Table of Contents
42 relations: Anisochronous, ASCII, Asynchronous circuit, Asynchronous serial communication, Asynchronous system, Asynchronous Transfer Mode, Baud, Bulletin board system, Byte, Circuit switching, Clock generator, Clock signal, Data communication, Data link layer, Delimiter, Email, Ethernet, File transfer, Frame (networking), Frame synchronization, High-Level Data Link Control, Internet Protocol television, ISDN, List of ITU-T V-series recommendations, Network packet, Octet (computing), Physical layer, Plesiochronous digital hierarchy, Plesiochronous system, Point-to-Point Protocol, Self-synchronizing code, Statistical time-division multiplexing, Streaming media, Synchronization in telecommunications, Synchronous optical networking, Telecommunications, USB, Variable bitrate, Videotelephony, Voice over IP, Word (computer architecture), World Wide Web.
- Telecommunications techniques
Anisochronous
In telecommunication, the term anisochronous refers to a periodic signal, pertaining to transmission in which the time interval separating any two corresponding transitions is not necessarily related to the time interval separating any other two transitions. Asynchronous communication and anisochronous are synchronization.
See Asynchronous communication and Anisochronous
ASCII
ASCII, an acronym for American Standard Code for Information Interchange, is a character encoding standard for electronic communication.
See Asynchronous communication and ASCII
Asynchronous circuit
Asynchronous circuit (clockless or self-timed circuit) is a sequential digital logic circuit that does not use a global clock circuit or signal generator to synchronize its components.
See Asynchronous communication and Asynchronous circuit
Asynchronous serial communication
Asynchronous serial communication is a form of serial communication in which the communicating endpoints' interfaces are not continuously synchronized by a common clock signal. Asynchronous communication and Asynchronous serial communication are synchronization.
See Asynchronous communication and Asynchronous serial communication
Asynchronous system
The primary focus of this article is asynchronous control in digital electronic systems. Asynchronous communication and asynchronous system are synchronization.
See Asynchronous communication and Asynchronous system
Asynchronous Transfer Mode
Asynchronous Transfer Mode (ATM) is a telecommunications standard defined by the American National Standards Institute and ITU-T (formerly CCITT) for digital transmission of multiple types of traffic.
See Asynchronous communication and Asynchronous Transfer Mode
Baud
In telecommunication and electronics, baud (symbol: Bd) is a common unit of measurement of symbol rate, which is one of the components that determine the speed of communication over a data channel.
See Asynchronous communication and Baud
Bulletin board system
A bulletin board system (BBS), also called a computer bulletin board service (CBBS), was a computer server running software that allowed users to connect to the system using a terminal program.
See Asynchronous communication and Bulletin board system
Byte
The byte is a unit of digital information that most commonly consists of eight bits.
See Asynchronous communication and Byte
Circuit switching
Circuit switching is a method of implementing a telecommunications network in which two network nodes establish a dedicated communications channel (circuit) through the network before the nodes may communicate.
See Asynchronous communication and Circuit switching
Clock generator
A clock generator is an electronic oscillator that produces a clock signal for use in synchronizing a circuit's operation.
See Asynchronous communication and Clock generator
Clock signal
In electronics and especially synchronous digital circuits, a clock signal (historically also known as logic beat) is an electronic logic signal (voltage or current) which oscillates between a high and a low state at a constant frequency and is used like a metronome to synchronize actions of digital circuits. Asynchronous communication and clock signal are synchronization.
See Asynchronous communication and Clock signal
Data communication
Data communication, including data transmission and data reception, is the transfer of data, transmitted and received over a point-to-point or point-to-multipoint communication channel.
See Asynchronous communication and Data communication
Data link layer
The data link layer, or layer 2, is the second layer of the seven-layer OSI model of computer networking.
See Asynchronous communication and Data link layer
Delimiter
A delimiter is a sequence of one or more characters for specifying the boundary between separate, independent regions in plain text, mathematical expressions or other data streams.
See Asynchronous communication and Delimiter
Electronic mail (email or e-mail) is a method of transmitting and receiving messages using electronic devices.
See Asynchronous communication and Email
Ethernet
Ethernet is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN).
See Asynchronous communication and Ethernet
File transfer
File transfer is the transmission of a computer file through a communication channel from one computer system to another.
See Asynchronous communication and File transfer
Frame (networking)
A frame is a digital data transmission unit in computer networking and telecommunication.
See Asynchronous communication and Frame (networking)
Frame synchronization
In telecommunication, frame synchronization or framing is the process by which, while receiving a stream of fixed-length frames, the receiver identifies the frame boundaries, permitting the data bits within the frame to be extracted for decoding or retransmission. Asynchronous communication and frame synchronization are synchronization.
See Asynchronous communication and Frame synchronization
High-Level Data Link Control
High-Level Data Link Control (HDLC) is a communication protocol used for transmitting data between devices in telecommunication and networking.
See Asynchronous communication and High-Level Data Link Control
Internet Protocol television
Internet Protocol television (IPTV), also called TV over broadband, is the service delivery of television over Internet Protocol (IP) networks.
See Asynchronous communication and Internet Protocol television
ISDN
Integrated Services Digital Network (ISDN) is a set of communication standards for simultaneous digital transmission of voice, video, data, and other network services over the digitalised circuits of the public switched telephone network.
See Asynchronous communication and ISDN
List of ITU-T V-series recommendations
The ITU-T V-Series Recommendations on Data communication over the telephone network specify the protocols that govern approved modem communication standards and interfaces.
See Asynchronous communication and List of ITU-T V-series recommendations
Network packet
In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network.
See Asynchronous communication and Network packet
Octet (computing)
The octet is a unit of digital information in computing and telecommunications that consists of eight bits.
See Asynchronous communication and Octet (computing)
Physical layer
In the seven-layer OSI model of computer networking, the physical layer or layer 1 is the first and lowest layer: the layer most closely associated with the physical connection between devices.
See Asynchronous communication and Physical layer
Plesiochronous digital hierarchy
The plesiochronous digital hierarchy (PDH) is a technology used in telecommunications networks to transport large quantities of data over digital transport equipment such as fibre optic and microwave radio systems.
See Asynchronous communication and Plesiochronous digital hierarchy
Plesiochronous system
In telecommunications, a plesiochronous system is one where different parts of the system are almost, but not quite, perfectly synchronised. Asynchronous communication and plesiochronous system are synchronization.
See Asynchronous communication and Plesiochronous system
Point-to-Point Protocol
In computer networking, Point-to-Point Protocol (PPP) is a data link layer (layer 2) communication protocol between two routers directly without any host or any other networking in between.
See Asynchronous communication and Point-to-Point Protocol
Self-synchronizing code
In coding theory, especially in telecommunications, a self-synchronizing code is a uniquely decodable code in which the symbol stream formed by a portion of one code word, or by the overlapped portion of any two adjacent code words, is not a valid code word. Asynchronous communication and self-synchronizing code are synchronization.
See Asynchronous communication and Self-synchronizing code
Statistical time-division multiplexing
Statistical multiplexing is a type of communication link sharing, very similar to dynamic bandwidth allocation (DBA).
See Asynchronous communication and Statistical time-division multiplexing
Streaming media
Streaming media refers to multimedia for playback using an offline or online media player that is delivered through a network.
See Asynchronous communication and Streaming media
Synchronization in telecommunications
Many services running on modern digital telecommunications networks require accurate synchronization for correct operation. Asynchronous communication and synchronization in telecommunications are synchronization.
See Asynchronous communication and Synchronization in telecommunications
Synchronous optical networking
Synchronous Optical Networking (SONET) and Synchronous Digital Hierarchy (SDH) are standardized protocols that transfer multiple digital bit streams synchronously over optical fiber using lasers or highly coherent light from light-emitting diodes (LEDs).
See Asynchronous communication and Synchronous optical networking
Telecommunications
Telecommunication, often used in its plural form or abbreviated as telecom, is the transmission of information with an immediacy comparable to face-to-face communication.
See Asynchronous communication and Telecommunications
USB
Universal Serial Bus (USB) is an industry standard that allows data exchange and delivery of power between many types of electronics.
See Asynchronous communication and USB
Variable bitrate
Variable bitrate (VBR) is a term used in telecommunications and computing that relates to the bitrate used in sound or video encoding.
See Asynchronous communication and Variable bitrate
Videotelephony
Videotelephony (also known as videoconferencing or video call) is the use of audio and video for simultaneous two-way communication.
See Asynchronous communication and Videotelephony
Voice over IP
Voice over Internet Protocol (VoIP), also called IP telephony, is a method and group of technologies for voice calls for the delivery of voice communication sessions over Internet Protocol (IP) networks, such as the Internet.
See Asynchronous communication and Voice over IP
Word (computer architecture)
In computing, a word is the natural unit of data used by a particular processor design.
See Asynchronous communication and Word (computer architecture)
World Wide Web
The World Wide Web (WWW or simply the Web) is an information system that enables content sharing over the Internet through user-friendly ways meant to appeal to users beyond IT specialists and hobbyists.
See Asynchronous communication and World Wide Web
See also
Telecommunications techniques
- Adaptive communications
- Airborne radio relay
- Arbitrary slice ordering
- Asynchronous communication
- Automatic baud rate detection
- Back-to-back connection
- Blind transmission
- Contention (telecommunications)
- Continuous transmission mode
- Coreu
- Data compaction
- Data over signalling
- Diversity combining
- Double-ended synchronization
- Dynamic bandwidth allocation
- Dynamic single-frequency networks
- Flood search routing
- Frequency averaging
- Intercharacter interval
- LED to LED communication
- Maximal-ratio combining
- Maximum likelihood sequence estimation
- Means of communication
- Molecular communication
- Open wire
- Phantom circuit
- Pilot signal
- Radio-frequency engineering
- Recovery procedure
- Reference noise
- Remote control
- Signal compression
- Signal regeneration
- Through-the-earth mine communications
- Time and frequency transfer
- Two-way communication
- Two-way satellite time and frequency transfer
- Underwater acoustic communication

