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Game engine and Physics processing unit

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Game engine and Physics processing unit

Game engine vs. Physics processing unit

A game engine is a software development environment designed for people to build video games. A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games.

Similarities between Game engine and Physics processing unit

Game engine and Physics processing unit have 8 things in common (in Unionpedia): Cell (microprocessor), Collision detection, Graphics processing unit, Havok (software), Particle system, Physics Abstraction Layer, Physics engine, Video game.

Cell (microprocessor)

Cell is a multi-core microprocessor microarchitecture that combines a general-purpose Power Architecture core of modest performance with streamlined coprocessing elements which greatly accelerate multimedia and vector processing applications, as well as many other forms of dedicated computation.

Cell (microprocessor) and Game engine · Cell (microprocessor) and Physics processing unit · See more »

Collision detection

Collision detection is the computational problem of detecting the intersection of two or more objects.

Collision detection and Game engine · Collision detection and Physics processing unit · See more »

Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

Game engine and Graphics processing unit · Graphics processing unit and Physics processing unit · See more »

Havok (software)

Havok is a middleware software suite developed by the Irish company Havok.

Game engine and Havok (software) · Havok (software) and Physics processing unit · See more »

Particle system

A particle system is a technique in game physics, motion graphics, and computer graphics that uses a large number of very small sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques - usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions.

Game engine and Particle system · Particle system and Physics processing unit · See more »

Physics Abstraction Layer

The Physics Abstraction Layer (PAL) is an open source cross-platform physical simulation API abstraction system.

Game engine and Physics Abstraction Layer · Physics Abstraction Layer and Physics processing unit · See more »

Physics engine

A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film.

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Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

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The list above answers the following questions

Game engine and Physics processing unit Comparison

Game engine has 164 relations, while Physics processing unit has 65. As they have in common 8, the Jaccard index is 3.49% = 8 / (164 + 65).

References

This article shows the relationship between Game engine and Physics processing unit. To access each article from which the information was extracted, please visit:

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