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Case-based reasoning

Index Case-based reasoning

Case-based reasoning (CBR), broadly construed, is the process of solving new problems based on the solutions of similar past problems. [1]

39 relations: Abductive reasoning, Algorithm, Analogy, Anecdotal evidence, Automated reasoning, Biomimetics, Car, Case law, Casuistry, Cognitive science, Commonsense reasoning, Decision tree, Duck test, Engine, Engineer, Genetic algorithm, Help desk, I know it when I see it, Inductive reasoning, Janet L. Kolodner, K-line (artificial intelligence), Law, Lawyer, Machine learning, Mechanic, Nupedia, Pancake, Pattern matching, Precedent, Problem solving, Prototype theory, Purposeful omission, Ripple-down rules, Rivka Oxman, Roger Schank, Rule induction, Similarity heuristic, Trial, Yale University.

Abductive reasoning

Abductive reasoning (also called abduction,For example: abductive inference, or retroduction) is a form of logical inference which starts with an observation or set of observations then seeks to find the simplest and most likely explanation.

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Algorithm

In mathematics and computer science, an algorithm is an unambiguous specification of how to solve a class of problems.

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Analogy

Analogy (from Greek ἀναλογία, analogia, "proportion", from ana- "upon, according to" + logos "ratio") is a cognitive process of transferring information or meaning from a particular subject (the analog, or source) to another (the target), or a linguistic expression corresponding to such a process.

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Anecdotal evidence

Anecdotal evidence is evidence from anecdotes, i.e., evidence collected in a casual or informal manner and relying heavily or entirely on personal testimony.

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Automated reasoning

Automated reasoning is an area of computer science and mathematical logic dedicated to understanding different aspects of reasoning.

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Biomimetics

Biomimetics or biomimicry is the imitation of the models, systems, and elements of nature for the purpose of solving complex human problems.

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Car

A car (or automobile) is a wheeled motor vehicle used for transportation.

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Case law

Case law is a set of past rulings by tribunals that meet their respective jurisdictions' rules to be cited as precedent.

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Casuistry

Casuistry is a method in applied ethics and jurisprudence, often characterised as a critique of principle - or rule-based reasoning.

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Cognitive science

Cognitive science is the interdisciplinary, scientific study of the mind and its processes.

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Commonsense reasoning

Commonsense reasoning is one of the branches of artificial intelligence (AI) that is concerned with simulating the human ability to make presumptions about the type and essence of ordinary situations they encounter every day.

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Decision tree

A decision tree is a decision support tool that uses a tree-like graph or model of decisions and their possible consequences, including chance event outcomes, resource costs, and utility.

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Duck test

The duck test is a form of abductive reasoning.

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Engine

An engine or motor is a machine designed to convert one form of energy into mechanical energy.

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Engineer

Engineers, as practitioners of engineering, are people who invent, design, analyze, build, and test machines, systems, structures and materials to fulfill objectives and requirements while considering the limitations imposed by practicality, regulation, safety, and cost.

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Genetic algorithm

In computer science and operations research, a genetic algorithm (GA) is a metaheuristic inspired by the process of natural selection that belongs to the larger class of evolutionary algorithms (EA).

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Help desk

A help desk is a resource intended to provide the customer or end user with information and support related to a company's or institution's products and services.

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I know it when I see it

The phrase "I know it when I see it" is a colloquial expression by which a speaker attempts to categorize an observable fact or event, although the category is subjective or lacks clearly defined parameters.

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Inductive reasoning

Inductive reasoning (as opposed to ''deductive'' reasoning or ''abductive'' reasoning) is a method of reasoning in which the premises are viewed as supplying some evidence for the truth of the conclusion.

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Janet L. Kolodner

Janet L. Kolodner is an American cognitive scientist and learning scientist and a retired Regents' Professor in the School of Interactive Computing, College of Computing at the Georgia Institute of Technology.

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K-line (artificial intelligence)

A K-line, or Knowledge-line, is a mental agent which represents an association of a group of other mental agents found active when a subject solves a certain problem or formulates a new idea.

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Law

Law is a system of rules that are created and enforced through social or governmental institutions to regulate behavior.

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Lawyer

A lawyer or attorney is a person who practices law, as an advocate, attorney, attorney at law, barrister, barrister-at-law, bar-at-law, counsel, counselor, counsellor, counselor at law, or solicitor, but not as a paralegal or charter executive secretary.

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Machine learning

Machine learning is a subset of artificial intelligence in the field of computer science that often uses statistical techniques to give computers the ability to "learn" (i.e., progressively improve performance on a specific task) with data, without being explicitly programmed.

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Mechanic

A mechanic is a tradesman, craftsman, or technician who uses tools to build or repair machinery.

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Nupedia

Nupedia was an English-language web-based encyclopedia whose articles were written by volunteer contributors with appropriate subject matter expertise, reviewed by expert editors before publication, and licensed as free content.

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Pancake

A pancake (or hotcake, griddlecake, or flapjack) is a flat cake, often thin and round, prepared from a starch-based batter that may contain eggs, milk and butter and cooked on a hot surface such as a griddle or frying pan, often frying with oil or butter.

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Pattern matching

In computer science, pattern matching is the act of checking a given sequence of tokens for the presence of the constituents of some pattern.

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Precedent

In common law legal systems, a precedent, or authority, is a principle or rule established in a previous legal case that is either binding on or persuasive for a court or other tribunal when deciding subsequent cases with similar issues or facts.

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Problem solving

Problem solving consists of using generic or ad hoc methods, in an orderly manner, to find solutions to problems.

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Prototype theory

Prototype theory is a mode of graded categorization in cognitive science, where some members of a category are more central than others.

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Purposeful omission

Purposeful omission is the leaving out of particular nonessential details that can be assumed by the reader, (if used in literature), according to the context and attitudes/gestures made by the characters in the stories.

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Ripple-down rules

Ripple-down rules (RDR) are a way of approaching knowledge acquisition.

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Rivka Oxman

Rivka Oxman (רבקה אוקסמן) is an Israeli architect, researcher, and professor at the Technion Institute in Haifa.

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Roger Schank

Roger Carl Schank (born 1946) is an American artificial intelligence theorist, cognitive psychologist, learning scientist, educational reformer, and entrepreneur.

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Rule induction

Rule induction is an area of machine learning in which formal rules are extracted from a set of observations.

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Similarity heuristic

The similarity heuristic is a psychological heuristic pertaining to how people make judgments based on similarity.

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Trial

In law, a trial is a coming together of parties to a dispute, to present information (in the form of evidence) in a tribunal, a formal setting with the authority to adjudicate claims or disputes.

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Yale University

Yale University is an American private Ivy League research university in New Haven, Connecticut.

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Redirects here:

CCBR, Case based reasoning.

References

[1] https://en.wikipedia.org/wiki/Case-based_reasoning

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