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C (programming language) and Control table

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between C (programming language) and Control table

C (programming language) vs. Control table

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations. Control tables are tables that control the control flow or play a major part in program control.

Similarities between C (programming language) and Control table

C (programming language) and Control table have 31 things in common (in Unionpedia): Assembly language, Binary search algorithm, Boolean algebra, Computer architecture, Computing platform, Conditional (computer programming), Control flow, Cross-platform, Data type, Do while loop, Expression (computer science), For loop, Function pointer, Generic programming, Goto, Interpreter (computing), Label (computer science), Machine code, Pointer (computer programming), Porting, Procedural programming, Reference (computer science), Run time (program lifecycle phase), Software portability, Source code, Static variable, Structured programming, Subroutine, Switch statement, Tree (data structure), ..., Type system. Expand index (1 more) »

Assembly language

An assembly (or assembler) language, often abbreviated asm, is a low-level programming language, in which there is a very strong (but often not one-to-one) correspondence between the assembly program statements and the architecture's machine code instructions.

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Binary search algorithm

In computer science, binary search, also known as half-interval search,logarithmic search, or binary chop, is a search algorithm that finds the position of a target value within a sorted array.

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Boolean algebra

In mathematics and mathematical logic, Boolean algebra is the branch of algebra in which the values of the variables are the truth values true and false, usually denoted 1 and 0 respectively.

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Computer architecture

In computer engineering, computer architecture is a set of rules and methods that describe the functionality, organization, and implementation of computer systems.

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Computing platform

A computing platform or digital platform is the environment in which a piece of software is executed.

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Conditional (computer programming)

In computer science, conditional statements, conditional expressions and conditional constructs are features of a programming language, which perform different computations or actions depending on whether a programmer-specified boolean condition evaluates to true or false.

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Control flow

In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated.

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Cross-platform

In computing, cross-platform software (also multi-platform software or platform-independent software) is computer software that is implemented on multiple computing platforms.

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Data type

In computer science and computer programming, a data type or simply type is a classification of data which tells the compiler or interpreter how the programmer intends to use the data.

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Do while loop

In most computer programming languages, a do while loop is a control flow statement that executes a block of code at least once, and then repeatedly executes the block, or not, depending on a given boolean condition at the end of the block.

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Expression (computer science)

An expression in a programming language is a combination of one or more constants, variables, operators, and functions that the programming language interprets (according to its particular rules of precedence and of association) and computes to produce ("to return", in a stateful environment) another value.

C (programming language) and Expression (computer science) · Control table and Expression (computer science) · See more »

For loop

In computer science, a for-loop (or simply for loop) is a control flow statement for specifying iteration, which allows code to be executed repeatedly.

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Function pointer

A function pointer, also called a subroutine pointer or procedure pointer, is a pointer that points to a function.

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Generic programming

Generic programming is a style of computer programming in which algorithms are written in terms of types to-be-specified-later that are then instantiated when needed for specific types provided as parameters.

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Goto

GoTo (goto, GOTO, GO TO or other case combinations, depending on the programming language) is a statement found in many computer programming languages.

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Interpreter (computing)

In computer science, an interpreter is a computer program that directly executes, i.e. performs, instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program.

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Label (computer science)

A label in a programming language is a sequence of characters that identifies a location within source code.

C (programming language) and Label (computer science) · Control table and Label (computer science) · See more »

Machine code

Machine code is a computer program written in machine language instructions that can be executed directly by a computer's central processing unit (CPU).

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Pointer (computer programming)

In computer science, a pointer is a programming language object that stores the memory address of another value located in computer memory.

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Porting

In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g. different CPU, operating system, or third party library).

C (programming language) and Porting · Control table and Porting · See more »

Procedural programming

Procedural programming is a programming paradigm, derived from structured programming, based upon the concept of the procedure call.

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Reference (computer science)

In computer science, a reference is a value that enables a program to indirectly access a particular datum, such as a variable's value or a record, in the computer's memory or in some other storage device.

C (programming language) and Reference (computer science) · Control table and Reference (computer science) · See more »

Run time (program lifecycle phase)

In computer science, run time, runtime or execution time is the time during which a program is running (executing), in contrast to other program lifecycle phases such as compile time, link time and load time.

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Software portability

Portability in high-level computer programming is the usability of the same software in different environments.

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Source code

In computing, source code is any collection of code, possibly with comments, written using a human-readable programming language, usually as plain text.

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Static variable

In computer programming, a static variable is a variable that has been allocated "statically", meaning that its lifetime (or "extent") is the entire run of the program.

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Structured programming

Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines in contrast to using simple tests and jumps such as the go to statement, which can lead to "spaghetti code" that is potentially difficult to follow and maintain.

C (programming language) and Structured programming · Control table and Structured programming · See more »

Subroutine

In computer programming, a subroutine is a sequence of program instructions that performs a specific task, packaged as a unit.

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Switch statement

In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via a multiway branch.

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Tree (data structure)

In computer science, a tree is a widely used abstract data type (ADT)—or data structure implementing this ADT—that simulates a hierarchical tree structure, with a root value and subtrees of children with a parent node, represented as a set of linked nodes.

C (programming language) and Tree (data structure) · Control table and Tree (data structure) · See more »

Type system

In programming languages, a type system is a set of rules that assigns a property called type to the various constructs of a computer program, such as variables, expressions, functions or modules.

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The list above answers the following questions

C (programming language) and Control table Comparison

C (programming language) has 289 relations, while Control table has 140. As they have in common 31, the Jaccard index is 7.23% = 31 / (289 + 140).

References

This article shows the relationship between C (programming language) and Control table. To access each article from which the information was extracted, please visit:

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