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Screen tearing

Index Screen tearing

Screen tearing is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [1]

Table of Contents

  1. 17 relations: Benchmark (computing), Commodore 64, Demoscene, Display device, FreeSync, Input lag, Multiple buffering, Nvidia G-Sync, Phase (waves), Racing the Beam, Raster interrupt, Refresh rate, Telecine, Vertical blanking interval, Video, Visual artifact, ZX Spectrum.

  2. Visual artifacts

Benchmark (computing)

In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.

See Screen tearing and Benchmark (computing)

Commodore 64

The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas).

See Screen tearing and Commodore 64

Demoscene

The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations.

See Screen tearing and Demoscene

Display device

A display device is an output device for presentation of information in visual or tactile form (the latter used for example in tactile electronic displays for blind people).

See Screen tearing and Display device

FreeSync

FreeSync is an adaptive synchronization technology for LCD and OLED displays that support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate. Screen tearing and FreeSync are film and video technology.

See Screen tearing and FreeSync

Input lag

Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.

See Screen tearing and Input lag

Multiple buffering

In computer science, multiple buffering is the use of more than one buffer to hold a block of data, so that a "reader" will see a complete (though perhaps old) version of the data instead of a partially updated version of the data being created by a "writer".

See Screen tearing and Multiple buffering

Nvidia G-Sync

G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. Screen tearing and Nvidia G-Sync are film and video technology.

See Screen tearing and Nvidia G-Sync

Phase (waves)

In physics and mathematics, the phase (symbol φ or ϕ) of a wave or other periodic function F of some real variable t (such as time) is an angle-like quantity representing the fraction of the cycle covered up to t. It is expressed in such a scale that it varies by one full turn as the variable t goes through each period (and F(t) goes through each complete cycle).

See Screen tearing and Phase (waves)

Racing the Beam

Racing the Beam: The Atari Video Computer System is a book by Ian Bogost and Nick Montfort describing the history and technical challenges of programming for the Atari 2600 video game console.

See Screen tearing and Racing the Beam

Raster interrupt

A raster interrupt (also called a horizontal blank interrupt) is an interrupt signal in a legacy computer system which is used for display timing.

See Screen tearing and Raster interrupt

Refresh rate

The refresh rate, also known as vertical refresh rate or vertical scan rate in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image.

See Screen tearing and Refresh rate

Telecine

Telecine is the process of transferring film into video and is performed in a color suite. Screen tearing and Telecine are film and video technology.

See Screen tearing and Telecine

Vertical blanking interval

In a raster scan display, the vertical blanking interval (VBI), also known as the vertical interval or VBLANK, is the time between the end of the final visible line of a frame or field and the beginning of the first visible line of the next frame or field.

See Screen tearing and Vertical blanking interval

Video

Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media.

See Screen tearing and Video

Visual artifact

Visual artifacts (also artefacts) are anomalies apparent during visual representation as in digital graphics and other forms of imagery, especially photography and microscopy. Screen tearing and visual artifact are visual artifacts.

See Screen tearing and Visual artifact

ZX Spectrum

The ZX Spectrum is an 8-bit home computer developed and marketed by Sinclair Research.

See Screen tearing and ZX Spectrum

See also

Visual artifacts

References

[1] https://en.wikipedia.org/wiki/Screen_tearing

Also known as Display tearing, Frame tearing, Image breakup, Image tearing, Page tearing, Screen tear, Sprite breakup, Video tearing, Visual tearing.