We are working to restore the Unionpedia app on the Google Play Store
OutgoingIncoming
🌟We've simplified our design for better navigation!
Instagram Facebook X LinkedIn
Your own Unionpedia with your logo and domain, from 9.99 USD/month
Create my Unionpedia

Product lifecycle

Index Product lifecycle

In industry, product lifecycle management (PLM) is the process of managing the entire lifecycle of a product from its inception through the engineering, design and manufacture, as well as the service and disposal of manufactured products. [1]

Table of Contents

  1. 90 relations: Aircraft maintenance, American Motors Corporation, Application lifecycle management, Assembly modelling, Bill of materials, Bottom–up and top–down design, Business, Collaborative product development, Computational fluid dynamics, Computer-aided design, Computer-aided engineering, Computer-aided industrial design, Computer-aided manufacturing, Computer-aided quality assurance, Concept car, Conceptual framework, Concurrent engineering, Configuration management, Cradle-to-cradle design, Customer relationship management, Design for Six Sigma, Desktop publishing, DFMA, Digital mockup, Durable good, Early adopter, Embedded system, End-of-life product, Engineering change order, Engineering tolerance, Enterprise resource planning, Finite element method, François Castaing, Gartner hype cycle, Great Recession, Industrial design, Industry (economics), Information technology, ISO 10303, Jeep Cherokee (XJ), Jeep Grand Cherokee, Kickoff meeting, Kinematics, Knowledge-based engineering, Kondratiev wave, Life cycle thinking, Life-cycle assessment, Maintenance, Manufacturing, Manufacturing engineering, ... Expand index (40 more) »

Aircraft maintenance

Aircraft maintenance is the performance of tasks required to ensure the continuing airworthiness of an aircraft or aircraft part, including overhaul, inspection, replacement, defect rectification, and the embodiment of modifications, compliance with airworthiness directives and repair.

See Product lifecycle and Aircraft maintenance

American Motors Corporation

American Motors Corporation (AMC; commonly referred to as American Motors) was an American automobile manufacturing company formed by the merger of Nash-Kelvinator Corporation and Hudson Motor Car Company on May 1, 1954.

See Product lifecycle and American Motors Corporation

Application lifecycle management

Application lifecycle management (ALM) is the product lifecycle management (governance, development, and maintenance) of computer programs.

See Product lifecycle and Application lifecycle management

Assembly modelling

Assembly modeling is a technology and method used by computer-aided design and product visualization computer software systems to handle multiple files that represent components within a product.

See Product lifecycle and Assembly modelling

Bill of materials

A bill of materials or product structure (sometimes bill of material, BOM or associated list) is a list of the raw materials, sub-assemblies, intermediate assemblies, sub-components, parts, and the quantities of each needed to manufacture an end product.

See Product lifecycle and Bill of materials

Bottom–up and top–down design

Bottom–up and top–down are both strategies of information processing and ordering knowledge, used in a variety of fields including software, humanistic and scientific theories (see systemics), and management and organization.

See Product lifecycle and Bottom–up and top–down design

Business

Business is the practice of making one's living or making money by producing or buying and selling products (such as goods and services).

See Product lifecycle and Business

Collaborative product development

Collaborative product development (collaborative product design) (CPD) is a business strategy, work process and collection of software applications that facilitates different organizations to work together on the development of a product.

See Product lifecycle and Collaborative product development

Computational fluid dynamics

Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows.

See Product lifecycle and Computational fluid dynamics

Computer-aided design

Computer-aided design (CAD) is the use of computers to aid in the creation, modification, analysis, or optimization of a design.

See Product lifecycle and Computer-aided design

Computer-aided engineering

Computer-aided engineering (CAE) is the general usage of technology to aid in tasks related to engineering analysis. Product lifecycle and Computer-aided engineering are product lifecycle management.

See Product lifecycle and Computer-aided engineering

Computer-aided industrial design

Computer Aided Industrial Design (CAID) is a subset of computer-aided design (CAD) software that can assist in creating the look-and-feel or industrial design aspects of a product in development. Product lifecycle and computer-aided industrial design are product lifecycle management.

See Product lifecycle and Computer-aided industrial design

Computer-aided manufacturing

Computer-aided manufacturing (CAM) also known as computer-aided modeling or computer-aided machining is the use of software to control machine tools in the manufacturing of work pieces. Product lifecycle and computer-aided manufacturing are product lifecycle management.

See Product lifecycle and Computer-aided manufacturing

Computer-aided quality assurance

Computer-aided quality assurance (CAQ) is the engineering application of computers and computer-controlled machines for the planning and implementation of the quality of products. Product lifecycle and computer-aided quality assurance are product lifecycle management.

See Product lifecycle and Computer-aided quality assurance

Concept car

A concept car (also known as a concept vehicle, show vehicle or prototype) is a car made to showcase new styling or new technology.

See Product lifecycle and Concept car

Conceptual framework

A conceptual framework is an analytical tool with several variations and contexts.

See Product lifecycle and Conceptual framework

Concurrent engineering

Concurrent engineering (CE) or concurrent design and manufacturing is a work methodology emphasizing the parallelization of tasks (i.e. performing tasks concurrently), which is sometimes called simultaneous engineering or integrated product development (IPD) using an integrated product team approach.

See Product lifecycle and Concurrent engineering

Configuration management

Configuration management (CM) is a management process for establishing and maintaining consistency of a product's performance, functional, and physical attributes with its requirements, design, and operational information throughout its life.

See Product lifecycle and Configuration management

Cradle-to-cradle design

Cradle-to-cradle design (also referred to as 2CC2, C2C, cradle 2 cradle, or regenerative design) is a biomimetic approach to the design of products and systems that models human industry on nature's processes, where materials are viewed as nutrients circulating in healthy, safe metabolisms.

See Product lifecycle and Cradle-to-cradle design

Customer relationship management

Customer relationship management (CRM) is a process in which a business or other organization administers its interactions with customers, typically using data analysis to study large amounts of information.

See Product lifecycle and Customer relationship management

Design for Six Sigma

Design for Six Sigma (DFSS) is a collection of best-practices for the development of new products and processes.

See Product lifecycle and Design for Six Sigma

Desktop publishing

Desktop publishing (DTP) is the creation of documents using dedicated software on a personal ("desktop") computer.

See Product lifecycle and Desktop publishing

DFMA

DFMA is an acronym for design for manufacture and assembly.

See Product lifecycle and DFMA

Digital mockup

A digital mockup (or digital mock-up) is the digital description of a product, usually in three dimensions. Product lifecycle and digital mockup are product lifecycle management.

See Product lifecycle and Digital mockup

Durable good

In economics, a durable good or a hard good or consumer durable is a good that does not quickly wear out or, more specifically, one that yields utility over time rather than being completely consumed in one use.

See Product lifecycle and Durable good

Early adopter

An early adopter or lighthouse customer is an early customer of a given company, product, or technology.

See Product lifecycle and Early adopter

Embedded system

An embedded system is a computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system.

See Product lifecycle and Embedded system

End-of-life product

An end-of-life product (EOL product) is a product at the end of the product lifecycle which prevents users from receiving updates, indicating that the product is at the end of its useful life (from the vendor's point of view).

See Product lifecycle and End-of-life product

Engineering change order

An engineering change order (ECO), also called an engineering change notice (ECN), engineering change (EC), or engineering release notice(ERN), is an artifact used to implement changes to components or end products.

See Product lifecycle and Engineering change order

Engineering tolerance

Engineering tolerance is the permissible limit or limits of variation in.

See Product lifecycle and Engineering tolerance

Enterprise resource planning

Enterprise resource planning (ERP) is the integrated management of main business processes, often in real time and mediated by software and technology. Product lifecycle and Enterprise resource planning are management cybernetics and product lifecycle management.

See Product lifecycle and Enterprise resource planning

Finite element method

The finite element method (FEM) is a popular method for numerically solving differential equations arising in engineering and mathematical modeling.

See Product lifecycle and Finite element method

François Castaing

François J. Castaing (18 March 1945 – 26 July 2023) was a French automotive executive with Renault, American Motors, and Chrysler.

See Product lifecycle and François Castaing

Gartner hype cycle

The Gartner hype cycle is a graphical presentation developed, used and branded by the American research, advisory and information technology firm Gartner to represent the maturity, adoption, and social application of specific technologies. Product lifecycle and Gartner hype cycle are product lifecycle management.

See Product lifecycle and Gartner hype cycle

Great Recession

The Great Recession was a period of marked decline in economies around the world that occurred in the late 2000s.

See Product lifecycle and Great Recession

Industrial design

Industrial design is a process of design applied to physical products that are to be manufactured by mass production.

See Product lifecycle and Industrial design

Industry (economics)

In macroeconomics, an industry is a branch of an economy that produces a closely related set of raw materials, goods, or services.

See Product lifecycle and Industry (economics)

Information technology

Information technology (IT) is a set of related fields that encompass computer systems, software, programming languages, and data and information processing, and storage.

See Product lifecycle and Information technology

ISO 10303

ISO 10303 is an ISO standard for the computer-interpretable representation and exchange of product manufacturing information.

See Product lifecycle and ISO 10303

Jeep Cherokee (XJ)

The Jeep Cherokee (XJ) is a sport utility vehicle manufactured and marketed across a single generation by Jeep in the United States from 1983 through 2001 — and globally through 2014.

See Product lifecycle and Jeep Cherokee (XJ)

Jeep Grand Cherokee

The Jeep Grand Cherokee is a range of mid-size SUVs produced by the American manufacturer Jeep.

See Product lifecycle and Jeep Grand Cherokee

Kickoff meeting

A kickoff meeting is the first meeting with the project team and with or without the client of the project.

See Product lifecycle and Kickoff meeting

Kinematics

Kinematics is a subfield of physics and mathematics, developed in classical mechanics, that describes the motion of points, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause them to move.

See Product lifecycle and Kinematics

Knowledge-based engineering

Knowledge-based engineering (KBE) is the application of knowledge-based systems technology to the domain of manufacturing design and production. Product lifecycle and knowledge-based engineering are product lifecycle management.

See Product lifecycle and Knowledge-based engineering

Kondratiev wave

In economics, Kondratiev waves (also called supercycles, great surges, long waves, K-waves or the long economic cycle) are hypothesized cycle-like phenomena in the modern world economy.

See Product lifecycle and Kondratiev wave

Life cycle thinking

Life cycle thinking is an approach that emphasizes the assessment and minimization of environmental impacts at all stages of a product's life.

See Product lifecycle and Life cycle thinking

Life-cycle assessment

Life cycle assessment (LCA), also known as life cycle analysis, is a methodology for assessing environmental impacts associated with all the stages of the life cycle of a commercial product, process, or service. Product lifecycle and life-cycle assessment are management cybernetics.

See Product lifecycle and Life-cycle assessment

Maintenance

The technical meaning of maintenance involves functional checks, servicing, repairing or replacing of necessary devices, equipment, machinery, building infrastructure, and supporting utilities in industrial, business, and residential installations. Product lifecycle and maintenance are product lifecycle management.

See Product lifecycle and Maintenance

Manufacturing

Manufacturing is the creation or production of goods with the help of equipment, labor, machines, tools, and chemical or biological processing or formulation.

See Product lifecycle and Manufacturing

Manufacturing engineering

Manufacturing engineering or production engineering is a branch of professional engineering that shares many common concepts and ideas with other fields of engineering such as mechanical, chemical, electrical, and industrial engineering.

See Product lifecycle and Manufacturing engineering

Manufacturing process management

Manufacturing process management (MPM) is a collection of technologies and methods used to define how products are to be manufactured. Product lifecycle and Manufacturing process management are product lifecycle management.

See Product lifecycle and Manufacturing process management

Marketing

Marketing is the act of satisfying and retaining customers.

See Product lifecycle and Marketing

Modular design

Modular design, or modularity in design, is a design principle that subdivides a system into smaller parts called modules (such as modular process skids), which can be independently created, modified, replaced, or exchanged with other modules or between different systems.

See Product lifecycle and Modular design

New product development

In business and engineering, product development or new product development (PD or NPD) covers the complete process of bringing a new product to market, renewing an existing product and introducing a product in a new market.

See Product lifecycle and New product development

Nondestructive testing

Nondestructive testing (NDT) is any of a wide group of analysis techniques used in science and technology industry to evaluate the properties of a material, component or system without causing damage.

See Product lifecycle and Nondestructive testing

Numerical control

In machining, numerical control, also called computer numerical control (CNC), is the automated control of tools by means of a computer.

See Product lifecycle and Numerical control

Planned obsolescence

In economics and industrial design, planned obsolescence (also called built-in obsolescence or premature obsolescence) is the concept of policies planning or designing a product with an artificially limited useful life or a purposely frail design, so that it becomes obsolete after a certain predetermined period of time upon which it decrementally functions or suddenly ceases to function, or might be perceived as unfashionable.

See Product lifecycle and Planned obsolescence

Process development execution system

Process development execution systems (PDES) are software systems used to guide the development of high-tech manufacturing technologies like semiconductor manufacturing, MEMS manufacturing, photovoltaics manufacturing, biomedical devices or nanoparticle manufacturing.

See Product lifecycle and Process development execution system

Procurement

Procurement is the process of locating and agreeing to terms and purchasing goods, services, or other works from an external source, often with the use of a tendering or competitive bidding process.

See Product lifecycle and Procurement

Product data management

Product data management (PDM) is the name of a business function within product lifecycle management (PLM) that denotes the management and publication of product data. Product lifecycle and product data management are product lifecycle management.

See Product lifecycle and Product data management

Product data record

A product record (or product data record) is the data associated with the entire lifecycle of a product from its conception, through design and manufacture, to service and disposal. Product lifecycle and product data record are product lifecycle management.

See Product lifecycle and Product data record

Product design

Product design is the process of creating new products for sale businesses to its customers.

See Product lifecycle and Product design

Product life-cycle management (marketing)

Product life-cycle management (PLM) is the succession of strategies by business management as a product goes through its life-cycle.

See Product lifecycle and Product life-cycle management (marketing)

Product lifecycle

In industry, product lifecycle management (PLM) is the process of managing the entire lifecycle of a product from its inception through the engineering, design and manufacture, as well as the service and disposal of manufactured products. Product lifecycle and product lifecycle are management cybernetics and product lifecycle management.

See Product lifecycle and Product lifecycle

Product management

Product management is the business process of planning, developing, launching, and managing a product or service.

See Product lifecycle and Product management

Production planning

Production planning is the planning of production and manufacturing modules in a company or industry.

See Product lifecycle and Production planning

Project management

Project management is the process of supervising the work of a team to achieve all project goals within the given constraints.

See Product lifecycle and Project management

Project portfolio management

Project portfolio management (PPM) is the centralized management of the processes, methods, and technologies used by project managers and project management offices (PMOs) to analyze and collectively manage current or proposed projects based on numerous key characteristics. Product lifecycle and project portfolio management are management cybernetics.

See Product lifecycle and Project portfolio management

Prototype

A prototype is an early sample, model, or release of a product built to test a concept or process.

See Product lifecycle and Prototype

Quality control

Quality control (QC) is a process by which entities review the quality of all factors involved in production.

See Product lifecycle and Quality control

Recycling

Recycling is the process of converting waste materials into new materials and objects.

See Product lifecycle and Recycling

Reliability engineering

Reliability engineering is a sub-discipline of systems engineering that emphasizes the ability of equipment to function without failure.

See Product lifecycle and Reliability engineering

Restriction of Hazardous Substances Directive

The Restriction of Hazardous Substances Directive 2002/95/EC (RoHS 1), short for Directive on the restriction of the use of certain hazardous substances in electrical and electronic equipment, was adopted in February 2003 by the European Union.

See Product lifecycle and Restriction of Hazardous Substances Directive

Reverse engineering

Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accomplishes a task with very little (if any) insight into exactly how it does so.

See Product lifecycle and Reverse engineering

Speciality chemicals

Specialty chemicals (also called specialties or effect chemicals) are particular chemical products which provide a wide variety of effects on which many other industry sectors rely.

See Product lifecycle and Speciality chemicals

Specification (technical standard)

A specification often refers to a set of documented requirements to be satisfied by a material, design, product, or service.

See Product lifecycle and Specification (technical standard)

Supply chain collaboration

In supply chain management, supply chain collaboration is defined as two or more autonomous firms working jointly to plan and execute supply chain operations.

See Product lifecycle and Supply chain collaboration

Supply chain management

In commerce, supply chain management (SCM) deals with a system of procurement (purchasing raw materials/components), operations management, logistics and marketing channels, through which raw materials can be developed into finished products and delivered to their end customers.

See Product lifecycle and Supply chain management

Sustainable materials management

Sustainable Materials Management is a systemic approach to using and reusing materials more productively over their entire lifecycles. Product lifecycle and Sustainable materials management are product lifecycle management.

See Product lifecycle and Sustainable materials management

SUV

A sport utility vehicle (SUV) is a car classification that combines elements of road-going passenger cars with features from off-road vehicles, such as raised ground clearance and four-wheel drive.

See Product lifecycle and SUV

Systems development life cycle

In systems engineering, information systems and software engineering, the systems development life cycle (SDLC), also referred to as the application development life cycle, is a process for planning, creating, testing, and deploying an information system.

See Product lifecycle and Systems development life cycle

Systems engineering

Systems engineering is an interdisciplinary field of engineering and engineering management that focuses on how to design, integrate, and manage complex systems over their life cycles.

See Product lifecycle and Systems engineering

Technology roadmap

A technology roadmap is a flexible planning schedule to support strategic and long-range planning, by matching short-term and long-term goals with specific technology solutions.

See Product lifecycle and Technology roadmap

Time to market

In commerce, time to market (TTM) is the length of time it takes from a product being conceived until its being available for sale.

See Product lifecycle and Time to market

Title 21 CFR Part 11

Title 21 CFR Part 11 is the part of Title 21 of the Code of Federal Regulations that establishes the United States Food and Drug Administration (FDA) regulations on electronic records and electronic signatures (ERES).

See Product lifecycle and Title 21 CFR Part 11

Unbiased rendering

Unbiased rendering in computer graphics refers to techniques that avoid systematic errors, or biases, in the radiance approximation of an image.

See Product lifecycle and Unbiased rendering

User-centered design

User-centered design (UCD) or user-driven development (UDD) is a framework of processes (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process.

See Product lifecycle and User-centered design

Virtual reality

Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world.

See Product lifecycle and Virtual reality

Visualization (graphics)

Visualization (or visualisation (see spelling differences)), also known as Graphics Visualization, is any technique for creating images, diagrams, or animations to communicate a message.

See Product lifecycle and Visualization (graphics)

Waste management

Waste management or waste disposal includes the processes and actions required to manage waste from its inception to its final disposal.

See Product lifecycle and Waste management

References

[1] https://en.wikipedia.org/wiki/Product_lifecycle

Also known as Building life-cycle management, Building lifecycle management, Cl2m, Closed Loop Lifecycle Management, Closed-loop lifecycle management, Concept phase, Lifecycle loop, Product Cycle, Product Life Cycle, Product Life Cycle Engineering, Product Lifecycle Management, Product life cycle (engineering), Product life-cycle, Product life-cycle management, Product lifecycle (engineering), Project lifecycle management.

, Manufacturing process management, Marketing, Modular design, New product development, Nondestructive testing, Numerical control, Planned obsolescence, Process development execution system, Procurement, Product data management, Product data record, Product design, Product life-cycle management (marketing), Product lifecycle, Product management, Production planning, Project management, Project portfolio management, Prototype, Quality control, Recycling, Reliability engineering, Restriction of Hazardous Substances Directive, Reverse engineering, Speciality chemicals, Specification (technical standard), Supply chain collaboration, Supply chain management, Sustainable materials management, SUV, Systems development life cycle, Systems engineering, Technology roadmap, Time to market, Title 21 CFR Part 11, Unbiased rendering, User-centered design, Virtual reality, Visualization (graphics), Waste management.