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NV1

Index NV1

The Nvidia NV1, manufactured by SGS-THOMSON Microelectronics under the model name STG2000, was a multimedia PCI card released in 1995. [1]

44 relations: Application programming interface, ATI Rage, Battle Arena Toshinden, Conventional PCI, Descent (1995 video game), Diamond Multimedia, DirectX, Dreamcast, Dynamic random-access memory, Expansion card, Game port, General MIDI, IBM Personal Computer, Industry Standard Architecture, Instructions per second, Intel 80486, Leadtek, List of NASCAR video games, List of Nvidia graphics processing units, Matrox, Microsoft, MIDI, MS-DOS, NV2, Nvidia, P5 (microarchitecture), Panzer Dragoon, PlayStation, Polygon (computer graphics), RIVA 128, S3 ViRGE, Sega, Sega Genesis, Sega Saturn, Sonic X-treme, Sound Blaster, STMicroelectronics, Texture mapping, VESA Local Bus, Video RAM (dual-ported DRAM), Virtua Cop, Virtua Fighter (video game), 2D computer graphics, 3D computer graphics.

Application programming interface

In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building software.

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ATI Rage

The ATI Rage is a series of graphics chipsets offering GUI 2D acceleration, video acceleration, and 3D acceleration.

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Battle Arena Toshinden

is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995-1996 for the PlayStation, Sega Saturn, Game Boy, and PC.

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Conventional PCI

Conventional PCI, often shortened to PCI, is a local computer bus for attaching hardware devices in a computer.

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Descent (1995 video game)

Descent is a 3D first-person shooter video game developed by Parallax Software and released by Interplay in 1995.

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Diamond Multimedia

Diamond Multimedia is an American company that specializes in many forms of multimedia technology.

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DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

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Dreamcast

The is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe.

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Dynamic random-access memory

Dynamic random-access memory (DRAM) is a type of random access semiconductor memory that stores each bit of data in a separate tiny capacitor within an integrated circuit.

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Expansion card

In computing, the expansion card, expansion board, adapter card or accessory card is a printed circuit board that can be inserted into an electrical connector, or expansion slot, on a computer motherboard, backplane or riser card to add functionality to a computer system via the expansion bus.

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Game port

The game port, originally introduced on the Game Control Adapter, is a device port that was found on IBM PC compatible and other computer systems throughout the 1980s and 1990s.

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General MIDI

General MIDI or GM is a standardized specification for electronic musical instruments that respond to MIDI messages.

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IBM Personal Computer

The IBM Personal Computer, commonly known as the IBM PC, is the original version and progenitor of the IBM PC compatible hardware platform.

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Industry Standard Architecture

Industry Standard Architecture (ISA) is a retronym term for the 16-bit internal bus of IBM PC/AT and similar computers based on the Intel 80286 and its immediate successors during the 1980s.

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Instructions per second

Instructions per second (IPS) is a measure of a computer's processor speed.

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Intel 80486

The Intel 80486, also known as the i486 or 486, is a higher performance follow-up to the Intel 80386 microprocessor.

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Leadtek

Leadtek Research, Inc. is a Taiwanese company, founded in 1986, which focuses on research and development that is specialized in the design and manufacture of graphics cards.

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List of NASCAR video games

NASCAR, the most popular motorsport in the United States, has worked with video game developers to design several video games.

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List of Nvidia graphics processing units

This page contains general information about graphics processing units (GPUs) and videocards from Nvidia, based on official specifications.

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Matrox

Matrox is a producer of video card components and equipment for personal computers.

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Microsoft

Microsoft Corporation (abbreviated as MS) is an American multinational technology company with headquarters in Redmond, Washington.

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MIDI

MIDI (short for Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and related music and audio devices.

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MS-DOS

MS-DOS (acronym for Microsoft Disk Operating System) is an operating system for x86-based personal computers mostly developed by Microsoft.

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NV2

Cancelled before completion, NV2 was to be NVIDIA's second PC 3D accelerator graphics chip.

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Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

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P5 (microarchitecture)

The first Pentium microprocessor was introduced by Intel on March 22, 1993.

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Panzer Dragoon

Panzer Dragoon is a series of video games by Sega, created first by its internal Team Andromeda and later, the Smilebit development team.

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PlayStation

is a gaming brand that consists of four home video game consoles, as well as a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines.

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Polygon (computer graphics)

Polygons are used in computer graphics to compose images that are three-dimensional in appearance.

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RIVA 128

Released in late 1997 by Nvidia, the RIVA 128, or "NV3", was one of the first consumer graphics processing units to integrate 3D acceleration in addition to traditional 2D and video acceleration.

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S3 ViRGE

The S3 Virtual Reality Graphics Engine (ViRGE) graphics chipset was one of the first 2D/3D accelerators designed for the mass market.

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Sega

Sega Games Co., Ltd., originally short for Service Games and officially styled as SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with offices around the world.

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Sega Genesis

The Sega Genesis, known as the in regions outside of North America, is a 16-bit home video game console developed and sold by Sega.

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Sega Saturn

The is a 32-bit fifth-generation home video game console developed by Sega and released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe.

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Sonic X-treme

Sonic X-treme was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1997.

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Sound Blaster

The Sound Blaster family of sound cards was the de facto standard for consumer audio on the IBM PC compatible system platform, until the widespread transition to Microsoft Windows 95, which standardized the programming interface at application level (eliminating the importance of backward compatibility with Sound Blaster), and the evolution in PC design led to onboard motherboard-audio, which commoditized PC audio functionality.

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STMicroelectronics

STMicroelectronics is a French-Italian multinational electronics and semiconductor manufacturer headquartered in Geneva, Switzerland.

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Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

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VESA Local Bus

The VESA Local Bus (usually abbreviated to VL-Bus or VLB) was a short-lived expansion bus that was mostly used in personal computers.

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Video RAM (dual-ported DRAM)

Video RAM, or VRAM, is a dual-ported variant of dynamic RAM (DRAM), which was once commonly used to store the framebuffer in graphics adapters.

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Virtua Cop

Virtua Cop (known as Virtua Squad for the North American Windows version) is a lightgun shooter created by Sega AM2 and designed by Yu Suzuki.

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Virtua Fighter (video game)

is a fighting game created for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki.

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2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.

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3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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References

[1] https://en.wikipedia.org/wiki/NV1

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