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Stencil code

Index Stencil code

Stencil codes are a class of iterative kernels which update array elements according to some fixed pattern, called a stencil. [1]

25 relations: Advanced Simulation Library, Application checkpointing, Array data structure, Cellular automaton, Computational fluid dynamics, Computational steering, Computer simulation, Conway's Game of Life, Digital image processing, Finite difference method, Finite element method, Five-point stencil, Gauss–Seidel method, General-purpose computing on graphics processing units, Jacobi method, Lattice Boltzmann methods, Metaprogramming, Moore neighborhood, Partial differential equation, Periodic boundary conditions, Source code, Stencil jumping, Template (C++), Tuple, Von Neumann neighborhood.

Advanced Simulation Library

Advanced Simulation Library (ASL) is free and open-source hardware-accelerated multiphysics simulation platform.

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Application checkpointing

Checkpointing is a technique to add fault tolerance into computing systems.

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Array data structure

In computer science, an array data structure, or simply an array, is a data structure consisting of a collection of elements (values or variables), each identified by at least one array index or key.

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Cellular automaton

A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model studied in computer science, mathematics, physics, complexity science, theoretical biology and microstructure modeling.

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Computational fluid dynamics

Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to solve and analyze problems that involve fluid flows.

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Computational steering

Computational steering is the practice of manually intervening with an otherwise autonomous computational process, to change its outcome.

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Computer simulation

Computer simulation is the reproduction of the behavior of a system using a computer to simulate the outcomes of a mathematical model associated with said system.

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Conway's Game of Life

The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.

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Digital image processing

In computer science, Digital image processing is the use of computer algorithms to perform image processing on digital images.

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Finite difference method

In mathematics, finite-difference methods (FDM) are numerical methods for solving differential equations by approximating them with difference equations, in which finite differences approximate the derivatives.

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Finite element method

The finite element method (FEM), is a numerical method for solving problems of engineering and mathematical physics.

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Five-point stencil

In numerical analysis, given a square grid in one or two dimensions, the five-point stencil of a point in the grid is a stencil made up of the point itself together with its four "neighbors".

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Gauss–Seidel method

In numerical linear algebra, the Gauss–Seidel method, also known as the Liebmann method or the method of successive displacement, is an iterative method used to solve a linear system of equations.

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General-purpose computing on graphics processing units

General-purpose computing on graphics processing units (GPGPU, rarely GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).

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Jacobi method

In numerical linear algebra, the Jacobi method (or Jacobi iterative method) is an algorithm for determining the solutions of a diagonally dominant system of linear equations.

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Lattice Boltzmann methods

Lattice Boltzmann methods (LBM) (or thermal Lattice Boltzmann methods (TLBM)) is a class of computational fluid dynamics (CFD) methods for fluid simulation.

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Metaprogramming

Metaprogramming is a programming technique in which computer programs have the ability to treat programs as their data.

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Moore neighborhood

In cellular automata, the Moore neighborhood is defined on a two-dimensional square lattice and is composed of a central cell and the eight cells which surround it.

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Partial differential equation

In mathematics, a partial differential equation (PDE) is a differential equation that contains unknown multivariable functions and their partial derivatives.

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Periodic boundary conditions

Periodic boundary conditions (PBCs) are a set of boundary conditions which are often chosen for approximating a large (infinite) system by using a small part called a unit cell.

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Source code

In computing, source code is any collection of code, possibly with comments, written using a human-readable programming language, usually as plain text.

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Stencil jumping

Stencil jumping, at times called stencil walking, is an algorithm to locate the grid element enclosing a given point for any structured mesh.

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Template (C++)

Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types.

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Tuple

In mathematics, a tuple is a finite ordered list (sequence) of elements.

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Von Neumann neighborhood

In cellular automata, the von Neumann neighborhood is classically defined on a two-dimensional square lattice and is composed of a central cell and its four adjacent cells.

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Redirects here:

Stencil array, Stencil codes.

References

[1] https://en.wikipedia.org/wiki/Stencil_code

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