144 relations: AAA (video game industry), Actor model, Andrei Alexandrescu, Anonymous function, Application binary interface, Array data type, Array slicing, Assembly language, Associative array, Autocomplete, Backward compatibility, Boost (C++ libraries), Bounds checking, BSD licenses, C (programming language), C dynamic memory allocation, C Sharp (programming language), C++, Central processing unit, Closure (computer programming), Code refactoring, Code::Blocks, Common Intermediate Language, Common Language Infrastructure, Compile time function execution, Compiled language, Compiler, Component Object Model, Computer hardware, Concurrency (computer science), Concurrent computing, Const (computer programming), Currying, D Language Foundation, Ddoc, Design by contract, Device driver, Digital Mars, Directive (programming), Documentation generator, Domain-specific language, Dynamic array, Dynamic programming language, EBay, Eclipse (software), Eiffel (programming language), Emacs, Expressive power (computer science), Facebook, Factorial, ..., Filter (higher-order function), First-class citizen, Fold (higher-order function), Foreach loop, FreeBSD, Functional programming, Garbage collection (computer science), Geany, Genie (programming language), GitHub, GNU Compiler Collection, GNU Debugger, GNU General Public License, Graphical user interface, Graphics processing unit, Higher-order function, Imperative programming, Inline assembler, Integrated development environment, Intelligent code completion, Interface (computing), Interface (Java), Java (programming language), JavaScript, Kernel (operating system), Language binding, Lazy evaluation, Library (computing), Linux, LLVM, Local variable, Low-level programming language, Machine code, MacOS, Map (higher-order function), Memory safety, Metaprogramming, Microsoft Visual Studio, Microsoft Windows, MiniD, Mixin, Modular programming, MonoDevelop, Multiple inheritance, Nested function, Netflix, Numerical analysis, Object-oriented programming, Open-source model, Open-source software, Operating system, Operator overloading, Passenger information system, Printf format string, Programming paradigm, Pure function, Python (programming language), Qore (programming language), Reference implementation, Ruby (programming language), Runtime library, SciTE, SlickEdit, Smultron, Software bug, Software development, Software license, Software relicensing, Standard library, Strong and weak typing, Swift (programming language), Symantec, Syntactic sugar, Syntax, Syntax highlighting, System programming language, TextMate, The Open Source Definition, Tuple, Type inference, Type system, Uniform Function Call Syntax, Unit testing, Unix-like, UTF-32, UTF-8, Vala (programming language), Vim (text editor), Virtual machine, Visual Studio Code, Walter Bright, Web development, WinDbg, Xcode. Expand index (94 more) »
AAA (video game industry)
AAA (pronounced "triple-A") is an informal classification used for video games produced and distributed by a mid-sized or major publisher, typically having higher development and marketing budgets.
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Actor model
The actor model in computer science is a mathematical model of concurrent computation that treats "actors" as the universal primitives of concurrent computation.
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Andrei Alexandrescu
Andrei Alexandrescu (born 1969) is a Romanian-American C++ and D language programmer and author.
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Anonymous function
In computer programming, an anonymous function (function literal, lambda abstraction, or lambda expression) is a function definition that is not bound to an identifier.
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Application binary interface
In computer software, an application binary interface (ABI) is an interface between two binary program modules; often, one of these modules is a library or operating system facility, and the other is a program that is being run by a user.
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Array data type
Language support for array types may include certain built-in array data types, some syntactic constructions (array type constructors) that the programmer may use to define such types and declare array variables, and special notation for indexing array elements.
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Array slicing
In computer programming, array slicing is an operation that extracts a subset of elements from an array and packages them as another array, possibly in a different dimension from the original.
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Assembly language
An assembly (or assembler) language, often abbreviated asm, is a low-level programming language, in which there is a very strong (but often not one-to-one) correspondence between the assembly program statements and the architecture's machine code instructions.
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Associative array
In computer science, an associative array, map, symbol table, or dictionary is an abstract data type composed of a collection of (key, value) pairs, such that each possible key appears at most once in the collection.
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Autocomplete
Autocomplete, or word completion, is a feature in which an application predicts the rest of a word a user is typing.
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Backward compatibility
Backward compatibility is a property of a system, product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system, especially in telecommunications and computing.
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Boost (C++ libraries)
Boost is a set of libraries for the C++ programming language that provide support for tasks and structures such as linear algebra, pseudorandom number generation, multithreading, image processing, regular expressions, and unit testing.
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Bounds checking
In computer programming, bounds checking is any method of detecting whether a variable is within some bounds before it is used.
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BSD licenses
BSD licenses are a family of permissive free software licenses, imposing minimal restrictions on the use and redistribution of covered software.
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C (programming language)
C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.
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C dynamic memory allocation
C dynamic memory allocation refers to performing manual memory management for dynamic memory allocation in the C programming language via a group of functions in the C standard library, namely,, and.
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C Sharp (programming language)
C# (/si: ʃɑːrp/) is a multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines.
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C++
C++ ("see plus plus") is a general-purpose programming language.
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Central processing unit
A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.
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Closure (computer programming)
In programming languages, a closure (also lexical closure or function closure) is a technique for implementing lexically scoped name binding in a language with first-class functions.
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Code refactoring
Code refactoring is the process of restructuring existing computer code—changing the factoring—without changing its external behavior.
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Code::Blocks
Code::Blocks is a free, open-source cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++.
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Common Intermediate Language
Common Intermediate Language (CIL), formerly called Microsoft Intermediate Language (MSIL), is the lowest-level human-readable programming language defined by the Common Language Infrastructure (CLI) specification and is used by the.NET Framework,.NET Core, and Mono.
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Common Language Infrastructure
The Common Language Infrastructure (CLI) is an open specification (technical standard) developed by Microsoft and standardized by ISO and ECMA that describes executable code and a runtime environment that allows multiple high-level languages to be used on different computer platforms without being rewritten for specific architectures.
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Compile time function execution
Compile-time function execution (or compile time function evaluation, or general constant expressions) is the ability of a compiler, that would normally compile a function to machine code and execute it at run time, to execute the function at compile time.
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Compiled language
A compiled language is a programming language whose implementations are typically compilers (translators that generate machine code from source code), and not interpreters (step-by-step executors of source code, where no pre-runtime translation takes place).
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Compiler
A compiler is computer software that transforms computer code written in one programming language (the source language) into another programming language (the target language).
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Component Object Model
Component Object Model (COM) is a binary-interface standard for software components introduced by Microsoft in 1993.
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Computer hardware
Computer hardware includes the physical parts or components of a computer, such as the central processing unit, monitor, keyboard, computer data storage, graphic card, sound card and motherboard.
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Concurrency (computer science)
In computer science, concurrency refers to the ability of different parts or units of a program, algorithm, or problem to be executed out-of-order or in partial order, without affecting the final outcome.
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Concurrent computing
Concurrent computing is a form of computing in which several computations are executed during overlapping time periods—concurrently—instead of sequentially (one completing before the next starts).
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Const (computer programming)
In the C, C++, D, and JavaScript programming languages, const is a type qualifier: a keyword applied to a data type that indicates that the data is read only.
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Currying
In mathematics and computer science, currying is the technique of translating the evaluation of a function that takes multiple arguments (or a tuple of arguments) into evaluating a sequence of functions, each with a single argument.
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D Language Foundation
The D Language Foundation (DLF) is a nonprofit organization devoted to the D programming language launched on October 16, 2015.
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Ddoc
Ddoc is a compiler-embedded documentation generator and associated syntax, for the D programming language, designed by Walter Bright.
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Design by contract
Design by contract (DbC), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing software.
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Device driver
In computing, a device driver is a computer program that operates or controls a particular type of device that is attached to a computer.
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Digital Mars
Digital Mars is a small American software company owned by Walter Bright that makes C, C++ and D compilers, and associated utilities such as an integrated development environment (IDE) for Windows and DOS, which Digital Mars terms an integrated development and debugging environment (IDDE).
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Directive (programming)
In computer programming, a directive or pragma (from "pragmatic") is a language construct that specifies how a compiler (or other translator) should process its input.
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Documentation generator
A documentation generator is a programming tool that generates software documentation intended for programmers (API documentation) or end users (End-user Guide), or both, from a set of specially commented source code files, and in some cases, binary files.
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Domain-specific language
A domain-specific language (DSL) is a computer language specialized to a particular application domain.
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Dynamic array
In computer science, a dynamic array, growable array, resizable array, dynamic table, mutable array, or array list is a random access, variable-size list data structure that allows elements to be added or removed.
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Dynamic programming language
Dynamic programming language, in computer science, is a class of high-level programming languages which, at runtime, execute many common programming behaviors that static programming languages perform during compilation.
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EBay
eBay Inc. is a multinational e-commerce corporation based in San Jose, California that facilitates consumer-to-consumer and business-to-consumer sales through its website.
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Eclipse (software)
Eclipse is an integrated development environment (IDE) used in computer programming, and is the most widely used Java IDE.
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Eiffel (programming language)
Eiffel is an object-oriented programming language designed by Bertrand Meyer (an object-orientation proponent and author of Object-Oriented Software Construction) and Eiffel Software.
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Emacs
Emacs is a family of text editors that are characterized by their extensibility.
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Expressive power (computer science)
In computer science, the expressive power (also called expressiveness or expressivity) of a language is the breadth of ideas that can be represented and communicated in that language.
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Facebook is an American online social media and social networking service company based in Menlo Park, California.
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Factorial
In mathematics, the factorial of a non-negative integer n, denoted by n!, is the product of all positive integers less than or equal to n. For example, The value of 0! is 1, according to the convention for an empty product.
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Filter (higher-order function)
In functional programming, filter is a higher-order function that processes a data structure (usually a list) in some order to produce a new data structure containing exactly those elements of the original data structure for which a given predicate returns the boolean value true.
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First-class citizen
In programming language design, a first-class citizen (also type, object, entity, or value) in a given programming language is an entity which supports all the operations generally available to other entities.
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Fold (higher-order function)
In functional programming, fold (also termed reduce, accumulate, aggregate, compress, or inject) refers to a family of higher-order functions that analyze a recursive data structure and through use of a given combining operation, recombine the results of recursively processing its constituent parts, building up a return value.
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Foreach loop
For each (or foreach) is a control flow statement for traversing items in a collection.
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FreeBSD
FreeBSD is a free and open-source Unix-like operating system descended from Research Unix via the Berkeley Software Distribution (BSD).
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Functional programming
In computer science, functional programming is a programming paradigm—a style of building the structure and elements of computer programs—that treats computation as the evaluation of mathematical functions and avoids changing-state and mutable data.
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Garbage collection (computer science)
In computer science, garbage collection (GC) is a form of automatic memory management.
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Geany
Geany (IPA:ʒeːniː) is a lightweight GUI text editor using Scintilla and GTK+, including basic IDE features.
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Genie (programming language)
Genie is a modern, general-purpose high-level programming language in active development since 2008.
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GitHub
GitHub Inc. is a web-based hosting service for version control using Git.
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GNU Compiler Collection
The GNU Compiler Collection (GCC) is a compiler system produced by the GNU Project supporting various programming languages.
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GNU Debugger
The GNU Debugger (GDB) is a portable debugger that runs on many Unix-like systems and works for many programming languages, including Ada, C, C++, Objective-C, Free Pascal, Fortran, Go, Java and partially others.
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GNU General Public License
The GNU General Public License (GNU GPL or GPL) is a widely used free software license, which guarantees end users the freedom to run, study, share and modify the software.
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Graphical user interface
The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.
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Graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.
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Higher-order function
In mathematics and computer science, a higher-order function (also functional, functional form or functor) is a function that does at least one of the following.
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Imperative programming
In computer science, imperative programming is a programming paradigm that uses statements that change a program's state.
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Inline assembler
In computer programming, an inline assembler is a feature of some compilers that allows low-level code written in assembly language to be embedded within a program, among code that otherwise has been compiled from a higher-level language such as C or Ada.
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Integrated development environment
An integrated development environment (IDE) is a software application that provides comprehensive facilities to computer programmers for software development.
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Intelligent code completion
Intelligent code completion is a context-aware code completion feature in some programming environments that speeds up the process of coding applications by reducing typos and other common mistakes.
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Interface (computing)
In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information.
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Interface (Java)
An interface in the Java programming language is an abstract type that is used to specify a behavior that classes must implement.
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Java (programming language)
Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.
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JavaScript
JavaScript, often abbreviated as JS, is a high-level, interpreted programming language.
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Kernel (operating system)
The kernel is a computer program that is the core of a computer's operating system, with complete control over everything in the system.
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Language binding
In computing, a binding from a programming language to a library or operating system service is an application programming interface (API) providing glue code to use that library or service in a given programming language.
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Lazy evaluation
In programming language theory, lazy evaluation, or call-by-need is an evaluation strategy which delays the evaluation of an expression until its value is needed (non-strict evaluation) and which also avoids repeated evaluations (sharing).
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Library (computing)
In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development.
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Linux
Linux is a family of free and open-source software operating systems built around the Linux kernel.
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LLVM
The LLVM compiler infrastructure project is a "collection of modular and reusable compiler and toolchain technologies" used to develop compiler front ends and back ends.
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Local variable
In computer science, a local variable is a variable that is given local scope.
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Low-level programming language
A low-level programming language is a programming language that provides little or no abstraction from a computer's instruction set architecture—commands or functions in the language map closely to processor instructions.
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Machine code
Machine code is a computer program written in machine language instructions that can be executed directly by a computer's central processing unit (CPU).
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MacOS
macOS (previously and later) is a series of graphical operating systems developed and marketed by Apple Inc. since 2001.
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Map (higher-order function)
In many programming languages, map is the name of a higher-order function that applies a given function to each element of a list, returning a list of results in the same order.
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Memory safety
Memory safety is the state of being protected from various software bugs and security vulnerabilities when dealing with memory access, such as buffer overflows and dangling pointers.
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Metaprogramming
Metaprogramming is a programming technique in which computer programs have the ability to treat programs as their data.
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Microsoft Visual Studio
Microsoft Visual Studio is an integrated development environment (IDE) from Microsoft.
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Microsoft Windows
Microsoft Windows is a group of several graphical operating system families, all of which are developed, marketed, and sold by Microsoft.
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MiniD
The MiniD programming language is a small, lightweight, extension language in the vein of Lua or Squirrel, but designed to be used mainly with the D programming language.
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Mixin
In object-oriented programming languages, a Mixin is a class that contains methods for use by other classes without having to be the parent class of those other classes.
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Modular programming
Modular programming is a software design technique that emphasizes separating the functionality of a programme into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality.
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MonoDevelop
MonoDevelop (also known as Xamarin Studio) is an open source integrated development environment for Linux, macOS, and Windows.
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Multiple inheritance
Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit characteristics and features from more than one parent object or parent class.
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Nested function
In computer programming, a nested function (or nested procedure or subroutine) is a function which is defined within another function, the enclosing function.
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Netflix
Netflix, Inc. is an American over-the-top media services provider, headquartered in Los Gatos, California.
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Numerical analysis
Numerical analysis is the study of algorithms that use numerical approximation (as opposed to general symbolic manipulations) for the problems of mathematical analysis (as distinguished from discrete mathematics).
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Object-oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").
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Open-source model
The open-source model is a decentralized software-development model that encourages open collaboration.
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Open-source software
Open-source software (OSS) is a type of computer software whose source code is released under a license in which the copyright holder grants users the rights to study, change, and distribute the software to anyone and for any purpose.
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Operating system
An operating system (OS) is system software that manages computer hardware and software resources and provides common services for computer programs.
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Operator overloading
In programming, operator overloading, sometimes termed operator ad hoc polymorphism, is a specific case of polymorphism, where different operators have different implementations depending on their arguments.
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Passenger information system
A passenger information system (PIS or PIDS) is an automated system for supplying users of public transport with information about the nature and state of a public transport service, through visual, voice or other media.
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Printf format string
Printf format string refers to a control parameter used by a class of functions in the input/output libraries of C and many other programming languages.
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Programming paradigm
Programming paradigms are a way to classify programming languages based on their features.
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Pure function
In computer programming, a function or expression is considered pure if its evaluation has no side effect, such as mutation of objects or output to I/O devices.
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Python (programming language)
Python is an interpreted high-level programming language for general-purpose programming.
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Qore (programming language)
Qore is an interpreted, high-level, general-purpose, garbage collected dynamic programming language, featuring support for code embedding and sandboxing with optional strong typing and a focus on fundamental support for multithreading and SMP scalability.
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Reference implementation
In the software development process, a reference implementation (or, less frequently, sample implementation or model implementation) is the standard from which all other implementations and corresponding customizations are derived.
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Ruby (programming language)
Ruby is a dynamic, interpreted, reflective, object-oriented, general-purpose programming language.
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Runtime library
In computer programming, a runtime library (RTL) is a set of low-level routines used by a compiler to invoke some of the behaviors of a runtime environment, by inserting calls to the runtime library into compiled executable binary.
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SciTE
SciTE or SCIntilla based Text Editor is a cross-platform text editor written by Neil Hodgson using the Scintilla editing component.
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SlickEdit
SlickEdit, previously known as Visual SlickEdit, is a cross-platform commercial source code editor, text editor, code editor and Integrated Development Environment developed by SlickEdit, Inc.
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Smultron
Smultron is a text editor for macOS (previously Mac OS X) that is designed for both beginners and advanced users; it was originally published as open source and is now sold through the Mac App Store.
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Software bug
A software bug is an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways.
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Software development
Software development is the process of conceiving, specifying, designing, programming, documenting, testing, and bug fixing involved in creating and maintaining applications, frameworks, or other software components.
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Software license
A software license is a legal instrument (usually by way of contract law, with or without printed material) governing the use or redistribution of software.
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Software relicensing
Software relicensing is applied in open-source software development when software licenses of software modules are incompatible and are required to be compatible for a greater combined work.
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Standard library
A standard library in computer programming is the library made available across implementations of a programming language.
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Strong and weak typing
In computer programming, programming languages are often colloquially classified as to whether the language's type system makes it strongly typed or weakly typed (loosely typed).
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Swift (programming language)
Swift is a general-purpose, multi-paradigm, compiled programming language developed by Apple Inc. for iOS, macOS, watchOS, tvOS, and Linux.
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Symantec
Symantec Corporation (commonly known as Symantec) is an American software company headquartered in Mountain View, California, United States.
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Syntactic sugar
In computer science, syntactic sugar is syntax within a programming language that is designed to make things easier to read or to express.
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Syntax
In linguistics, syntax is the set of rules, principles, and processes that govern the structure of sentences in a given language, usually including word order.
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Syntax highlighting
Syntax highlighting is a feature of text editors that are used for programming, scripting, or markup languages, such as HTML.
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System programming language
A system programming language usually refers to a programming language used for system programming; such languages are designed for writing system software, which usually requires different development approaches when compared with application software.
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TextMate
TextMate is a general-purpose GUI text editor for Mac OS X created by Allan Odgaard.
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The Open Source Definition
The Open Source Definition is a document published by the Open Source Initiative, to determine whether a software license can be labeled with the open-source certification mark.
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Tuple
In mathematics, a tuple is a finite ordered list (sequence) of elements.
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Type inference
Type inference refers to the automatic detection of the data type of an expression in a programming language.
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Type system
In programming languages, a type system is a set of rules that assigns a property called type to the various constructs of a computer program, such as variables, expressions, functions or modules.
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Uniform Function Call Syntax
Uniform Function Call Syntax (UFCS) or sometimes Universal Function Call Syntax is a programming language feature in D, Rust and Nim that allows any function to be called using the syntax for method calls (as in object-oriented programming), by using the receiver as the first parameter, and the given arguments as the remaining parameters.
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Unit testing
In computer programming, unit testing is a software testing method by which individual units of source code, sets of one or more computer program modules together with associated control data, usage procedures, and operating procedures, are tested to determine whether they are fit for use.
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Unix-like
A Unix-like (sometimes referred to as UN*X or *nix) operating system is one that behaves in a manner similar to a Unix system, while not necessarily conforming to or being certified to any version of the Single UNIX Specification.
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UTF-32
UTF-32 stands for Unicode Transformation Format in 32 bits.
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UTF-8
UTF-8 is a variable width character encoding capable of encoding all 1,112,064 valid code points in Unicode using one to four 8-bit bytes.
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Vala (programming language)
Vala is an object-oriented programming language with a self-hosting compiler that generates C code and uses the GObject system.
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Vim (text editor)
Vim ("Vim is pronounced as one word, like Jim, not vi-ai-em. It's written with a capital, since it's a name, again like Jim." a contraction of Vi IMproved) is a clone, with additions, of Bill Joy's vi text editor program for Unix.
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Virtual machine
In computing, a virtual machine (VM) is an emulation of a computer system.
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Visual Studio Code
Visual Studio Code is a source code editor developed by Microsoft for Windows, Linux and macOS.
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Walter Bright
Walter Bright is an American computer programmer and the creator of the D programming language.
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Web development
Web development is a broad term for the work involved in developing a web site for the Internet (World Wide Web) or an intranet (a private network).
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WinDbg
WinDbg is a multipurpose debugger for the Microsoft Windows computer operating system, distributed by Microsoft.
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Xcode
Xcode is an integrated development environment (IDE) for macOS containing a suite of software development tools developed by Apple for developing software for macOS, iOS, watchOS, and tvOS.
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Redirects here:
D (language), D Programming Language, D language, D programming, D programming Language, D programming language, Digital Mars D, Digital Mars D programming language, Dlang.
References
[1] https://en.wikipedia.org/wiki/D_(programming_language)