Table of Contents
90 relations: Aircraft maintenance, American Motors Corporation, Application lifecycle management, Assembly modelling, Bill of materials, Bottom–up and top–down design, Business, Collaborative product development, Computational fluid dynamics, Computer-aided design, Computer-aided engineering, Computer-aided industrial design, Computer-aided manufacturing, Computer-aided quality assurance, Concept car, Conceptual framework, Concurrent engineering, Configuration management, Cradle-to-cradle design, Customer relationship management, Design for Six Sigma, Desktop publishing, DFMA, Digital mockup, Durable good, Early adopter, Embedded system, End-of-life product, Engineering change order, Engineering tolerance, Enterprise resource planning, Finite element method, François Castaing, Gartner hype cycle, Great Recession, Industrial design, Industry (economics), Information technology, ISO 10303, Jeep Cherokee (XJ), Jeep Grand Cherokee, Kickoff meeting, Kinematics, Knowledge-based engineering, Kondratiev wave, Life cycle thinking, Life-cycle assessment, Maintenance, Manufacturing, Manufacturing engineering, ... Expand index (40 more) »
Aircraft maintenance
Aircraft maintenance is the performance of tasks required to ensure the continuing airworthiness of an aircraft or aircraft part, including overhaul, inspection, replacement, defect rectification, and the embodiment of modifications, compliance with airworthiness directives and repair.
See Product lifecycle and Aircraft maintenance
American Motors Corporation
American Motors Corporation (AMC; commonly referred to as American Motors) was an American automobile manufacturing company formed by the merger of Nash-Kelvinator Corporation and Hudson Motor Car Company on May 1, 1954.
See Product lifecycle and American Motors Corporation
Application lifecycle management
Application lifecycle management (ALM) is the product lifecycle management (governance, development, and maintenance) of computer programs.
See Product lifecycle and Application lifecycle management
Assembly modelling
Assembly modeling is a technology and method used by computer-aided design and product visualization computer software systems to handle multiple files that represent components within a product.
See Product lifecycle and Assembly modelling
Bill of materials
A bill of materials or product structure (sometimes bill of material, BOM or associated list) is a list of the raw materials, sub-assemblies, intermediate assemblies, sub-components, parts, and the quantities of each needed to manufacture an end product.
See Product lifecycle and Bill of materials
Bottom–up and top–down design
Bottom–up and top–down are both strategies of information processing and ordering knowledge, used in a variety of fields including software, humanistic and scientific theories (see systemics), and management and organization.
See Product lifecycle and Bottom–up and top–down design
Business
Business is the practice of making one's living or making money by producing or buying and selling products (such as goods and services).
See Product lifecycle and Business
Collaborative product development
Collaborative product development (collaborative product design) (CPD) is a business strategy, work process and collection of software applications that facilitates different organizations to work together on the development of a product.
See Product lifecycle and Collaborative product development
Computational fluid dynamics
Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows.
See Product lifecycle and Computational fluid dynamics
Computer-aided design
Computer-aided design (CAD) is the use of computers to aid in the creation, modification, analysis, or optimization of a design.
See Product lifecycle and Computer-aided design
Computer-aided engineering
Computer-aided engineering (CAE) is the general usage of technology to aid in tasks related to engineering analysis. Product lifecycle and Computer-aided engineering are product lifecycle management.
See Product lifecycle and Computer-aided engineering
Computer-aided industrial design
Computer Aided Industrial Design (CAID) is a subset of computer-aided design (CAD) software that can assist in creating the look-and-feel or industrial design aspects of a product in development. Product lifecycle and computer-aided industrial design are product lifecycle management.
See Product lifecycle and Computer-aided industrial design
Computer-aided manufacturing
Computer-aided manufacturing (CAM) also known as computer-aided modeling or computer-aided machining is the use of software to control machine tools in the manufacturing of work pieces. Product lifecycle and computer-aided manufacturing are product lifecycle management.
See Product lifecycle and Computer-aided manufacturing
Computer-aided quality assurance
Computer-aided quality assurance (CAQ) is the engineering application of computers and computer-controlled machines for the planning and implementation of the quality of products. Product lifecycle and computer-aided quality assurance are product lifecycle management.
See Product lifecycle and Computer-aided quality assurance
Concept car
A concept car (also known as a concept vehicle, show vehicle or prototype) is a car made to showcase new styling or new technology.
See Product lifecycle and Concept car
Conceptual framework
A conceptual framework is an analytical tool with several variations and contexts.
See Product lifecycle and Conceptual framework
Concurrent engineering
Concurrent engineering (CE) or concurrent design and manufacturing is a work methodology emphasizing the parallelization of tasks (i.e. performing tasks concurrently), which is sometimes called simultaneous engineering or integrated product development (IPD) using an integrated product team approach.
See Product lifecycle and Concurrent engineering
Configuration management
Configuration management (CM) is a management process for establishing and maintaining consistency of a product's performance, functional, and physical attributes with its requirements, design, and operational information throughout its life.
See Product lifecycle and Configuration management
Cradle-to-cradle design
Cradle-to-cradle design (also referred to as 2CC2, C2C, cradle 2 cradle, or regenerative design) is a biomimetic approach to the design of products and systems that models human industry on nature's processes, where materials are viewed as nutrients circulating in healthy, safe metabolisms.
See Product lifecycle and Cradle-to-cradle design
Customer relationship management
Customer relationship management (CRM) is a process in which a business or other organization administers its interactions with customers, typically using data analysis to study large amounts of information.
See Product lifecycle and Customer relationship management
Design for Six Sigma
Design for Six Sigma (DFSS) is a collection of best-practices for the development of new products and processes.
See Product lifecycle and Design for Six Sigma
Desktop publishing
Desktop publishing (DTP) is the creation of documents using dedicated software on a personal ("desktop") computer.
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DFMA
DFMA is an acronym for design for manufacture and assembly.
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Digital mockup
A digital mockup (or digital mock-up) is the digital description of a product, usually in three dimensions. Product lifecycle and digital mockup are product lifecycle management.
See Product lifecycle and Digital mockup
Durable good
In economics, a durable good or a hard good or consumer durable is a good that does not quickly wear out or, more specifically, one that yields utility over time rather than being completely consumed in one use.
See Product lifecycle and Durable good
Early adopter
An early adopter or lighthouse customer is an early customer of a given company, product, or technology.
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Embedded system
An embedded system is a computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system.
See Product lifecycle and Embedded system
End-of-life product
An end-of-life product (EOL product) is a product at the end of the product lifecycle which prevents users from receiving updates, indicating that the product is at the end of its useful life (from the vendor's point of view).
See Product lifecycle and End-of-life product
Engineering change order
An engineering change order (ECO), also called an engineering change notice (ECN), engineering change (EC), or engineering release notice(ERN), is an artifact used to implement changes to components or end products.
See Product lifecycle and Engineering change order
Engineering tolerance
Engineering tolerance is the permissible limit or limits of variation in.
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Enterprise resource planning
Enterprise resource planning (ERP) is the integrated management of main business processes, often in real time and mediated by software and technology. Product lifecycle and Enterprise resource planning are management cybernetics and product lifecycle management.
See Product lifecycle and Enterprise resource planning
Finite element method
The finite element method (FEM) is a popular method for numerically solving differential equations arising in engineering and mathematical modeling.
See Product lifecycle and Finite element method
François Castaing
François J. Castaing (18 March 1945 – 26 July 2023) was a French automotive executive with Renault, American Motors, and Chrysler.
See Product lifecycle and François Castaing
Gartner hype cycle
The Gartner hype cycle is a graphical presentation developed, used and branded by the American research, advisory and information technology firm Gartner to represent the maturity, adoption, and social application of specific technologies. Product lifecycle and Gartner hype cycle are product lifecycle management.
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Great Recession
The Great Recession was a period of marked decline in economies around the world that occurred in the late 2000s.
See Product lifecycle and Great Recession
Industrial design
Industrial design is a process of design applied to physical products that are to be manufactured by mass production.
See Product lifecycle and Industrial design
Industry (economics)
In macroeconomics, an industry is a branch of an economy that produces a closely related set of raw materials, goods, or services.
See Product lifecycle and Industry (economics)
Information technology
Information technology (IT) is a set of related fields that encompass computer systems, software, programming languages, and data and information processing, and storage.
See Product lifecycle and Information technology
ISO 10303
ISO 10303 is an ISO standard for the computer-interpretable representation and exchange of product manufacturing information.
See Product lifecycle and ISO 10303
Jeep Cherokee (XJ)
The Jeep Cherokee (XJ) is a sport utility vehicle manufactured and marketed across a single generation by Jeep in the United States from 1983 through 2001 — and globally through 2014.
See Product lifecycle and Jeep Cherokee (XJ)
Jeep Grand Cherokee
The Jeep Grand Cherokee is a range of mid-size SUVs produced by the American manufacturer Jeep.
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Kickoff meeting
A kickoff meeting is the first meeting with the project team and with or without the client of the project.
See Product lifecycle and Kickoff meeting
Kinematics
Kinematics is a subfield of physics and mathematics, developed in classical mechanics, that describes the motion of points, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause them to move.
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Knowledge-based engineering
Knowledge-based engineering (KBE) is the application of knowledge-based systems technology to the domain of manufacturing design and production. Product lifecycle and knowledge-based engineering are product lifecycle management.
See Product lifecycle and Knowledge-based engineering
Kondratiev wave
In economics, Kondratiev waves (also called supercycles, great surges, long waves, K-waves or the long economic cycle) are hypothesized cycle-like phenomena in the modern world economy.
See Product lifecycle and Kondratiev wave
Life cycle thinking
Life cycle thinking is an approach that emphasizes the assessment and minimization of environmental impacts at all stages of a product's life.
See Product lifecycle and Life cycle thinking
Life-cycle assessment
Life cycle assessment (LCA), also known as life cycle analysis, is a methodology for assessing environmental impacts associated with all the stages of the life cycle of a commercial product, process, or service. Product lifecycle and life-cycle assessment are management cybernetics.
See Product lifecycle and Life-cycle assessment
Maintenance
The technical meaning of maintenance involves functional checks, servicing, repairing or replacing of necessary devices, equipment, machinery, building infrastructure, and supporting utilities in industrial, business, and residential installations. Product lifecycle and maintenance are product lifecycle management.
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Manufacturing
Manufacturing is the creation or production of goods with the help of equipment, labor, machines, tools, and chemical or biological processing or formulation.
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Manufacturing engineering
Manufacturing engineering or production engineering is a branch of professional engineering that shares many common concepts and ideas with other fields of engineering such as mechanical, chemical, electrical, and industrial engineering.
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Manufacturing process management
Manufacturing process management (MPM) is a collection of technologies and methods used to define how products are to be manufactured. Product lifecycle and Manufacturing process management are product lifecycle management.
See Product lifecycle and Manufacturing process management
Marketing
Marketing is the act of satisfying and retaining customers.
See Product lifecycle and Marketing
Modular design
Modular design, or modularity in design, is a design principle that subdivides a system into smaller parts called modules (such as modular process skids), which can be independently created, modified, replaced, or exchanged with other modules or between different systems.
See Product lifecycle and Modular design
New product development
In business and engineering, product development or new product development (PD or NPD) covers the complete process of bringing a new product to market, renewing an existing product and introducing a product in a new market.
See Product lifecycle and New product development
Nondestructive testing
Nondestructive testing (NDT) is any of a wide group of analysis techniques used in science and technology industry to evaluate the properties of a material, component or system without causing damage.
See Product lifecycle and Nondestructive testing
Numerical control
In machining, numerical control, also called computer numerical control (CNC), is the automated control of tools by means of a computer.
See Product lifecycle and Numerical control
Planned obsolescence
In economics and industrial design, planned obsolescence (also called built-in obsolescence or premature obsolescence) is the concept of policies planning or designing a product with an artificially limited useful life or a purposely frail design, so that it becomes obsolete after a certain predetermined period of time upon which it decrementally functions or suddenly ceases to function, or might be perceived as unfashionable.
See Product lifecycle and Planned obsolescence
Process development execution system
Process development execution systems (PDES) are software systems used to guide the development of high-tech manufacturing technologies like semiconductor manufacturing, MEMS manufacturing, photovoltaics manufacturing, biomedical devices or nanoparticle manufacturing.
See Product lifecycle and Process development execution system
Procurement
Procurement is the process of locating and agreeing to terms and purchasing goods, services, or other works from an external source, often with the use of a tendering or competitive bidding process.
See Product lifecycle and Procurement
Product data management
Product data management (PDM) is the name of a business function within product lifecycle management (PLM) that denotes the management and publication of product data. Product lifecycle and product data management are product lifecycle management.
See Product lifecycle and Product data management
Product data record
A product record (or product data record) is the data associated with the entire lifecycle of a product from its conception, through design and manufacture, to service and disposal. Product lifecycle and product data record are product lifecycle management.
See Product lifecycle and Product data record
Product design
Product design is the process of creating new products for sale businesses to its customers.
See Product lifecycle and Product design
Product life-cycle management (marketing)
Product life-cycle management (PLM) is the succession of strategies by business management as a product goes through its life-cycle.
See Product lifecycle and Product life-cycle management (marketing)
Product lifecycle
In industry, product lifecycle management (PLM) is the process of managing the entire lifecycle of a product from its inception through the engineering, design and manufacture, as well as the service and disposal of manufactured products. Product lifecycle and product lifecycle are management cybernetics and product lifecycle management.
See Product lifecycle and Product lifecycle
Product management
Product management is the business process of planning, developing, launching, and managing a product or service.
See Product lifecycle and Product management
Production planning
Production planning is the planning of production and manufacturing modules in a company or industry.
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Project management
Project management is the process of supervising the work of a team to achieve all project goals within the given constraints.
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Project portfolio management
Project portfolio management (PPM) is the centralized management of the processes, methods, and technologies used by project managers and project management offices (PMOs) to analyze and collectively manage current or proposed projects based on numerous key characteristics. Product lifecycle and project portfolio management are management cybernetics.
See Product lifecycle and Project portfolio management
Prototype
A prototype is an early sample, model, or release of a product built to test a concept or process.
See Product lifecycle and Prototype
Quality control
Quality control (QC) is a process by which entities review the quality of all factors involved in production.
See Product lifecycle and Quality control
Recycling
Recycling is the process of converting waste materials into new materials and objects.
See Product lifecycle and Recycling
Reliability engineering
Reliability engineering is a sub-discipline of systems engineering that emphasizes the ability of equipment to function without failure.
See Product lifecycle and Reliability engineering
Restriction of Hazardous Substances Directive
The Restriction of Hazardous Substances Directive 2002/95/EC (RoHS 1), short for Directive on the restriction of the use of certain hazardous substances in electrical and electronic equipment, was adopted in February 2003 by the European Union.
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Reverse engineering
Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accomplishes a task with very little (if any) insight into exactly how it does so.
See Product lifecycle and Reverse engineering
Speciality chemicals
Specialty chemicals (also called specialties or effect chemicals) are particular chemical products which provide a wide variety of effects on which many other industry sectors rely.
See Product lifecycle and Speciality chemicals
Specification (technical standard)
A specification often refers to a set of documented requirements to be satisfied by a material, design, product, or service.
See Product lifecycle and Specification (technical standard)
Supply chain collaboration
In supply chain management, supply chain collaboration is defined as two or more autonomous firms working jointly to plan and execute supply chain operations.
See Product lifecycle and Supply chain collaboration
Supply chain management
In commerce, supply chain management (SCM) deals with a system of procurement (purchasing raw materials/components), operations management, logistics and marketing channels, through which raw materials can be developed into finished products and delivered to their end customers.
See Product lifecycle and Supply chain management
Sustainable materials management
Sustainable Materials Management is a systemic approach to using and reusing materials more productively over their entire lifecycles. Product lifecycle and Sustainable materials management are product lifecycle management.
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SUV
A sport utility vehicle (SUV) is a car classification that combines elements of road-going passenger cars with features from off-road vehicles, such as raised ground clearance and four-wheel drive.
Systems development life cycle
In systems engineering, information systems and software engineering, the systems development life cycle (SDLC), also referred to as the application development life cycle, is a process for planning, creating, testing, and deploying an information system.
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Systems engineering
Systems engineering is an interdisciplinary field of engineering and engineering management that focuses on how to design, integrate, and manage complex systems over their life cycles.
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Technology roadmap
A technology roadmap is a flexible planning schedule to support strategic and long-range planning, by matching short-term and long-term goals with specific technology solutions.
See Product lifecycle and Technology roadmap
Time to market
In commerce, time to market (TTM) is the length of time it takes from a product being conceived until its being available for sale.
See Product lifecycle and Time to market
Title 21 CFR Part 11
Title 21 CFR Part 11 is the part of Title 21 of the Code of Federal Regulations that establishes the United States Food and Drug Administration (FDA) regulations on electronic records and electronic signatures (ERES).
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Unbiased rendering
Unbiased rendering in computer graphics refers to techniques that avoid systematic errors, or biases, in the radiance approximation of an image.
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User-centered design
User-centered design (UCD) or user-driven development (UDD) is a framework of processes (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process.
See Product lifecycle and User-centered design
Virtual reality
Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world.
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Visualization (graphics)
Visualization (or visualisation (see spelling differences)), also known as Graphics Visualization, is any technique for creating images, diagrams, or animations to communicate a message.
See Product lifecycle and Visualization (graphics)
Waste management
Waste management or waste disposal includes the processes and actions required to manage waste from its inception to its final disposal.
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References
Also known as Building life-cycle management, Building lifecycle management, Cl2m, Closed Loop Lifecycle Management, Closed-loop lifecycle management, Concept phase, Lifecycle loop, Product Cycle, Product Life Cycle, Product Life Cycle Engineering, Product Lifecycle Management, Product life cycle (engineering), Product life-cycle, Product life-cycle management, Product lifecycle (engineering), Project lifecycle management.

