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GeForce 500 series

Index GeForce 500 series

A refresh of the Fermi based GeForce 400 series, the GeForce 500 series is a series of graphics processing units developed by Nvidia, first released on November 9, 2010 with the GeForce GTX 580. [1]

45 relations: Application programming interface, Bit, Bus (computing), Code name, CUDA, DDR3 SDRAM, Device driver, Direct3D, DirectX, Fermi (microarchitecture), Fillrate, FLOPS, GDDR5 SDRAM, GeForce 10 series, GeForce 200 series, GeForce 400 series, GeForce 600 series, GeForce 700 series, GeForce 800M series, GeForce 900 series, Gigabyte, Graphics processing unit, Hertz, Input/output, Lenovo, Market segmentation, Mebibyte, Memory controller, Nanometre, Nvidia, Nvidia Quadro, Nvidia Tesla, OpenCL, OpenGL, Pixel, Power management, Render output unit, Stream processing, Texel (graphics), Texture mapping unit, Thermal design power, TSMC, Unified shader model, Video card, Vulkan (API).

Application programming interface

In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building software.

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Bit

The bit (a portmanteau of binary digit) is a basic unit of information used in computing and digital communications.

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Bus (computing)

In computer architecture, a bus (a contraction of the Latin omnibus) is a communication system that transfers data between components inside a computer, or between computers.

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Code name

A code name or cryptonym is a word or name used, sometimes clandestinely, to refer to another name, word, project or person.

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CUDA

CUDA is a parallel computing platform and application programming interface (API) model created by Nvidia.

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DDR3 SDRAM

Double data rate type three SDRAM (DDR3 SDRAM) is a type of synchronous dynamic random-access memory (SDRAM) with a high bandwidth ("double data rate") interface, and has been in use since 2007.

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Device driver

In computing, a device driver is a computer program that operates or controls a particular type of device that is attached to a computer.

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Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

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DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

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Fermi (microarchitecture)

Fermi is the codename for a GPU microarchitecture developed by Nvidia, first released to retail in April 2010, as the successor to the Tesla microarchitecture.

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Fillrate

The term pixel fillrate refers to the number of pixels a video card can render to screen and write to video memory in a second or in case of texture fillrate the number of texture map elements (texels) GPU can map to pixels in a second.

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FLOPS

In computing, floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance, useful in fields of scientific computations that require floating-point calculations.

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GDDR5 SDRAM

GDDR5, an abbreviation for double data rate type five synchronous graphics random-access memory, is a modern type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game consoles, and high-performance computation.

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GeForce 10 series

The GeForce 10 series is a series of graphics processing units developed by Nvidia, initially based on the Pascal microarchitecture announced in March 2014.

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GeForce 200 series

The GeForce 200 Series is a series of Tesla-based GeForce graphics processing units developed by Nvidia.

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GeForce 400 series

Serving as the introduction of Fermi, the GeForce 400 Series is a series of graphics processing units developed by Nvidia.

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GeForce 600 series

Serving as the introduction of Kepler architecture, the GeForce 600 Series is a series of graphics processing units developed by Nvidia, first released in 2012.

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GeForce 700 series

The GeForce 700 Series is a series of graphics processing units developed by Nvidia.

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GeForce 800M series

The GeForce 800M Series is a family of graphics processing units by Nvidia for laptop PCs.

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GeForce 900 series

Serving as the high-end introduction to Maxwell, named after James Clerk Maxwell, the GeForce 900 Series is a family of graphics processing units developed by Nvidia, succeeding the GeForce 700 series.

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Gigabyte

The gigabyte is a multiple of the unit byte for digital information.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Hertz

The hertz (symbol: Hz) is the derived unit of frequency in the International System of Units (SI) and is defined as one cycle per second.

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Input/output

In computing, input/output or I/O (or, informally, io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system.

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Lenovo

Lenovo Group Ltd. or Lenovo PC International, often shortened to Lenovo (formerly stylized as lenovo), is a Chinese multinational technology company with headquarters in Beijing, China and Morrisville, North Carolina.

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Market segmentation

Market segmentation is the process of dividing a broad consumer or business market, normally consisting of existing and potential customers, into sub-groups of consumers (known as segments) based on some type of shared characteristics.

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Mebibyte

The mebibyte is a multiple of the unit byte for digital information.

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Memory controller

The memory controller is a digital circuit that manages the flow of data going to and from the computer's main memory.

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Nanometre

The nanometre (International spelling as used by the International Bureau of Weights and Measures; SI symbol: nm) or nanometer (American spelling) is a unit of length in the metric system, equal to one billionth (short scale) of a metre (m).

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Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

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Nvidia Quadro

Quadro is Nvidia's brand for graphics cards intended for use in workstations running professional computer-aided design (CAD), computer-generated imagery (CGI), and digital content creation (DCC) applications.

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Nvidia Tesla

Nvidia Tesla is Nvidia's brand name for their products targeting stream processing or general-purpose GPU.

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OpenCL

OpenCL (Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-programmable gate arrays (FPGAs) and other processors or hardware accelerators.

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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Power management

Power Management is a feature of some electrical appliances, especially copiers, computers, GPUs and computer peripherals such as monitors and printers, that turns off the power or switches the system to a low-power state when inactive.

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Render output unit

The render output unit, often abbreviated as "ROP", and sometimes called (perhaps more properly) raster operations pipeline, is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards.

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Stream processing

Stream processing is a computer programming paradigm, equivalent to dataflow programming, event stream processing, and reactive programming, that allows some applications to more easily exploit a limited form of parallel processing.

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Texel (graphics)

A texel, texture element, or texture pixel is the fundamental unit of a texture map, used in computer graphics.

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Texture mapping unit

A texture mapping unit (TMU) is a component in modern graphics processing units (GPUs).

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Thermal design power

The thermal design power (TDP), sometimes called thermal design point, is the maximum amount of heat generated by a computer chip or component (often the CPU or GPU) that the cooling system in a computer is designed to dissipate under any workload.

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TSMC

Taiwan Semiconductor Manufacturing Company, Limited (TSMC), also known as Taiwan Semiconductor, is the world's largest dedicated independent (pure-play) semiconductor foundry, with its headquarters and main operations located in the Hsinchu Science and Industrial Park in Hsinchu, Taiwan.

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Unified shader model

In the field of 3D computer graphics, the Unified Shader Model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

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Video card

A video card (also called a display card, graphics card, display adapter or graphics adapter) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

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Vulkan (API)

Vulkan is a low-overhead, cross-platform 3D graphics and compute API.

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Redirects here:

GF110, GT 520, GT 545, GTX 550, GTX 550 Ti, GTX 555, GTX 560, GTX 560 Ti, GTX 570, GTX 580, GTX 590, GTX580, GeForce 500, GeForce 500 Series, Nvidia GeForce 500 Series.

References

[1] https://en.wikipedia.org/wiki/GeForce_500_series

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