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Educational animation

Index Educational animation

Educational animations are animations produced for the specific purpose of fostering learning. [1]

25 relations: Animation, Attention, Author, Cognition, Computer animation, Content (media), Discipline (academia), Education, Educational Psychology Review, Graphicacy, Graphics, Information processing, Learning, Microsoft PowerPoint, Motion lines, PowerPoint animation, Relevance, Salience (language), Theme (narrative), Time, Traditional animation, Transformation (function), Translation, User (computing), Visual perception.

Animation

Animation is a dynamic medium in which images or objects are manipulated to appear as moving images.

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Attention

Attention, also referred to as enthrallment, is the behavioral and cognitive process of selectively concentrating on a discrete aspect of information, whether deemed subjective or objective, while ignoring other perceivable information.

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Author

An author is the creator or originator of any written work such as a book or play, and is thus also a writer.

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Cognition

Cognition is "the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses".

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Computer animation

Computer animation is the process used for generating animated images.

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Content (media)

In publishing, art, and communication, content is the information and experiences that are directed towards an end-user or audience.

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Discipline (academia)

An academic discipline or academic field is a branch of knowledge.

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Education

Education is the process of facilitating learning, or the acquisition of knowledge, skills, values, beliefs, and habits.

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Educational Psychology Review

Educational Psychology Review is a peer reviewed academic journal on the topic of educational psychology started in 1989, published by Springer Science+Business Media.

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Graphicacy

Graphicacy is defined as the ability to understand and present information in the form of sketches, photographs, diagrams, maps, plans, charts, graphs and other non-textual, two-dimensional formats.

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Graphics

Graphics (from Greek γραφικός graphikos, "belonging to drawing") are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone to inform, illustrate, or entertain.

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Information processing

Information processing is the change (processing) of information in any manner detectable by an observer.

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Learning

Learning is the process of acquiring new or modifying existing knowledge, behaviors, skills, values, or preferences.

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Microsoft PowerPoint

Microsoft PowerPoint (or simply PowerPoint) is a presentation program, created by Robert Gaskins and Dennis Austin at a software company named Forethought, Inc.

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Motion lines

In comics, motion lines (also known as movement lines, action lines, speed lines, hites or zip ribbons) are the abstract lines that appear behind a moving object or person, parallel to its direction of movement, to make it appear as if it is moving quickly.

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PowerPoint animation

PowerPoint animation is a form of animation which uses Microsoft PowerPoint and similar programs to create a game or movie.

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Relevance

Relevance is the concept of one topic being connected to another topic in a way that makes it useful to consider the second topic when considering the first.

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Salience (language)

Salience is the state or condition of being prominent.

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Theme (narrative)

In contemporary literary studies, a theme is the central topic a text treats.

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Time

Time is the indefinite continued progress of existence and events that occur in apparently irreversible succession from the past through the present to the future.

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Traditional animation

Traditional animation (or classical animation, cel animation or hand-drawn animation) is an animation technique in which each frame is drawn by hand on a physical medium.

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Transformation (function)

In mathematics, particularly in semigroup theory, a transformation is a function f that maps a set X to itself, i.e..

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Translation

Translation is the communication of the meaning of a source-language text by means of an equivalent target-language text.

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User (computing)

A user is a person who utilizes a computer or network service.

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Visual perception

Visual perception is the ability to interpret the surrounding environment using light in the visible spectrum reflected by the objects in the environment.

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References

[1] https://en.wikipedia.org/wiki/Educational_animation

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