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List of Sega arcade system boards and Tiled rendering

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between List of Sega arcade system boards and Tiled rendering

List of Sega arcade system boards vs. Tiled rendering

The following is a list of arcade system boards released by Sega. Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately.

Similarities between List of Sega arcade system boards and Tiled rendering

List of Sega arcade system boards and Tiled rendering have 20 things in common (in Unionpedia): Central processing unit, Dreamcast, Framebuffer, Graphics pipeline, Graphics processing unit, Hidden surface determination, Imagination Technologies, Mebibyte, Multisample anti-aliasing, Nvidia, Pixel, Polygon, PowerVR, Rasterisation, Shading, Static random-access memory, Texture mapping, Tile-based video game, Video card, Xbox 360.

Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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Dreamcast

The is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe.

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Framebuffer

A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that drives a video display.

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Graphics pipeline

In computer graphics, a computer graphics pipeline, rendering pipeline or simply graphics pipeline, is a conceptual model that describes what steps a graphics system needs to perform to render a 3D scene to a 2D screen.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Hidden surface determination

In 3D computer graphics, shown surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface determination (VSD)) is the process used to determine which surfaces and parts of surfaces are not visible from a certain viewpoint.

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Imagination Technologies

Imagination Technologies Group plc is a British-based technology company, focusing on semiconductor and related intellectual property licensing.

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Mebibyte

The mebibyte is a multiple of the unit byte for digital information.

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Multisample anti-aliasing

Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to improve image quality.

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Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

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Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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Polygon

In elementary geometry, a polygon is a plane figure that is bounded by a finite chain of straight line segments closing in a loop to form a closed polygonal chain or circuit.

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PowerVR

PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration.

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Rasterisation

Rasterisation (or rasterization) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file format.

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Shading

Shading refers to depicting depth perception in 3D models or illustrations by varying levels of darkness.

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Static random-access memory

Static random-access memory (static RAM or SRAM) is a type of semiconductor memory that uses bistable latching circuitry (flip-flop) to store each bit.

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Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

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Tile-based video game

A tile-based video game is a type of video or video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as tiles laid out in a grid.

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Video card

A video card (also called a display card, graphics card, display adapter or graphics adapter) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

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Xbox 360

The Xbox 360 is a home video game console developed by Microsoft.

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The list above answers the following questions

List of Sega arcade system boards and Tiled rendering Comparison

List of Sega arcade system boards has 452 relations, while Tiled rendering has 51. As they have in common 20, the Jaccard index is 3.98% = 20 / (452 + 51).

References

This article shows the relationship between List of Sega arcade system boards and Tiled rendering. To access each article from which the information was extracted, please visit:

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