) ·
Ada (programming language)
Ada is a structured, statically typed, imperative, and object-oriented high-level computer programming language, extended from Pascal and other languages.
Ada (programming language) and Object-oriented programming · Ada (programming language) and Pointer (computer programming) ·
BASIC
BASIC (an acronym for Beginner's All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages whose design philosophy emphasizes ease of use.
BASIC and Object-oriented programming · BASIC and Pointer (computer programming) ·
C (programming language)
C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.
C (programming language) and Object-oriented programming · C (programming language) and Pointer (computer programming) ·
C Sharp (programming language)
C# (/si: ʃɑːrp/) is a multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines.
C Sharp (programming language) and Object-oriented programming · C Sharp (programming language) and Pointer (computer programming) ·
C++
C++ ("see plus plus") is a general-purpose programming language.
C++ and Object-oriented programming · C++ and Pointer (computer programming) ·
COBOL
COBOL (an acronym for "common business-oriented language") is a compiled English-like computer programming language designed for business use.
COBOL and Object-oriented programming · COBOL and Pointer (computer programming) ·
Control flow
In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated.
Control flow and Object-oriented programming · Control flow and Pointer (computer programming) ·
Data structure
In computer science, a data structure is a data organization and storage format that enables efficient access and modification.
Data structure and Object-oriented programming · Data structure and Pointer (computer programming) ·
Data type
In computer science and computer programming, a data type or simply type is a classification of data which tells the compiler or interpreter how the programmer intends to use the data.
Data type and Object-oriented programming · Data type and Pointer (computer programming) ·
Delphi (IDE)
Delphi is an integrated development environment (IDE) for rapid application development of desktop, mobile, web, and console software, developed by Embarcadero Technologies.
Delphi (IDE) and Object-oriented programming · Delphi (IDE) and Pointer (computer programming) ·
Dynamic dispatch
In computer science, dynamic dispatch is the process of selecting which implementation of a polymorphic operation (method or function) to call at run time.
Dynamic dispatch and Object-oriented programming · Dynamic dispatch and Pointer (computer programming) ·
Eiffel (programming language)
Eiffel is an object-oriented programming language designed by Bertrand Meyer (an object-orientation proponent and author of Object-Oriented Software Construction) and Eiffel Software.
Eiffel (programming language) and Object-oriented programming · Eiffel (programming language) and Pointer (computer programming) ·
Fortran
Fortran (formerly FORTRAN, derived from Formula Translation) is a general-purpose, compiled imperative programming language that is especially suited to numeric computation and scientific computing.
Fortran and Object-oriented programming · Fortran and Pointer (computer programming) ·
Functional programming
In computer science, functional programming is a programming paradigm—a style of building the structure and elements of computer programs—that treats computation as the evaluation of mathematical functions and avoids changing-state and mutable data.
Functional programming and Object-oriented programming · Functional programming and Pointer (computer programming) ·
Garbage collection (computer science)
In computer science, garbage collection (GC) is a form of automatic memory management.
Garbage collection (computer science) and Object-oriented programming · Garbage collection (computer science) and Pointer (computer programming) ·
Go (programming language)
Go (often referred to as Golang) is a programming language created at Google in 2009 by Robert Griesemer, Rob Pike, and Ken Thompson.
Go (programming language) and Object-oriented programming · Go (programming language) and Pointer (computer programming) ·
Imperative programming
In computer science, imperative programming is a programming paradigm that uses statements that change a program's state.
Imperative programming and Object-oriented programming · Imperative programming and Pointer (computer programming) ·
Java (programming language)
Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.
Java (programming language) and Object-oriented programming · Java (programming language) and Pointer (computer programming) ·
JavaScript
JavaScript, often abbreviated as JS, is a high-level, interpreted programming language.
JavaScript and Object-oriented programming · JavaScript and Pointer (computer programming) ·
List (abstract data type)
In computer science, a list or sequence is an abstract data type that represents a countable number of ordered values, where the same value may occur more than once.
List (abstract data type) and Object-oriented programming · List (abstract data type) and Pointer (computer programming) ·
Lookup table
In computer science, a lookup table is an array that replaces runtime computation with a simpler array indexing operation.
Lookup table and Object-oriented programming · Lookup table and Pointer (computer programming) ·
Method (computer programming)
A method in object-oriented programming (OOP) is a procedure associated with a message and an object.
Method (computer programming) and Object-oriented programming · Method (computer programming) and Pointer (computer programming) ·
Modula-2
Modula-2 is a computer programming language designed and developed between 1977 and 1985 by Niklaus Wirth at the Swiss Federal Institute of Technology in Zurich (ETH Zurich) as a revision of Pascal to serve as the sole programming language for the operating system and application software for the personal workstation Lilith.
Modula-2 and Object-oriented programming · Modula-2 and Pointer (computer programming) ·
Name binding
In programming languages, name binding is the association of entities (data and/or code) with identifiers.
Name binding and Object-oriented programming · Name binding and Pointer (computer programming) ·
Oberon (programming language)
Oberon is a general-purpose programming language created in 1986 by Niklaus Wirth and the latest member of the Wirthian family of ALGOL-like languages (Euler, Algol-W, Pascal, Modula, and Modula-2).
Oberon (programming language) and Object-oriented programming · Oberon (programming language) and Pointer (computer programming) ·
Object Pascal
Object Pascal refers to a branch of object-oriented derivatives of Pascal, mostly known as the primary programming language of Delphi.
Object Pascal and Object-oriented programming · Object Pascal and Pointer (computer programming) ·
Pascal (programming language)
Pascal is an imperative and procedural programming language, which Niklaus Wirth designed in 1968–69 and published in 1970, as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named in honor of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth had already developed several improvements to this language as part of the ALGOL X proposals, but these were not accepted and Pascal was developed separately and released in 1970. A derivative known as Object Pascal designed for object-oriented programming was developed in 1985; this was used by Apple Computer and Borland in the late 1980s and later developed into Delphi on the Microsoft Windows platform. Extensions to the Pascal concepts led to the Pascal-like languages Modula-2 and Oberon.
Object-oriented programming and Pascal (programming language) · Pascal (programming language) and Pointer (computer programming) ·
Perl
Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages, Perl 5 and Perl 6.
Object-oriented programming and Perl · Perl and Pointer (computer programming) ·
Procedural programming
Procedural programming is a programming paradigm, derived from structured programming, based upon the concept of the procedure call.
Object-oriented programming and Procedural programming · Pointer (computer programming) and Procedural programming ·
String (computer science)
In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable.
Object-oriented programming and String (computer science) · Pointer (computer programming) and String (computer science) ·
Subroutine
In computer programming, a subroutine is a sequence of program instructions that performs a specific task, packaged as a unit.
Object-oriented programming and Subroutine · Pointer (computer programming) and Subroutine ·
Type system
In programming languages, a type system is a set of rules that assigns a property called type to the various constructs of a computer program, such as variables, expressions, functions or modules.
Object-oriented programming and Type system · Pointer (computer programming) and Type system ·
Variable (computer science)
In computer programming, a variable or scalar is a storage location (identified by a memory address) paired with an associated symbolic name (an identifier), which contains some known or unknown quantity of information referred to as a value.
Object-oriented programming and Variable (computer science) · Pointer (computer programming) and Variable (computer science) ·
.NET Framework
.NET Framework (pronounced dot net) is a software framework developed by Microsoft that runs primarily on Microsoft Windows.
.NET Framework and Object-oriented programming · .NET Framework and Pointer (computer programming) ·
The list above answers the following questions
- What Object-oriented programming and Pointer (computer programming) have in common
- What are the similarities between Object-oriented programming and Pointer (computer programming)
Object-oriented programming and Pointer (computer programming) Comparison
Object-oriented programming has 286 relations, while Pointer (computer programming) has 162. As they have in common 35, the Jaccard index is 7.81% = 35 / (286 + 162).
References
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