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Asynchronous communication

Index Asynchronous communication

In telecommunications, asynchronous communication is transmission of data, generally without the use of an external clock signal, where data can be transmitted intermittently rather than in a steady stream. [1]

Table of Contents

  1. 42 relations: Anisochronous, ASCII, Asynchronous circuit, Asynchronous serial communication, Asynchronous system, Asynchronous Transfer Mode, Baud, Bulletin board system, Byte, Circuit switching, Clock generator, Clock signal, Data communication, Data link layer, Delimiter, Email, Ethernet, File transfer, Frame (networking), Frame synchronization, High-Level Data Link Control, Internet Protocol television, ISDN, List of ITU-T V-series recommendations, Network packet, Octet (computing), Physical layer, Plesiochronous digital hierarchy, Plesiochronous system, Point-to-Point Protocol, Self-synchronizing code, Statistical time-division multiplexing, Streaming media, Synchronization in telecommunications, Synchronous optical networking, Telecommunications, USB, Variable bitrate, Videotelephony, Voice over IP, Word (computer architecture), World Wide Web.

  2. Telecommunications techniques

Anisochronous

In telecommunication, the term anisochronous refers to a periodic signal, pertaining to transmission in which the time interval separating any two corresponding transitions is not necessarily related to the time interval separating any other two transitions. Asynchronous communication and anisochronous are synchronization.

See Asynchronous communication and Anisochronous

ASCII

ASCII, an acronym for American Standard Code for Information Interchange, is a character encoding standard for electronic communication.

See Asynchronous communication and ASCII

Asynchronous circuit

Asynchronous circuit (clockless or self-timed circuit) is a sequential digital logic circuit that does not use a global clock circuit or signal generator to synchronize its components.

See Asynchronous communication and Asynchronous circuit

Asynchronous serial communication

Asynchronous serial communication is a form of serial communication in which the communicating endpoints' interfaces are not continuously synchronized by a common clock signal. Asynchronous communication and Asynchronous serial communication are synchronization.

See Asynchronous communication and Asynchronous serial communication

Asynchronous system

The primary focus of this article is asynchronous control in digital electronic systems. Asynchronous communication and asynchronous system are synchronization.

See Asynchronous communication and Asynchronous system

Asynchronous Transfer Mode

Asynchronous Transfer Mode (ATM) is a telecommunications standard defined by the American National Standards Institute and ITU-T (formerly CCITT) for digital transmission of multiple types of traffic.

See Asynchronous communication and Asynchronous Transfer Mode

Baud

In telecommunication and electronics, baud (symbol: Bd) is a common unit of measurement of symbol rate, which is one of the components that determine the speed of communication over a data channel.

See Asynchronous communication and Baud

Bulletin board system

A bulletin board system (BBS), also called a computer bulletin board service (CBBS), was a computer server running software that allowed users to connect to the system using a terminal program.

See Asynchronous communication and Bulletin board system

Byte

The byte is a unit of digital information that most commonly consists of eight bits.

See Asynchronous communication and Byte

Circuit switching

Circuit switching is a method of implementing a telecommunications network in which two network nodes establish a dedicated communications channel (circuit) through the network before the nodes may communicate.

See Asynchronous communication and Circuit switching

Clock generator

A clock generator is an electronic oscillator that produces a clock signal for use in synchronizing a circuit's operation.

See Asynchronous communication and Clock generator

Clock signal

In electronics and especially synchronous digital circuits, a clock signal (historically also known as logic beat) is an electronic logic signal (voltage or current) which oscillates between a high and a low state at a constant frequency and is used like a metronome to synchronize actions of digital circuits. Asynchronous communication and clock signal are synchronization.

See Asynchronous communication and Clock signal

Data communication

Data communication, including data transmission and data reception, is the transfer of data, transmitted and received over a point-to-point or point-to-multipoint communication channel.

See Asynchronous communication and Data communication

The data link layer, or layer 2, is the second layer of the seven-layer OSI model of computer networking.

See Asynchronous communication and Data link layer

Delimiter

A delimiter is a sequence of one or more characters for specifying the boundary between separate, independent regions in plain text, mathematical expressions or other data streams.

See Asynchronous communication and Delimiter

Email

Electronic mail (email or e-mail) is a method of transmitting and receiving messages using electronic devices.

See Asynchronous communication and Email

Ethernet

Ethernet is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN).

See Asynchronous communication and Ethernet

File transfer

File transfer is the transmission of a computer file through a communication channel from one computer system to another.

See Asynchronous communication and File transfer

Frame (networking)

A frame is a digital data transmission unit in computer networking and telecommunication.

See Asynchronous communication and Frame (networking)

Frame synchronization

In telecommunication, frame synchronization or framing is the process by which, while receiving a stream of fixed-length frames, the receiver identifies the frame boundaries, permitting the data bits within the frame to be extracted for decoding or retransmission. Asynchronous communication and frame synchronization are synchronization.

See Asynchronous communication and Frame synchronization

High-Level Data Link Control (HDLC) is a communication protocol used for transmitting data between devices in telecommunication and networking.

See Asynchronous communication and High-Level Data Link Control

Internet Protocol television

Internet Protocol television (IPTV), also called TV over broadband, is the service delivery of television over Internet Protocol (IP) networks.

See Asynchronous communication and Internet Protocol television

ISDN

Integrated Services Digital Network (ISDN) is a set of communication standards for simultaneous digital transmission of voice, video, data, and other network services over the digitalised circuits of the public switched telephone network.

See Asynchronous communication and ISDN

List of ITU-T V-series recommendations

The ITU-T V-Series Recommendations on Data communication over the telephone network specify the protocols that govern approved modem communication standards and interfaces.

See Asynchronous communication and List of ITU-T V-series recommendations

Network packet

In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network.

See Asynchronous communication and Network packet

Octet (computing)

The octet is a unit of digital information in computing and telecommunications that consists of eight bits.

See Asynchronous communication and Octet (computing)

Physical layer

In the seven-layer OSI model of computer networking, the physical layer or layer 1 is the first and lowest layer: the layer most closely associated with the physical connection between devices.

See Asynchronous communication and Physical layer

Plesiochronous digital hierarchy

The plesiochronous digital hierarchy (PDH) is a technology used in telecommunications networks to transport large quantities of data over digital transport equipment such as fibre optic and microwave radio systems.

See Asynchronous communication and Plesiochronous digital hierarchy

Plesiochronous system

In telecommunications, a plesiochronous system is one where different parts of the system are almost, but not quite, perfectly synchronised. Asynchronous communication and plesiochronous system are synchronization.

See Asynchronous communication and Plesiochronous system

Point-to-Point Protocol

In computer networking, Point-to-Point Protocol (PPP) is a data link layer (layer 2) communication protocol between two routers directly without any host or any other networking in between.

See Asynchronous communication and Point-to-Point Protocol

Self-synchronizing code

In coding theory, especially in telecommunications, a self-synchronizing code is a uniquely decodable code in which the symbol stream formed by a portion of one code word, or by the overlapped portion of any two adjacent code words, is not a valid code word. Asynchronous communication and self-synchronizing code are synchronization.

See Asynchronous communication and Self-synchronizing code

Statistical time-division multiplexing

Statistical multiplexing is a type of communication link sharing, very similar to dynamic bandwidth allocation (DBA).

See Asynchronous communication and Statistical time-division multiplexing

Streaming media

Streaming media refers to multimedia for playback using an offline or online media player that is delivered through a network.

See Asynchronous communication and Streaming media

Synchronization in telecommunications

Many services running on modern digital telecommunications networks require accurate synchronization for correct operation. Asynchronous communication and synchronization in telecommunications are synchronization.

See Asynchronous communication and Synchronization in telecommunications

Synchronous optical networking

Synchronous Optical Networking (SONET) and Synchronous Digital Hierarchy (SDH) are standardized protocols that transfer multiple digital bit streams synchronously over optical fiber using lasers or highly coherent light from light-emitting diodes (LEDs).

See Asynchronous communication and Synchronous optical networking

Telecommunications

Telecommunication, often used in its plural form or abbreviated as telecom, is the transmission of information with an immediacy comparable to face-to-face communication.

See Asynchronous communication and Telecommunications

USB

Universal Serial Bus (USB) is an industry standard that allows data exchange and delivery of power between many types of electronics.

See Asynchronous communication and USB

Variable bitrate

Variable bitrate (VBR) is a term used in telecommunications and computing that relates to the bitrate used in sound or video encoding.

See Asynchronous communication and Variable bitrate

Videotelephony

Videotelephony (also known as videoconferencing or video call) is the use of audio and video for simultaneous two-way communication.

See Asynchronous communication and Videotelephony

Voice over IP

Voice over Internet Protocol (VoIP), also called IP telephony, is a method and group of technologies for voice calls for the delivery of voice communication sessions over Internet Protocol (IP) networks, such as the Internet.

See Asynchronous communication and Voice over IP

Word (computer architecture)

In computing, a word is the natural unit of data used by a particular processor design.

See Asynchronous communication and Word (computer architecture)

World Wide Web

The World Wide Web (WWW or simply the Web) is an information system that enables content sharing over the Internet through user-friendly ways meant to appeal to users beyond IT specialists and hobbyists.

See Asynchronous communication and World Wide Web

See also

Telecommunications techniques

References

[1] https://en.wikipedia.org/wiki/Asynchronous_communication