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User interface design

Index User interface design

User interface design (UI) or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. [1]

64 relations: Aesthetics, Application software, Chief experience officer, Cognitive dimensions of notations, Cognitive walkthrough, Computer, Computer hardware, Design, Discoverability, Electronics, Experience design, Field research, Gender HCI, Graphic design, Graphical user interface, Harvard University, Heuristic evaluation, Home appliance, Human interface guidelines, Human–computer interaction, Icon design, Industrial design, Information architecture, Interaction design, Interaction design pattern, Interaction Flow Modeling Language, Interaction technique, ISO 9241, Legacy system, List of graphical user interface elements, Look and feel, Machine, Mental model, Mobile device, Mobile interaction, Moore's law, Natural mapping (interface design), New Interfaces for Musical Expression, Paper prototyping, Participatory design, Pluralistic walkthrough, Principles of user interface design, Process-centered design, Progressive disclosure, Software, Software bug, Software design, Software maintenance, Task analysis, Think aloud protocol, ..., Typography, Usability, Usability inspection, Usability testing, User analysis, User experience, User experience design, User interface, User-centered design, Visualization (graphics), Web design, Website, Website wireframe, Workflow. Expand index (14 more) »

Aesthetics

Aesthetics (also spelled esthetics) is a branch of philosophy that explores the nature of art, beauty, and taste, with the creation and appreciation of beauty.

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Application software

An application software (app or application for short) is a computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user.

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Chief experience officer

A chief experience officer (CXO) is an executive responsible for the overall experience of an organization's products and services.

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Cognitive dimensions of notations

Cognitive dimensions or cognitive dimensions of notations are design principles for notations, user interfaces and programming languages, described by researchers Thomas R.G. Green and Marian Petre.

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Cognitive walkthrough

The cognitive walkthrough method is a usability inspection method used to identify usability issues in interactive systems, focusing on how easy it is for new users to accomplish tasks with the system.

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Computer

A computer is a device that can be instructed to carry out sequences of arithmetic or logical operations automatically via computer programming.

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Computer hardware

Computer hardware includes the physical parts or components of a computer, such as the central processing unit, monitor, keyboard, computer data storage, graphic card, sound card and motherboard.

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Design

Design is the creation of a plan or convention for the construction of an object, system or measurable human interaction (as in architectural blueprints, engineering drawings, business processes, circuit diagrams, and sewing patterns).

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Discoverability

Discoverability is the degree to which of something, especially a piece of content or information, can be found in a search of a file, database, or other information system.

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Electronics

Electronics is the discipline dealing with the development and application of devices and systems involving the flow of electrons in a vacuum, in gaseous media, and in semiconductors.

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Experience design

Experience design (XD) is the practice of designing products, processes, services, events, omnichannel journeys, and environments with a focus placed on the quality of the user experience and culturally relevant solutions.

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Field research

Field research or fieldwork is the collection of information outside a laboratory, library or workplace setting.

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Gender HCI

Gender HCI is a subfield of human-computer interaction that focuses on the design and evaluation of interactive systems for humans, with emphasis on differences in how males and females interact with computers.

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Graphic design

Graphic design is the process of visual communication and problem-solving through the use of typography, photography and illustration.

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Graphical user interface

The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.

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Harvard University

Harvard University is a private Ivy League research university in Cambridge, Massachusetts.

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Heuristic evaluation

A heuristic evaluation is a usability inspection method for computer software that helps to identify usability problems in the user interface (UI) design.

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Home appliance

Home appliances are electrical/mechanical machines which accomplish some household functions, such as cooking, cleaning, or food preservation.

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Human interface guidelines

Human interface guidelines (HIG) are software development documents which offer application developers a set of recommendations.

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Human–computer interaction

Human–computer interaction (HCI) researches the design and use of computer technology, focused on the interfaces between people (users) and computers.

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Icon design

Icon design is the process of designing a graphic symbol that represents some real, fantasy or abstract motive, entity or action.

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Industrial design

Industrial design is a process of design applied to products that are to be manufactured through techniques of mass production.

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Information architecture

Information architecture (IA) is the structural design of shared information environments; the art and science of organizing and labelling websites, intranets, online communities and software to support usability and findability; and an emerging community of practice focused on bringing principles of design and architecture to the digital landscape.

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Interaction design

Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." Beyond the digital aspect, interaction design is also useful when creating physical (non-digital) products, exploring how a user might interact with it.

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Interaction design pattern

A design pattern is a formal way of documenting a solution to a common design problem.

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Interaction Flow Modeling Language

The Interaction Flow Modeling Language (IFML) is a standardized modeling language in the field of software engineering.

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Interaction technique

An interaction technique, user interface technique or input technique is a combination of hardware and software elements that provides a way for computer users to accomplish a single task.

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ISO 9241

ISO 9241 is a multi-part standard from the International Organization for Standardization (ISO) covering ergonomics of human-computer interaction.

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Legacy system

In computing, a legacy system is an old method, technology, computer system, or application program, "of, relating to, or being a previous or outdated computer system." Often a pejorative term, referencing a system as "legacy" means that it paved the way for the standards that would follow it.

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List of graphical user interface elements

Graphical user interface elements are those elements used by graphical user interfaces (GUIs) to offer a consistent visual language to represent information stored in computers.

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Look and feel

In software design, look and feel is a term used in respect of a graphical user interface and comprises aspects of its design, including elements such as colors, shapes, layout, and typefaces (the "look"), as well as the behavior of dynamic elements such as buttons, boxes, and menus (the "feel").

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Machine

A machine uses power to apply forces and control movement to perform an intended action.

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Mental model

A mental model is an explanation of someone's thought process about how something works in the real world.

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Mobile device

A mobile device (or handheld computer) is a computing device small enough to hold and operate in the hand.

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Mobile interaction

Mobile interaction is the study of interaction between mobile users and computers.

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Moore's law

Moore's law is the observation that the number of transistors in a dense integrated circuit doubles about every two years.

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Natural mapping (interface design)

The term natural mapping comes from proper and natural arrangements for the relations between controls and their movements to the outcome from such action into the world.

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New Interfaces for Musical Expression

New Interfaces for Musical Expression, also known as NIME, is an international conference dedicated to scientific research on the development of new technologies and their role in musical expression and artistic performance.

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Paper prototyping

In human–computer interaction, paper prototyping is a widely used method in the user-centered design process, a process that helps developers to create software that meets the user's expectations and needs—in this case, especially for designing and testing user interfaces.

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Participatory design

Participatory design (originally co-operative design, now often co-design) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the result meets their needs and is usable.

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Pluralistic walkthrough

The Pluralistic Walkthrough (also called a Participatory Design Review, User-Centered Walkthrough, Storyboarding, Table-Topping, or Group Walkthrough) is a usability inspection method used to identify usability issues in a piece of software or website in an effort to create a maximally usable human-computer interface.

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Principles of user interface design

The principles of user interface design are intended to improve the quality of user interface design.

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Process-centered design

Process-centered design (PCD) is a design methodology, which proposes a business centric approach for designing user interfaces.

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Progressive disclosure

Progressive disclosure is an interaction design technique often used in human computer interaction to help maintain the focus of a user's attention by reducing clutter, confusion, and cognitive workload.

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Software

Computer software, or simply software, is a generic term that refers to a collection of data or computer instructions that tell the computer how to work, in contrast to the physical hardware from which the system is built, that actually performs the work.

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Software bug

A software bug is an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways.

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Software design

Software design is the process by which an agent creates a specification of a software artifact, intended to accomplish goals, using a set of primitive components and subject to constraints.

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Software maintenance

Software maintenance in software engineering is the modification of a software product after delivery to correct faults, to improve performance or other attributes.

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Task analysis

Task analysis is the analysis of how a task is accomplished, including a detailed description of both manual and mental activities, task and element durations, task frequency, task allocation, task complexity, environmental conditions, necessary clothing and equipment, and any other unique factors involved in or required for one or more people to perform a given task.

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Think aloud protocol

Think-aloud (or thinking aloud) protocol (also talk-aloud protocol) is a protocol used to gather data in usability testing in product design and development, in psychology and a range of social sciences (e.g., reading, writing, translation research, decision making, and process tracing).

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Typography

Typography is the art and technique of arranging type to make written language legible, readable, and appealing when displayed.

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Usability

Usability is the ease of use and learnability of a human-made object such as a tool or device.

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Usability inspection

Usability inspection is the name for a set of methods where an evaluator inspects a user interface.

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Usability testing

Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users.

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User analysis

In systems design, user analysis is the means by which scientists, engineers and technical writers determine the characteristics of users which will influence the development of software systems or other technological products.

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User experience

User Experience (UX) refers to a person's emotions and attitudes about using a particular product, system or service.

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User experience design

User experience design (UX, UXD, UED or XD) is the process of enhancing user satisfaction with a product by improving the usability, accessibility, and pleasure provided in the interaction with the product.

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User interface

The user interface (UI), in the industrial design field of human–computer interaction, is the space where interactions between humans and machines occur.

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User-centered design

User-centered design (UCD) or user-driven development (UDD) is a framework of processes (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process.

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Visualization (graphics)

Visualization or visualisation (see spelling differences) is any technique for creating images, diagrams, or animations to communicate a message.

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Web design

Web design encompasses many different skills and disciplines in the production and maintenance of websites.

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Website

A website is a collection of related web pages, including multimedia content, typically identified with a common domain name, and published on at least one web server.

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Website wireframe

A website wireframe, also known as a page schematic or screen blueprint, is a visual guide that represents the skeletal framework of a website.

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Workflow

A workflow consists of an orchestrated and repeatable pattern of business activity enabled by the systematic organization of resources into processes that transform materials, provide services, or process information.

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GUI design, Graphic interface design, Interface Design, Interface design, Interface designer, UI design, User Interaction Engineering, User Interface Design, User Interface Engineering, User Interface Software Engineering, User Interface design, User interface engineering, Website navigation.

References

[1] https://en.wikipedia.org/wiki/User_interface_design

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