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Domain-specific entertainment language

Index Domain-specific entertainment language

Domain-specific entertainment languages are a group of domain-specific languages that are used describe computer games or environments, or potentially used for other entertainment such as video or music. [1]

18 relations: Domain-specific language, Game Description Language, Game integrated development environment, Infocom, Inform, LambdaMOO, LPC (programming language), LPMud, Middle-earth in video games, PC game, Ren'Py, Shattered World, TADS, TinyMUCK, Unreal Engine, Xconq, Z-machine, Zillions of Games.

Domain-specific language

A domain-specific language (DSL) is a computer language specialized to a particular application domain.

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Game Description Language

Game Description Language, or GDL, is a language designed by Michael Genesereth as part of the General Game Playing Project at Stanford University, California.

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Game integrated development environment

A game integrated development environment (game IDE or game environment) is a specialized integrated development environment for creating video games.

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Infocom

Infocom was a software company based in Cambridge, Massachusetts that produced numerous works of interactive fiction.

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Inform

Inform is a programming language and design system for interactive fiction originally created in 1993 by Graham Nelson.

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LambdaMOO

LambdaMOO is an online community of the variety called a MOO.

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LPC (programming language)

LPC (short for Lars Pensjö C) is an object-oriented programming language derived from C and developed originally by Lars Pensjö to facilitate MUD building on LPMuds.

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LPMud

LPMud, abbreviated LP, is a family of MUD server software.

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Middle-earth in video games

Numerous computer and video games have been inspired by J. R. R. Tolkien's works set in Middle-earth.

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PC game

PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine.

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Ren'Py

The Ren'Py Visual Novel Engine is a free software engine which facilitates the creation of visual novels, a form of computer-mediated storytelling.

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Shattered World

Shattered World is a long-running MUD founded in August 1990, and is the first Australian LPMud.

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TADS

Text Adventure Development System (TADS) is a prototype-based domain-specific programming language and set of standard libraries for creating interactive fiction (IF) games.

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TinyMUCK

TinyMUCK or, more broadly, a MUCK, is a type of user-extendable online text-based role-playing game, designed for role playing and social interaction.

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Unreal Engine

The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal.

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Xconq

Xconq is an open source computer strategy game and game engine.

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Z-machine

The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games.

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Zillions of Games

Zillions of Games is a commercial general game playing system developed by Jeff Mallett and Mark Lefler in 1998.

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Redirects here:

Domain Specific Entertainment Languages.

References

[1] https://en.wikipedia.org/wiki/Domain-specific_entertainment_language

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