We are working to restore the Unionpedia app on the Google Play Store
OutgoingIncoming
🌟We've simplified our design for better navigation!
Instagram Facebook X LinkedIn

Constructionism (learning theory)

Index Constructionism (learning theory)

Constructionist learning is the creation by learners of mental models to understand the world around them. [1]

Table of Contents

  1. 59 relations: Agent-based model, AgentCubes, AgentSheets, Alan Kay, Alexander Repenning, Applied linguistics, Bangalore, Coaching, Comparison of multi-paradigm programming languages, Constructivism (philosophy of education), Cynthia Solomon, Dataflow, Digital storytelling, Discovery learning, Edith Ackermann, Education, Epistemology, Eric Klopfer, Etoys (programming language), Experiential learning, Idit Harel, Inquiry-based learning, Jean Piaget, Lego, Lego Mindstorms, Lego Mindstorms EV3, Lego Serious Play, Lisp (programming language), Logo (programming language), Media studies, Mental model, Mindstorms (book), MIT Media Lab, Mitchel Resnick, Morphic (software), National Science Foundation, NetLogo, Object-oriented programming, OLPC XO, One Laptop per Child, Open Source Physics, OpenStreetMap, PARC (company), Physical Etoys, Praxis (process), Problem-based learning, Programming language, Project-based learning, Reflective programming, S-expression, ... Expand index (9 more) »

  2. Learning theory (education)

Agent-based model

An agent-based model (ABM) is a computational model for simulating the actions and interactions of autonomous agents (both individual or collective entities such as organizations or groups) in order to understand the behavior of a system and what governs its outcomes.

See Constructionism (learning theory) and Agent-based model

AgentCubes

AgentCubes is an educational programming language for children to create 3D and 2D online games and simulations.

See Constructionism (learning theory) and AgentCubes

AgentSheets

AgentSheets was one of the first modern block-based programming languages designed for children.

See Constructionism (learning theory) and AgentSheets

Alan Kay

Alan Curtis Kay (born May 17, 1940) published by the Association for Computing Machinery 2012 is an American computer scientist best known for his pioneering work on object-oriented programming and windowing graphical user interface (GUI) design.

See Constructionism (learning theory) and Alan Kay

Alexander Repenning

Alexander Repenning is the Director of the Scalable Game Design project, a computer science professor adjunct, a founder of AgentSheets Inc., and a member of the Center for Lifelong Learning and Design at the University of Colorado in Boulder.

See Constructionism (learning theory) and Alexander Repenning

Applied linguistics

Applied linguistics is an interdisciplinary field which identifies, investigates, and offers solutions to language-related real-life problems.

See Constructionism (learning theory) and Applied linguistics

Bangalore

Bangalore, officially Bengaluru (ISO: Beṁgaḷūru), is the capital and largest city of the southern Indian state of Karnataka.

See Constructionism (learning theory) and Bangalore

Coaching

Coaching is a form of development in which an experienced person, called a coach, supports a learner or client in achieving a specific personal or professional goal by providing training and guidance.

See Constructionism (learning theory) and Coaching

Comparison of multi-paradigm programming languages

Programming languages can be grouped by the number and types of paradigms supported.

See Constructionism (learning theory) and Comparison of multi-paradigm programming languages

Constructivism (philosophy of education)

Constructivism in education is a theory that suggests that learners do not passively acquire knowledge through direct instruction.

See Constructionism (learning theory) and Constructivism (philosophy of education)

Cynthia Solomon

Cynthia Solomon is an American computer scientist known for her work in popularizing computer science for students.

See Constructionism (learning theory) and Cynthia Solomon

Dataflow

In computing, dataflow is a broad concept, which has various meanings depending on the application and context.

See Constructionism (learning theory) and Dataflow

Digital storytelling

Digital storytelling is a short form of digital media production that allows everyday people to create and share their stories online.

See Constructionism (learning theory) and Digital storytelling

Discovery learning

Discovery learning is a technique of inquiry-based learning and is considered a constructivist based approach to education.

See Constructionism (learning theory) and Discovery learning

Edith Ackermann

Edith K. Ackermann (April 23, 1946 – December 24, 2016) was a Swiss-born American psychologist who explored the interactions between developmental psychology, play, learning and design.

See Constructionism (learning theory) and Edith Ackermann

Education

Education is the transmission of knowledge, skills, and character traits and manifests in various forms.

See Constructionism (learning theory) and Education

Epistemology

Epistemology is the branch of philosophy concerned with knowledge.

See Constructionism (learning theory) and Epistemology

Eric Klopfer

Eric Klopfer (born October 8, 1970) is a professor and director of the Scheller Teacher Education Program and the education arcade at MIT.

See Constructionism (learning theory) and Eric Klopfer

Etoys (programming language)

Etoys is a child-friendly computer environment and object-oriented prototype-based programming language for use in education.

See Constructionism (learning theory) and Etoys (programming language)

Experiential learning

Experiential learning (ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing".

See Constructionism (learning theory) and Experiential learning

Idit Harel

Idit R. Harel (born Idit Ron; September 18, 1958) is an Israeli-American entrepreneur and CEO of Globaloria.

See Constructionism (learning theory) and Idit Harel

Inquiry-based learning

Inquiry-based learning (also spelled as enquiry-based learning in British English) is a form of active learning that starts by posing questions, problems or scenarios.

See Constructionism (learning theory) and Inquiry-based learning

Jean Piaget

Jean William Fritz Piaget (9 August 1896 – 16 September 1980) was a Swiss psychologist known for his work on child development.

See Constructionism (learning theory) and Jean Piaget

Lego

Lego (stylised as LEGO) is a line of plastic construction toys manufactured by the Lego Group, a privately held company based in Billund, Denmark.

See Constructionism (learning theory) and Lego

Lego Mindstorms

Lego Mindstorms (sometimes stylized as LEGO MINDSTORMS) is a discontinued line of educational kits for building programmable robots based on Lego bricks.

See Constructionism (learning theory) and Lego Mindstorms

Lego Mindstorms EV3

LEGO Mindstorms EV3 (stylized: LEGO MINDSTORMS EV3) is the third generation robotics kit in LEGO's Mindstorms line.

See Constructionism (learning theory) and Lego Mindstorms EV3

Lego Serious Play

LEGO SERIOUS PLAY is a facilitation methodology developed at The Lego Group.

See Constructionism (learning theory) and Lego Serious Play

Lisp (programming language)

Lisp (historically LISP, an abbreviation of "list processing") is a family of programming languages with a long history and a distinctive, fully parenthesized prefix notation.

See Constructionism (learning theory) and Lisp (programming language)

Logo (programming language)

Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon.

See Constructionism (learning theory) and Logo (programming language)

Media studies

Media studies is a discipline and field of study that deals with the content, history, and effects of various media; in particular, the mass media.

See Constructionism (learning theory) and Media studies

Mental model

A mental model is an internal representation of external reality: that is, a way of representing reality within one's mind.

See Constructionism (learning theory) and Mental model

Mindstorms (book)

Mindstorms: Children, Computers, and Powerful Ideas is a book by computer scientist Seymour Papert, in which he argues for the benefits of teaching computer literacy in primary and secondary education.

See Constructionism (learning theory) and Mindstorms (book)

MIT Media Lab

The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the School of Architecture.

See Constructionism (learning theory) and MIT Media Lab

Mitchel Resnick

Mitchel Resnick (born June 12, 1956) is an American computer scientist.

See Constructionism (learning theory) and Mitchel Resnick

Morphic (software)

Morphic is an interface construction environment which uses graphical objects called "Morphs" for simplified GUI-building which allow for flexibility and dynamism.

See Constructionism (learning theory) and Morphic (software)

National Science Foundation

The U.S. National Science Foundation (NSF) is an independent agency of the United States federal government that supports fundamental research and education in all the non-medical fields of science and engineering.

See Constructionism (learning theory) and National Science Foundation

NetLogo is a programming language and integrated development environment (IDE) for agent-based modeling.

See Constructionism (learning theory) and NetLogo

Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

See Constructionism (learning theory) and Object-oriented programming

OLPC XO

The OLPC XO (formerly known as $100 Laptop, Children's Machine, 2B1) is a low cost laptop computer intended to be distributed to children in developing countries around the world, to provide them with access to knowledge, and opportunities to "explore, experiment and express themselves" (constructionist learning).

See Constructionism (learning theory) and OLPC XO

One Laptop per Child

One Laptop per Child (OLPC) was a non-profit initiative that operated from 2005 to 2014 with the goal of transforming education for children around the world by creating and distributing educational devices for the developing world, and by creating software and content for those devices.

See Constructionism (learning theory) and One Laptop per Child

Open Source Physics

Open Source Physics, or OSP, is a project sponsored by the National Science Foundation and Davidson College, whose mission is to spread the use of open source code libraries that take care of a lot of the heavy lifting for physics: drawing and plotting, differential equation solvers, exporting to animated GIFs and movies, etc., tools, and compiled simulations for physics and other numerical simulations.

See Constructionism (learning theory) and Open Source Physics

OpenStreetMap

OpenStreetMap (OSM) is a free, open geographic database updated and maintained by a community of volunteers via open collaboration.

See Constructionism (learning theory) and OpenStreetMap

PARC (company)

SRI Future Concepts Division (formerly Palo Alto Research Center, PARC and Xerox PARC) is a research and development company in Palo Alto, California.

See Constructionism (learning theory) and PARC (company)

Physical Etoys

Physical Etoys is a free open-source extension of Etoys developed by Gonzalo Zabala, Ricardo Moran, Sebastián Blanco and Matías Teragni at the Universidad Abierta Interamericana.

See Constructionism (learning theory) and Physical Etoys

Praxis (process)

Praxis is the process by which a theory, lesson, or skill is enacted, embodied, realized, applied, or put into practice.

See Constructionism (learning theory) and Praxis (process)

Problem-based learning

Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material.

See Constructionism (learning theory) and Problem-based learning

Programming language

A programming language is a system of notation for writing computer programs.

See Constructionism (learning theory) and Programming language

Project-based learning

Project-based learning is a teaching method that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems.

See Constructionism (learning theory) and Project-based learning

Reflective programming

In computer science, reflective programming or reflection is the ability of a process to examine, introspect, and modify its own structure and behavior.

See Constructionism (learning theory) and Reflective programming

S-expression

In computer programming, an S-expression (or symbolic expression, abbreviated as sexpr or sexp) is an expression in a like-named notation for nested list (tree-structured) data.

See Constructionism (learning theory) and S-expression

Scratch (programming language)

Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16.

See Constructionism (learning theory) and Scratch (programming language)

Second-language acquisition

Second-language acquisition (SLA), sometimes called second-language learning—otherwise referred to as L2 (language 2) acquisition, is the process by which people learn a second language.

See Constructionism (learning theory) and Second-language acquisition

Seymour Papert

Seymour Aubrey Papert (29 February 1928 – 31 July 2016) was a South African-born American mathematician, computer scientist, and educator, who spent most of his career teaching and researching at MIT.

See Constructionism (learning theory) and Seymour Papert

SimCity

SimCity is an open-ended city-building video game franchise originally designed by Will Wright.

See Constructionism (learning theory) and SimCity

Smalltalk

Smalltalk is a purely object oriented programming language (OOP) that was originally created in the 1970s for educational use, specifically for constructionist learning, but later found use in business.

See Constructionism (learning theory) and Smalltalk

StarLogo is an agent-based simulation language developed by Mitchel Resnick, Eric Klopfer, and others at the Massachusetts Institute of Technology (MIT) Media Lab and Scheller Teacher Education Program in Massachusetts.

See Constructionism (learning theory) and StarLogo

Turtle graphics

In computer graphics, turtle graphics are vector graphics using a relative cursor (the "turtle") upon a Cartesian plane (x and y axis).

See Constructionism (learning theory) and Turtle graphics

Type system

In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a ''type'' (for example, integer, floating point, string) to every term (a word, phrase, or other set of symbols).

See Constructionism (learning theory) and Type system

Wally Feurzeig

Wallace "Wally" Feurzeig (June 10, 1927 – January 4, 2013) was an American computer scientist who was co-inventor, with Seymour Papert and Cynthia Solomon, of the programming language Logo, and a well-known researcher in artificial intelligence (AI).

See Constructionism (learning theory) and Wally Feurzeig

See also

Learning theory (education)

References

[1] https://en.wikipedia.org/wiki/Constructionism_(learning_theory)

Also known as Constructionist Learning.

, Scratch (programming language), Second-language acquisition, Seymour Papert, SimCity, Smalltalk, StarLogo, Turtle graphics, Type system, Wally Feurzeig.