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Index ZBrush

ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. [1]

41 relations: Autodesk 3ds Max, Autodesk Maya, Autodesk Mudbox, Blender (software), Bump mapping, Cartesian coordinate system, Cinema 4D, Commercial software, Computer-aided design, DAZ Studio, Digital painting, Digital sculpting, Displacement mapping, Electric Image Animation System, Electronic Arts, Heightmap, Industrial Light & Magic, JPEG, LightWave 3D, Low poly, MacOS, Microsoft Windows, Modo (software), Normal mapping, Pixel, Polygon, Polygon mesh, Portable Network Graphics, Poser, Proprietary software, Scanline rendering, Sculptris, SIGGRAPH, Skeletal animation, Subsurface scattering, Texture mapping, Voxel, ZBrush, 2.5D, 3D computer graphics, 3D modeling.

Autodesk 3ds Max

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images.

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Autodesk Maya

Autodesk Maya, commonly shortened to Maya, is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias Systems Corporation (formerly Alias|Wavefront) and currently owned and developed by Autodesk, Inc. It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects.

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Autodesk Mudbox

Mudbox is a proprietary computer-based 3D sculpting and painting tool.

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Blender (software)

Blender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games.

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Bump mapping

Bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object.

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Cartesian coordinate system

A Cartesian coordinate system is a coordinate system that specifies each point uniquely in a plane by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular directed lines, measured in the same unit of length.

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Cinema 4D

CINEMA 4D is a 3D modeling, animation, motion graphic and rendering application developed by MAXON Computer GmbH in Germany.

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Commercial software

Commercial software, or seldom payware, is computer software that is produced for sale or that serves commercial purposes.

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Computer-aided design

Computer-aided design (CAD) is the use of computer systems to aid in the creation, modification, analysis, or optimization of a design.

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DAZ Studio

Daz Studio is a software application developed and offered for free by Daz 3D.

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Digital painting

Digital painting is an emerging art form in which traditional painting techniques such as watercolor, oils, impasto, etc.

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Digital sculpting

Digital sculpting, also known as sculpt modeling or 3D sculpting, is the use of software that offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay.

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Displacement mapping

Displacement mapping is an alternative computer graphics technique in contrast to bump mapping, normal mapping, and parallax mapping, using a (procedural-) texture- or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface.

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Electric Image Animation System

The Electric Image Animation System (EIAS) is a 3D computer graphics package published by EIAS3D.

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Electronic Arts

Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California.

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In computer graphics, a heightmap or heightfield is a raster image used to store values, such as surface elevation data, for display in 3D computer graphics.

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Industrial Light & Magic

Industrial Light & Magic (ILM) is an American motion picture visual effects company that was founded in May 1975 by George Lucas.

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JPEG is a commonly used method of lossy compression for digital images, particularly for those images produced by digital photography.

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LightWave 3D

LightWave 3D is a 3D computer graphics software developed by NewTek.

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Low poly

Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons.

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macOS (previously and later) is a series of graphical operating systems developed and marketed by Apple Inc. since 2001.

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Microsoft Windows

Microsoft Windows is a group of several graphical operating system families, all of which are developed, marketed, and sold by Microsoft.

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Modo (software)

Modo (stylized as MODO, originally modo) is a polygon and subdivision surface modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC, which is now merged with and known as Foundry.

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Normal mapping

In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping.

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In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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In elementary geometry, a polygon is a plane figure that is bounded by a finite chain of straight line segments closing in a loop to form a closed polygonal chain or circuit.

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Polygon mesh

A polygon mesh is a collection of, s and s that defines the shape of a polyhedral object in 3D computer graphics and solid modeling.

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Portable Network Graphics

Portable Network Graphics (PNG, pronounced or) is a raster graphics file format that supports lossless data compression.

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Poser is a 3D computer graphics program distributed by Smith Micro Software.

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Proprietary software

Proprietary software is non-free computer software for which the software's publisher or another person retains intellectual property rights—usually copyright of the source code, but sometimes patent rights.

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Scanline rendering

Scanline rendering (also scan line rendering and scan-line rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis.

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Sculptris is a virtual sculpting software program, with a primary focus on the concept of modeling clay.

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SIGGRAPH (Special Interest Group on Computer GRAPHics and Interactive Techniques) is the annual conference on computer graphics (CG) convened by the ACM SIGGRAPH organization.

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Skeletal animation

Skeletal animation is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called skin or mesh) and a hierarchical set of interconnected bones (called the skeleton or rig) used to animate (pose and keyframe) the mesh.

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Subsurface scattering

Subsurface scattering (or SSS), also known as subsurface light transport (SSLT), is a mechanism of light transport in which light penetrates the surface of a translucent object, is scattered by interacting with the material, and exits the surface at a different point.

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Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

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A voxel represents a value on a regular grid in three-dimensional space.

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ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting.

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The two-and-a-half-dimensional (2.5D, alternatively three-quarter and pseudo-3D) perspective is either 2D graphical projections and similar techniques used to cause images or scenes to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane or has a virtual camera with a fixed angle.

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3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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3D modeling

In 3D computer graphics, 3D modeling (or three-dimensional modeling) is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software.

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Redirects here:

GoZ, Pixol, Pixologic, Z Brush, ZSpheres, Zbrush.


[1] https://en.wikipedia.org/wiki/ZBrush

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