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Interactive media

Index Interactive media

Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video, audio, and video games. [1]

60 relations: Ajax (programming), Animation, Apple Inc., Artmedia, Audience, Augmented reality, Autopoiesis, Azerbaijan, Board game, Collective intelligence, Delta Air Lines, Digital art, Digital audio, Digital media, Electronic media, End user, Film, Flip book, Gamebook, Graphical user interface, Human–computer interaction, Immersion (virtual reality), Index (publishing), Information theory, Interaction, Interaction design, Interactive advertising, Interactive art, Interactive cinema, Interactive computing, Interactive design, Interactive movie, Interactivity, International Interactive Communications Society, Internet culture, JavaScript, Jet lag, Mass collaboration, Mass media, Media psychology, Media studies, Microsoft, Multimedia, New media, New media art, Nonlinear system, Philips, Planisphere, Pop-up book, Russell Foster, ..., Social media, Table of contents, Text (literary theory), University of Cambridge, User experience, User-generated content, Video, Video game, Web documentary, Windows 3.0. Expand index (10 more) »

Ajax (programming)

Ajax (also AJAX; short for "Asynchronous JavaScript And XML") is a set of Web development techniques using many Web technologies on the client side to create asynchronous Web applications.

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Animation

Animation is a dynamic medium in which images or objects are manipulated to appear as moving images.

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Apple Inc.

Apple Inc. is an American multinational technology company headquartered in Cupertino, California, that designs, develops, and sells consumer electronics, computer software, and online services.

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Artmedia

Artmedia was one of the first scientific projects concerning the relationship between art, technology, philosophy and aesthetics.

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Audience

An audience is a group of people who participate in a show or encounter a work of art, literature (in which they are called "readers"), theatre, music (in which they are called "listeners"), video games (in which they are called "players"), or academics in any medium.

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Augmented reality

Augmented Reality (AR) is an interactive experience of a real-world environment whose elements are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.

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Autopoiesis

The term autopoiesis refers to a system capable of reproducing and maintaining itself.

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Azerbaijan

No description.

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Board game

A board game is a tabletop game that involves counters or moved or placed on a pre-marked surface or "board", according to a set of rules.

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Collective intelligence

Collective intelligence (CI) is shared or group intelligence that emerges from the collaboration, collective efforts, and competition of many individuals and appears in consensus decision making.

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Delta Air Lines

Delta Air Lines, Inc., commonly referred to as Delta, is a major United States airline, with its headquarters and largest hub at Hartsfield–Jackson Atlanta International Airport in Atlanta, Georgia.

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Digital art

Digital art is an artistic work or practice that uses digital technology as an essential part of the creative or presentation process.

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Digital audio

Digital audio is audio, or simply sound, signal that has been recorded as or converted into digital form, where the sound wave of the audio signal is encoded as numerical samples in continuous sequence, typically at CD audio quality which is 16 bit sample depth over 44.1 thousand samples per second.

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Digital media

Digital media are any media that are encoded in machine-readable formats.

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Electronic media

Electronic media are media that use electronics or electromechanical audience to access the content.

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End user

In product development, an end user (sometimes end-user) is a person who ultimately uses or is intended to ultimately use a product.

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Film

A film, also called a movie, motion picture, moving pícture, theatrical film, or photoplay, is a series of still images that, when shown on a screen, create the illusion of moving images.

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Flip book

A flip book or flick book is a book with a series of pictures that vary gradually from one page to the next, so that when the pages are turned rapidly, the pictures appear to animate by simulating motion or some other change.

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Gamebook

A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices.

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Graphical user interface

The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.

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Human–computer interaction

Human–computer interaction (HCI) researches the design and use of computer technology, focused on the interfaces between people (users) and computers.

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Immersion (virtual reality)

Immersion into virtual reality is a perception of being physically present in a non-physical world.

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Index (publishing)

An index (plural: usually indexes, more rarely indices; see below) is a list of words or phrases ('headings') and associated pointers ('locators') to where useful material relating to that heading can be found in a document or collection of documents.

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Information theory

Information theory studies the quantification, storage, and communication of information.

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Interaction

Interaction is a kind of action that occur as two or more objects have an effect upon one another.

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Interaction design

Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." Beyond the digital aspect, interaction design is also useful when creating physical (non-digital) products, exploring how a user might interact with it.

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Interactive advertising

Interactive advertising uses online or offline interactive media to communicate with consumers and to promote products, brands, services, and public service announcements, corporate or political groups.

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Interactive art

Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose.

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Interactive cinema

Interactive cinema tries to give the audience an active role in the showing of movies.

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Interactive computing

In computer science, interactive computing refers to software which accepts input from humans as it runs.

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Interactive design

Interactive Design is defined as a user-oriented field of study that focuses on meaningful communication of media through cyclical and collaborative processes between people and technology.

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Interactive movie

An interactive movie, also known as a movie game, is a video game that presents the gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage.

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Interactivity

Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", although all are related to interaction with computers and other machines with a user interface.

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International Interactive Communications Society

International Interactive Communications Society (IICS) is a professional trade association for companies and individuals involved in interactive media.

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Internet culture

Internet culture, or cyberculture, is the culture that has emerged, or is emerging, from the use of computer networks for communication, entertainment, and business.

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JavaScript

JavaScript, often abbreviated as JS, is a high-level, interpreted programming language.

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Jet lag

Jet lag is a physiological condition which results from alterations to the body's circadian rhythms caused by rapid long-distance trans-meridian (east–west or west–east) travel.

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Mass collaboration

Mass collaboration is a form of collective action that occurs when large numbers of people work independently on a single project, often modular in its nature.

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Mass media

The mass media is a diversified collection of media technologies that reach a large audience via mass communication.

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Media psychology

Media psychology is the branch of psychology that focuses on the interaction of human behavior and media and technology.

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Media studies

Media studies is a discipline and field of study that deals with the content, history, and effects of various media; in particular, the mass media.

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Microsoft

Microsoft Corporation (abbreviated as MS) is an American multinational technology company with headquarters in Redmond, Washington.

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Multimedia

Multimedia is content that uses a combination of different content forms such as text, audio, images, animations, video and interactive content.

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New media

New media are forms of media that are native to computers, computational and relying on computers for re-distribution.

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New media art

New media art refers to artworks created with new media technologies, including digital art, computer graphics, computer animation, virtual art, Internet art, interactive art, video games, computer robotics, 3D printing, cyborg art and art as biotechnology.

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Nonlinear system

In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input.

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Philips

Koninklijke Philips N.V. (Philips, stylized as PHILIPS) is a Dutch multinational technology company headquartered in Amsterdam currently focused in the area of healthcare.

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Planisphere

In astronomy, a planisphere is a star chart analog computing instrument in the form of two adjustable disks that rotate on a common pivot.

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Pop-up book

The term pop-up book is often applied to any three-dimensional or movable book, although properly the umbrella term movable book covers pop-ups, transformations, tunnel books, volvelles, flaps, pull-tabs, pop-outs, pull-downs, and more, each of which performs in a different manner.

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Russell Foster

Russell Grant Foster, CBE, FRS FMedSci (born 1959) is a British professor of circadian neuroscience, the Director of the Nuffield Laboratory of Ophthalmology and the Head of the Sleep and Circadian Neuroscience Institute (SCNi).

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Social media

Social media are computer-mediated technologies that facilitate the creation and sharing of information, ideas, career interests and other forms of expression via virtual communities and networks.

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Table of contents

A table of contents, usually headed simply Contents and abbreviated informally as TOC, is a list, usually found on a page before the start of a written work, of its chapter or section titles or brief descriptions with their commencing page numbers.

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Text (literary theory)

In literary theory, a text is any object that can be "read", whether this object is a work of literature, a street sign, an arrangement of buildings on a city block, or styles of clothing.

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University of Cambridge

The University of Cambridge (informally Cambridge University)The corporate title of the university is The Chancellor, Masters, and Scholars of the University of Cambridge.

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User experience

User Experience (UX) refers to a person's emotions and attitudes about using a particular product, system or service.

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User-generated content

User-generated content (UGC), alternatively known as user-created content (UCC), is any form of content created by users of a system or service and made available publicly on that system.

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Video

Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media.

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Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

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Web documentary

A web documentary, interactive documentary, or multimedia documentary is a documentary production that differs from the more traditional forms—video, audio, photographic—by applying a full complement of multimedia tools.

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Windows 3.0

Windows 3.0, a graphical environment, is the third major release of Microsoft Windows, and was released on May 22, 1990.

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References

[1] https://en.wikipedia.org/wiki/Interactive_media

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