Table of Contents
63 relations: Accelerometer, Augmented reality, Bicycle, Blender (software), Brain–computer interface, Cave automatic virtual environment, Computer keyboard, Computer mouse, Computing, Data and information visualization, Degrees of freedom, Depth perception, Digital art, Education, Ergonomics, Eye tracking, Field of view, Finger tracking, Gesture recognition, GPS tracking unit, Graphical widget, Gyroscope, Head-related transfer function, Human–computer interaction, Immersion (virtual reality), Infrared, Input device, Interaction design, Interaction technique, Ivan Sutherland, Joystick, Kinect, Leap Motion, Mixed reality, Morton Heilig, Motion capture, Output device, Pose tracking, Refresh rate, Reverberation, Sampling (signal processing), Scientific visualization, Selection (user interface), Sensorama, Simulation, Sound intensity, Space, Spatial resolution, Structured-light 3D scanner, Tango (platform), ... Expand index (13 more) »
Accelerometer
An accelerometer is a device that measures the proper acceleration of an object.
See 3D user interaction and Accelerometer
Augmented reality
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. 3D user interaction and Augmented reality are user interface techniques.
See 3D user interaction and Augmented reality
Bicycle
A bicycle, also called a pedal cycle, bike, push-bike or cycle, is a human-powered or motor-assisted, pedal-driven, single-track vehicle, with two wheels attached to a frame, one behind the other.
See 3D user interaction and Bicycle
Blender (software)
Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, MacOS, BSD, Haiku, and Linux.
See 3D user interaction and Blender (software)
Brain–computer interface
A brain–computer interface (BCI), sometimes called a brain–machine interface (BMI), is a direct communication link between the brain's electrical activity and an external device, most commonly a computer or robotic limb. 3D user interaction and brain–computer interface are human–computer interaction, user interface techniques and virtual reality.
See 3D user interaction and Brain–computer interface
Cave automatic virtual environment
A cave automatic virtual environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to between three and six of the walls of a room-sized cube. 3D user interaction and cave automatic virtual environment are virtual reality.
See 3D user interaction and Cave automatic virtual environment
Computer keyboard
A computer keyboard is a peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches.
See 3D user interaction and Computer keyboard
Computer mouse
A computer mouse (plural mice, also mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface.
See 3D user interaction and Computer mouse
Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery.
See 3D user interaction and Computing
Data and information visualization
Data and information visualization (data viz/vis or info viz/vis) is the practice of designing and creating easy-to-communicate and easy-to-understand graphic or visual representations of a large amount of complex quantitative and qualitative data and information with the help of static, dynamic or interactive visual items.
See 3D user interaction and Data and information visualization
Degrees of freedom
In many scientific fields, the degrees of freedom of a system is the number of parameters of the system that may vary independently.
See 3D user interaction and Degrees of freedom
Depth perception
Depth perception is the ability to perceive distance to objects in the world using the visual system and visual perception.
See 3D user interaction and Depth perception
Digital art
Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process.
See 3D user interaction and Digital art
Education
Education is the transmission of knowledge, skills, and character traits and manifests in various forms.
See 3D user interaction and Education
Ergonomics
Ergonomics, also known as human factors or human factors engineering (HFE), is the application of psychological and physiological principles to the engineering and design of products, processes, and systems. 3D user interaction and Ergonomics are human–computer interaction.
See 3D user interaction and Ergonomics
Eye tracking
Eye tracking is the process of measuring either the point of gaze (where one is looking) or the motion of an eye relative to the head.
See 3D user interaction and Eye tracking
Field of view
The field of view (FOV) is the angular extent of the observable world that is seen at any given moment.
See 3D user interaction and Field of view
Finger tracking
In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D.
See 3D user interaction and Finger tracking
Gesture recognition
Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. 3D user interaction and gesture recognition are user interface techniques and virtual reality.
See 3D user interaction and Gesture recognition
GPS tracking unit
A GPS tracking unit, geotracking unit, satellite tracking unit, or simply tracker is a navigation device normally on a vehicle, asset, person or animal that uses satellite navigation to determine its movement and determine its WGS84 UTM geographic position (geotracking) to determine its location.
See 3D user interaction and GPS tracking unit
Graphical widget
A graphical widget (also graphical control element or control) in a graphical user interface is an element of interaction, such as a button or a scroll bar.
See 3D user interaction and Graphical widget
Gyroscope
A gyroscope (from Ancient Greek γῦρος gŷros, "round" and σκοπέω skopéō, "to look") is a device used for measuring or maintaining orientation and angular velocity.
See 3D user interaction and Gyroscope
Head-related transfer function
A head-related transfer function (HRTF) is a response that characterizes how an ear receives a sound from a point in space.
See 3D user interaction and Head-related transfer function
Human–computer interaction
Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers.
See 3D user interaction and Human–computer interaction
Immersion (virtual reality)
In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. 3D user interaction and immersion (virtual reality) are virtual reality.
See 3D user interaction and Immersion (virtual reality)
Infrared
Infrared (IR; sometimes called infrared light) is electromagnetic radiation (EMR) with wavelengths longer than that of visible light but shorter than microwaves.
See 3D user interaction and Infrared
Input device
In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance.
See 3D user interaction and Input device
Interaction design
Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." While interaction design has an interest in form (similar to other design fields), its main area of focus rests on behavior. 3D user interaction and interaction design are human–computer interaction.
See 3D user interaction and Interaction design
Interaction technique
An interaction technique, user interface technique or input technique is a combination of hardware and software elements that provides a way for computer users to accomplish a single task. 3D user interaction and interaction technique are human–computer interaction and user interface techniques.
See 3D user interaction and Interaction technique
Ivan Sutherland
Ivan Edward Sutherland (born May 16, 1938) is an American computer scientist and Internet pioneer, widely regarded as a pioneer of computer graphics.
See 3D user interaction and Ivan Sutherland
Joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.
See 3D user interaction and Joystick
Kinect
Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010.
See 3D user interaction and Kinect
Leap Motion
Leap Motion, Inc. (formerly OcuSpec Inc.) was an American company that manufactured and marketed a computer hardware sensor device that supports hand and finger motions as input, analogous to a mouse, but requires no hand contact or touching.
See 3D user interaction and Leap Motion
Mixed reality
Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. 3D user interaction and Mixed reality are user interface techniques and virtual reality.
See 3D user interaction and Mixed reality
Morton Heilig
Morton Leonard Heilig (December 22, 1926 – May 14, 1997) was an American pioneer in virtual reality (VR) technology and a filmmaker.
See 3D user interaction and Morton Heilig
Motion capture
Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people.
See 3D user interaction and Motion capture
Output device
An output device is any piece of computer hardware that converts information or data into a human-perceptible form or, historically, into a physical machine-readable form for use with other non-computerized equipment.
See 3D user interaction and Output device
Pose tracking
In virtual reality (VR) and augmented reality (AR), a pose tracking system detects the precise pose of head-mounted displays, controllers, other objects or body parts within Euclidean space. 3D user interaction and pose tracking are virtual reality.
See 3D user interaction and Pose tracking
Refresh rate
The refresh rate, also known as vertical refresh rate or vertical scan rate in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image.
See 3D user interaction and Refresh rate
Reverberation
Reverberation (commonly shortened to reverb), in acoustics, is a persistence of sound after it is produced.
See 3D user interaction and Reverberation
Sampling (signal processing)
In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal.
See 3D user interaction and Sampling (signal processing)
Scientific visualization
Scientific visualization (also spelled scientific visualisation) is an interdisciplinary branch of science concerned with the visualization of scientific phenomena.
See 3D user interaction and Scientific visualization
Selection (user interface)
In computing and user interface engineering, a selection is a list of items on which user operations will take place. 3D user interaction and selection (user interface) are user interface techniques.
See 3D user interaction and Selection (user interface)
Sensorama
The Sensorama was a machine that is one of the earliest known examples of immersive, multi-sensory (now known as multimodal) technology. 3D user interaction and Sensorama are virtual reality.
See 3D user interaction and Sensorama
Simulation
A simulation is an imitative representation of a process or system that could exist in the real world.
See 3D user interaction and Simulation
Sound intensity
Sound intensity, also known as acoustic intensity, is defined as the power carried by sound waves per unit area in a direction perpendicular to that area.
See 3D user interaction and Sound intensity
Space
Space is a three-dimensional continuum containing positions and directions.
See 3D user interaction and Space
Spatial resolution
In physics and geosciences, the term spatial resolution refers to distance between independent measurements, or the physical dimension that represents a pixel of the image.
See 3D user interaction and Spatial resolution
Structured-light 3D scanner
A structured-light 3D scanner is a 3D scanning device for measuring the three-dimensional shape of an object using projected light patterns and a camera system.
See 3D user interaction and Structured-light 3D scanner
Tango (platform)
Tango (named Project Tango while in testing) was an augmented reality computing platform, developed and authored by the Advanced Technology and Projects (ATAP), a skunkworks division of Google.
See 3D user interaction and Tango (platform)
Three-dimensional space
In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (coordinates) are required to determine the position of a point.
See 3D user interaction and Three-dimensional space
Tourism
Tourism is travel for pleasure, and the commercial activity of providing and supporting such travel.
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Treadmill
A treadmill is a device generally used for walking, running, or climbing while staying in the same place.
See 3D user interaction and Treadmill
User (computing)
A user is a person who utilizes a computer or network service.
See 3D user interaction and User (computing)
User interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. 3D user interaction and user interface are user interface techniques and virtual reality.
See 3D user interaction and User interface
Video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset.
See 3D user interaction and Video game
Virtual environment
A virtual environment is a networked application that allows a user to interact with both the computing environment and the work of other users. 3D user interaction and virtual environment are human–computer interaction.
See 3D user interaction and Virtual environment
Virtual reality
Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. 3D user interaction and virtual reality are human–computer interaction and user interface techniques.
See 3D user interaction and Virtual reality
Virtual reality headset
A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user.
See 3D user interaction and Virtual reality headset
Virtual world
A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many simultaneous users who can create a personal avatar and independently explore the virtual world, participate in its activities, and communicate with others. 3D user interaction and virtual world are virtual reality.
See 3D user interaction and Virtual world
Wayfinding
Wayfinding (or way-finding) encompasses all of the ways in which people (and animals) orient themselves in physical space and navigate from place to place.
See 3D user interaction and Wayfinding
Wii Remote
The Wii Remote, informally referred to with the portmanteau Wiimote, is the primary game controller for Nintendo's Wii home video game console.
See 3D user interaction and Wii Remote
Wired glove
A wired glove (also called a dataglove or cyberglove) is an input device for human–computer interaction worn like a glove. 3D user interaction and wired glove are virtual reality.
See 3D user interaction and Wired glove
References
Also known as 3D Interaction, 3D UIs, 3D audio display, 3D haptic display, 3D user interface, 3D user interfaces, 3DUI, Used interfaces for augmented reality, User interfaces for augmented reality, User interfaces for virtual reality, User interfaces in virtual reality.

