17 relations: Abstraction (computer science), Computational science, Conditional (computer programming), Control flow, Double-precision floating-point format, Fortran, G95, Manifest typing, Modular programming, Object-oriented programming, Pointer (computer programming), Procedural programming, Record (computer science), Recursion (computer science), Switch statement, Type system, While loop.
Abstraction (computer science)
In software engineering and computer science, abstraction is.
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Computational science
Computational science (also scientific computing or scientific computation (SC)) is a rapidly growing multidisciplinary field that uses advanced computing capabilities to understand and solve complex problems.
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Conditional (computer programming)
In computer science, conditional statements, conditional expressions and conditional constructs are features of a programming language, which perform different computations or actions depending on whether a programmer-specified boolean condition evaluates to true or false.
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Control flow
In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated.
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Double-precision floating-point format
Double-precision floating-point format is a computer number format, usually occupying 64 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point.
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Fortran
Fortran (formerly FORTRAN, derived from Formula Translation) is a general-purpose, compiled imperative programming language that is especially suited to numeric computation and scientific computing.
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G95
G95 is a free, portable, open source Fortran 95 compiler.
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Manifest typing
In computer science, manifest typing is explicit identification by the software programmer of the type of each variable being declared.
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Modular programming
Modular programming is a software design technique that emphasizes separating the functionality of a programme into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality.
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Object-oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").
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Pointer (computer programming)
In computer science, a pointer is a programming language object that stores the memory address of another value located in computer memory.
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Procedural programming
Procedural programming is a programming paradigm, derived from structured programming, based upon the concept of the procedure call.
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Record (computer science)
In computer science, a record (also called a structure, struct, or compound data) is a basic data structure.
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Recursion (computer science)
Recursion in computer science is a method of solving a problem where the solution depends on solutions to smaller instances of the same problem (as opposed to iteration).
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Switch statement
In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via a multiway branch.
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Type system
In programming languages, a type system is a set of rules that assigns a property called type to the various constructs of a computer program, such as variables, expressions, functions or modules.
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While loop
In most computer programming languages, a while loop is a control flow statement that allows code to be executed repeatedly based on a given Boolean condition.
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