Table of Contents
42 relations: Acoustics, Amplitude modulation, Barry Truax, Chirplet transform, ChucK, Cloud (music), Csound, Curtis Roads, Dennis Gabor, Digital signal processing, Eurorack, Frequency, Horacio Vaggione, Iannis Xenakis, Infrasound, Lemma (mathematics), Manuel Rocha Iturbide, Max (software), Millisecond, MIT Press, Musical note, Musique concrète, Phase (waves), Pure Data, Quantum acoustics, Rhythm, Sampling (music), Sampling (signal processing), Second, Signal processing, Sound, Sound collage, Sound object, Soundscape, SuperCollider, Syntax, Synthesizer, Texture synthesis, Timbre, Waveform, Wavelet, XDR (audio).
- Sound synthesis types
Acoustics
Acoustics is a branch of physics that deals with the study of mechanical waves in gases, liquids, and solids including topics such as vibration, sound, ultrasound and infrasound.
See Granular synthesis and Acoustics
Amplitude modulation
Amplitude modulation (AM) is a modulation technique used in electronic communication, most commonly for transmitting messages with a radio wave.
See Granular synthesis and Amplitude modulation
Barry Truax
Barry Truax (born 1947) is a Canadian composer who specializes in real-time implementations of granular synthesis, often of sampled sounds, and soundscapes.
See Granular synthesis and Barry Truax
Chirplet transform
In signal processing, the chirplet transform is an inner product of an input signal with a family of analysis primitives called chirplets.
See Granular synthesis and Chirplet transform
ChucK
ChucK is a concurrent, strongly timed audio programming language for real-time synthesis, composition, and performance, which runs on Linux, Mac OS X, Microsoft Windows, and iOS.
See Granular synthesis and ChucK
Cloud (music)
In music, a cloud is a sound mass consisting of statistical clouds of microsounds and characterized first by the set of elements used in the texture, secondly density, including rhythmic and pitch density.
See Granular synthesis and Cloud (music)
Csound
Csound is a domain-specific computer programming language for audio programming.
See Granular synthesis and Csound
Curtis Roads
Curtis Roads (born May 9, 1951) is an American composer, author and computer programmer.
See Granular synthesis and Curtis Roads
Dennis Gabor
Dennis Gabor (Gábor Dénes,; 5 June 1900 – 9 February 1979) was a Hungarian-British electrical engineer and physicist who invented holography, for which he received the 1971 Nobel Prize in Physics.
See Granular synthesis and Dennis Gabor
Digital signal processing
Digital signal processing (DSP) is the use of digital processing, such as by computers or more specialized digital signal processors, to perform a wide variety of signal processing operations.
See Granular synthesis and Digital signal processing
Eurorack
Eurorack is a modular synthesizer format originally specified in 1995 by Doepfer Musikelektronik.
See Granular synthesis and Eurorack
Frequency
Frequency (symbol f), most often measured in hertz (symbol: Hz), is the number of occurrences of a repeating event per unit of time.
See Granular synthesis and Frequency
Horacio Vaggione
Horacio Vaggione (born 21 January 1943) is an Argentinian composer of electroacoustic and instrumental music who specializes in micromontage, granular synthesis, and microsound and whose pieces are often scored for performers and computers (mixed music).
See Granular synthesis and Horacio Vaggione
Iannis Xenakis
Giannis Klearchou Xenakis (also spelled for professional purposes as Yannis or Iannis Xenakis; Γιάννης "Ιωάννης" ΚλέαρχουΞενάκης,; 29 May 1922 – 4 February 2001) was a Romanian-born Greek-French avant-garde composer, music theorist, architect, performance director and engineer.
See Granular synthesis and Iannis Xenakis
Infrasound
Infrasound, sometimes referred to as low frequency sound, describes sound waves with a frequency below the lower limit of human audibility (generally 20 Hz, as defined by the ANSI/ASA S1.1-2013 standard).
See Granular synthesis and Infrasound
Lemma (mathematics)
In mathematics, informal logic and argument mapping, a lemma (lemmas or lemmata) is a generally minor, proven proposition which is used as a stepping stone to a larger result.
See Granular synthesis and Lemma (mathematics)
Manuel Rocha Iturbide
Manuel Rocha Iturbide (born 1963 in Mexico City) is a Mexican composer and sound artist.
See Granular synthesis and Manuel Rocha Iturbide
Max (software)
Max, also known as Max/MSP/Jitter, is a visual programming language for music and multimedia developed and maintained by San Francisco-based software company Cycling '74.
See Granular synthesis and Max (software)
Millisecond
A millisecond (from milli- and second; symbol: ms) is a unit of time in the International System of Units equal to one thousandth (0.001 or 10−3 or 1/1000) of a second or 1000 microseconds.
See Granular synthesis and Millisecond
MIT Press
The MIT Press is a university press affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts.
See Granular synthesis and MIT Press
Musical note
In music, notes are distinct and isolatable sounds that act as the most basic building blocks for nearly all of music.
See Granular synthesis and Musical note
Musique concrète
Musique concrète: " problem for any translator of an academic work in French is that the language is relatively abstract and theoretical compared to English; one might even say that the mode of thinking itself tends to be more schematic, with a readiness to see material for study in terms of highly abstract dualisms and correlations, which on occasion does not sit easily with the perhaps more pragmatic English language.
See Granular synthesis and Musique concrète
Phase (waves)
In physics and mathematics, the phase (symbol φ or ϕ) of a wave or other periodic function F of some real variable t (such as time) is an angle-like quantity representing the fraction of the cycle covered up to t. It is expressed in such a scale that it varies by one full turn as the variable t goes through each period (and F(t) goes through each complete cycle).
See Granular synthesis and Phase (waves)
Pure Data
Pure Data (Pd) is a visual programming language developed by Miller Puckette in the 1990s for creating interactive computer music and multimedia works.
See Granular synthesis and Pure Data
Quantum acoustics
In physics, quantum acoustics is the study of sound under conditions such that quantum mechanical effects are relevant.
See Granular synthesis and Quantum acoustics
Rhythm
Rhythm (from Greek ῥυθμός, rhythmos, "any regular recurring motion, symmetry") generally means a "movement marked by the regulated succession of strong and weak elements, or of opposite or different conditions".
See Granular synthesis and Rhythm
Sampling (music)
In sound and music, sampling is the reuse of a portion (or sample) of a sound recording in another recording.
See Granular synthesis and Sampling (music)
Sampling (signal processing)
In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal.
See Granular synthesis and Sampling (signal processing)
Second
The second (symbol: s) is the unit of time in the International System of Units (SI), historically defined as of a day – this factor derived from the division of the day first into 24 hours, then to 60 minutes and finally to 60 seconds each (24 × 60 × 60.
See Granular synthesis and Second
Signal processing
Signal processing is an electrical engineering subfield that focuses on analyzing, modifying and synthesizing signals, such as sound, images, potential fields, seismic signals, altimetry processing, and scientific measurements.
See Granular synthesis and Signal processing
Sound
In physics, sound is a vibration that propagates as an acoustic wave through a transmission medium such as a gas, liquid or solid.
See Granular synthesis and Sound
Sound collage
In music, montage (literally "putting together") or sound collage ("gluing together") is a technique where newly branded sound objects or compositions, including songs, are created from collage, also known as Musique concrète.
See Granular synthesis and Sound collage
Sound object
In musique concrete and electronic music theory the term sound object (originally l'objet sonore) is used to refer to a primary unit of sonic material and often specifically refers to recorded sound rather than written music using manuscript or a score.
See Granular synthesis and Sound object
Soundscape
A soundscape is the acoustic environment as perceived by humans, in context.
See Granular synthesis and Soundscape
SuperCollider
SuperCollider is an environment and programming language originally released in 1996 by James McCartney for real-time audio synthesis and algorithmic composition.
See Granular synthesis and SuperCollider
Syntax
In linguistics, syntax is the study of how words and morphemes combine to form larger units such as phrases and sentences.
See Granular synthesis and Syntax
Synthesizer
A synthesizer (also synthesiser, or simply synth) is an electronic musical instrument that generates audio signals.
See Granular synthesis and Synthesizer
Texture synthesis
Texture synthesis is the process of algorithmically constructing a large digital image from a small digital sample image by taking advantage of its structural content.
See Granular synthesis and Texture synthesis
Timbre
In music, timbre, also known as tone color or tone quality (from psychoacoustics), is the perceived sound quality of a musical note, sound or tone.
See Granular synthesis and Timbre
Waveform
In electronics, acoustics, and related fields, the waveform of a signal is the shape of its graph as a function of time, independent of its time and magnitude scales and of any displacement in time.
See Granular synthesis and Waveform
Wavelet
A wavelet is a wave-like oscillation with an amplitude that begins at zero, increases or decreases, and then returns to zero one or more times.
See Granular synthesis and Wavelet
XDR (audio)
XDR (expanded dynamic range), also known as SDR (super dynamic range) is a quality-control and duplication process for the mass-production of pre-recorded audio cassettes.
See Granular synthesis and XDR (audio)
See also
Sound synthesis types
- 3D sound synthesis
- Additive synthesis
- Analog modeling synthesizer
- Banded waveguide synthesis
- Concatenative synthesis
- Digital waveguide synthesis
- Distortion synthesis
- Essynth
- Formant
- Frequency modulation synthesis
- Granular synthesis
- Karplus–Strong string synthesis
- Linear arithmetic synthesis
- Phase distortion synthesis
- Physical modelling synthesis
- Sample-based synthesis
- Scanned synthesis
- Subtractive synthesis
- Vector synthesis
- Vowel–consonant synthesis
- Wavetable synthesis
References
Also known as Glisson synthesis, Grain (music), Grain (synthesis), Granular (music), Granular music, Granularization (music), Microsound, Microtime, Musical grain, Síntese granular.

