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Control table and Pointer (computer programming)

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Control table and Pointer (computer programming)

Control table vs. Pointer (computer programming)

Control tables are tables that control the control flow or play a major part in program control. In computer science, a pointer is a programming language object that stores the memory address of another value located in computer memory.

Similarities between Control table and Pointer (computer programming)

Control table and Pointer (computer programming) have 26 things in common (in Unionpedia): Abstraction (computer science), Array data structure, ASCII, Assembly language, Branch (computer science), Bytecode, C (programming language), Computer architecture, Control flow, Data structure, Data type, Donald Knuth, Dynamic dispatch, Function pointer, Hexadecimal, Lookup table, Machine code, Offset (computer science), Procedural programming, Raw data, Reference (computer science), Subroutine, Switch statement, System call, Tree (data structure), Type system.

Abstraction (computer science)

In software engineering and computer science, abstraction is.

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Array data structure

In computer science, an array data structure, or simply an array, is a data structure consisting of a collection of elements (values or variables), each identified by at least one array index or key.

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ASCII

ASCII, abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication.

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Assembly language

An assembly (or assembler) language, often abbreviated asm, is a low-level programming language, in which there is a very strong (but often not one-to-one) correspondence between the assembly program statements and the architecture's machine code instructions.

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Branch (computer science)

A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order.

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Bytecode

Bytecode, also termed portable code or p-code, is a form of instruction set designed for efficient execution by a software interpreter.

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C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

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Computer architecture

In computer engineering, computer architecture is a set of rules and methods that describe the functionality, organization, and implementation of computer systems.

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Control flow

In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated.

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Data structure

In computer science, a data structure is a data organization and storage format that enables efficient access and modification.

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Data type

In computer science and computer programming, a data type or simply type is a classification of data which tells the compiler or interpreter how the programmer intends to use the data.

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Donald Knuth

Donald Ervin Knuth (born January 10, 1938) is an American computer scientist, mathematician, and professor emeritus at Stanford University.

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Dynamic dispatch

In computer science, dynamic dispatch is the process of selecting which implementation of a polymorphic operation (method or function) to call at run time.

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Function pointer

A function pointer, also called a subroutine pointer or procedure pointer, is a pointer that points to a function.

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Hexadecimal

In mathematics and computing, hexadecimal (also base, or hex) is a positional numeral system with a radix, or base, of 16.

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Lookup table

In computer science, a lookup table is an array that replaces runtime computation with a simpler array indexing operation.

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Machine code

Machine code is a computer program written in machine language instructions that can be executed directly by a computer's central processing unit (CPU).

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Offset (computer science)

In computer science, an offset within an array or other data structure object is an integer indicating the distance (displacement) between the beginning of the object and a given element or point, presumably within the same object.

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Procedural programming

Procedural programming is a programming paradigm, derived from structured programming, based upon the concept of the procedure call.

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Raw data

Raw data, also known as primary data, is data (e.g., numbers, instrument readings, figures, etc.) collected from a source.

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Reference (computer science)

In computer science, a reference is a value that enables a program to indirectly access a particular datum, such as a variable's value or a record, in the computer's memory or in some other storage device.

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Subroutine

In computer programming, a subroutine is a sequence of program instructions that performs a specific task, packaged as a unit.

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Switch statement

In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via a multiway branch.

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System call

In computing, a system call is the programmatic way in which a computer program requests a service from the kernel of the operating system it is executed on.

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Tree (data structure)

In computer science, a tree is a widely used abstract data type (ADT)—or data structure implementing this ADT—that simulates a hierarchical tree structure, with a root value and subtrees of children with a parent node, represented as a set of linked nodes.

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Type system

In programming languages, a type system is a set of rules that assigns a property called type to the various constructs of a computer program, such as variables, expressions, functions or modules.

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The list above answers the following questions

Control table and Pointer (computer programming) Comparison

Control table has 140 relations, while Pointer (computer programming) has 162. As they have in common 26, the Jaccard index is 8.61% = 26 / (140 + 162).

References

This article shows the relationship between Control table and Pointer (computer programming). To access each article from which the information was extracted, please visit:

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