Table of Contents
154 relations: Algorithm, Allegro (software library), AMD, Android (operating system), ANGLE (software), Anisotropic filtering, API, Apple Inc., Apple silicon, ARB assembly language, Ars Technica, Berkeley Software Distribution, Broadwell (microarchitecture), C (programming language), Central processing unit, Clamping (graphics), Comparison of OpenGL and Direct3D, Compute kernel, Computer-aided design, Computergram International, Consortium, Core OpenGL, Cross-platform software, Decimal, Deep learning, Deprecation, Device driver, Direct Rendering Infrastructure, Direct3D, DirectX, Dota 2, Enumerated type, Ericsson Texture Compression, Fahrenheit (graphics API), Flight simulator, FLTK, FreeGLUT, Fuchsia (operating system), Function (computer programming), Future US, GeForce, GeForce 400 series, Geometric primitive, Geometry processing, GitHub, Glbinding, GLFW, Glide (API), GLX, Google, ... Expand index (104 more) »
- 1992 software
- 3D graphics APIs
- Graphics standards
Algorithm
In mathematics and computer science, an algorithm is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation.
Allegro (software library)
Allegro is a software library for video game development. OpenGL and Allegro (software library) are application programming interfaces, cross-platform software, graphics libraries and video game development software.
See OpenGL and Allegro (software library)
AMD
Advanced Micro Devices, Inc. (AMD) is an American multinational corporation and fabless semiconductor company based in Santa Clara, California, that designs, develops and sells computer processors and related technologies for business and consumer markets.
See OpenGL and AMD
Android (operating system)
Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets.
See OpenGL and Android (operating system)
ANGLE (software)
ANGLE (Almost Native Graphics Layer Engine) is an open source, cross-platform graphics engine abstraction layer developed by Google. OpenGL and ANGLE (software) are application programming interfaces, cross-platform software and graphics libraries.
See OpenGL and ANGLE (software)
Anisotropic filtering
In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered) appears to be non-orthogonal (thus the origin of the word: "an" for not, "iso" for same, and "tropic" from tropism, relating to direction; anisotropic filtering does not filter the same in every direction).
See OpenGL and Anisotropic filtering
API
An is a way for two or more computer programs or components to communicate with each other. OpenGL and API are application programming interfaces.
See OpenGL and API
Apple Inc.
Apple Inc. is an American multinational corporation and technology company headquartered in Cupertino, California, in Silicon Valley.
Apple silicon
Apple silicon refers to a series of system on a chip (SoC) and system in a package (SiP) processors designed by Apple Inc., mainly using the ARM architecture.
ARB assembly language
ARB assembly language is a low-level shading language, which can be characterized as an assembly language.
See OpenGL and ARB assembly language
Ars Technica
Ars Technica is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998.
Berkeley Software Distribution
The Berkeley Software Distribution or Berkeley Standard Distribution (BSD) is a discontinued operating system based on Research Unix, developed and distributed by the Computer Systems Research Group (CSRG) at the University of California, Berkeley.
See OpenGL and Berkeley Software Distribution
Broadwell (microarchitecture)
Broadwell (previously Rockwell) is the fifth generation of the Intel Core processor.
See OpenGL and Broadwell (microarchitecture)
C (programming language)
C (pronounced – like the letter c) is a general-purpose programming language. OpenGL and c (programming language) are cross-platform software.
See OpenGL and C (programming language)
Central processing unit
A central processing unit (CPU), also called a central processor, main processor, or just processor, is the most important processor in a given computer.
See OpenGL and Central processing unit
Clamping (graphics)
In computer science, clamping, or clipping is the process of limiting a value to a range between a minimum and a maximum value.
See OpenGL and Clamping (graphics)
Comparison of OpenGL and Direct3D
Direct3D and OpenGL are both application programming interfaces (APIs) that can be used in applications to render 2D and 3D computer graphics. OpenGL and Comparison of OpenGL and Direct3D are application programming interfaces.
See OpenGL and Comparison of OpenGL and Direct3D
Compute kernel
In computing, a compute kernel is a routine compiled for high throughput accelerators (such as graphics processing units (GPUs), digital signal processors (DSPs) or field-programmable gate arrays (FPGAs)), separate from but used by a main program (typically running on a central processing unit).
Computer-aided design
Computer-aided design (CAD) is the use of computers to aid in the creation, modification, analysis, or optimization of a design.
See OpenGL and Computer-aided design
Computergram International
Computergram International was a daily, pre-Internet newsletter covering enterprise information technology, published in London by APT Data Services from 1984.
See OpenGL and Computergram International
Consortium
A consortium is an association of two or more individuals, companies, organizations, or governments (or any combination of these entities) with the objective of participating in a common activity or pooling their resources for achieving a common goal.
Core OpenGL
Core OpenGL, or CGL, is Apple Inc.'s Macintosh Quartz windowing system interface to the OS X implementation of the OpenGL specification. OpenGL and Core OpenGL are application programming interfaces and graphics standards.
Cross-platform software
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms.
See OpenGL and Cross-platform software
Decimal
The decimal numeral system (also called the base-ten positional numeral system and denary or decanary) is the standard system for denoting integer and non-integer numbers.
Deep learning
Deep learning is the subset of machine learning methods based on neural networks with representation learning.
Deprecation
Deprecation is the discouragement of use of something human-made, such as a term, feature, design, or practice.
Device driver
In the context of an operating system, a device driver is a computer program that operates or controls a particular type of device that is attached to a computer or automaton.
Direct Rendering Infrastructure
The Direct Rendering Infrastructure (DRI) is the framework comprising the modern Linux graphics stack which allows unprivileged user-space programs to issue commands to graphics hardware without conflicting with other programs. OpenGL and Direct Rendering Infrastructure are graphics libraries.
See OpenGL and Direct Rendering Infrastructure
Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows. OpenGL and Direct3D are 3D graphics APIs and graphics libraries.
DirectX
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. OpenGL and DirectX are application programming interfaces and virtual reality.
Dota 2
Dota 2 is a 2013 multiplayer online battle arena (MOBA) video game by Valve.
Enumerated type
In computer programming, an enumerated type (also called enumeration, enum, or factor in the R programming language, and a categorical variable in statistics) is a data type consisting of a set of named values called elements, members, enumeral, or enumerators of the type.
See OpenGL and Enumerated type
Ericsson Texture Compression
Ericsson Texture Compression (ETC) is a lossy texture compression technique developed in collaboration with Ericsson Research in early 2005.
See OpenGL and Ericsson Texture Compression
Fahrenheit (graphics API)
Fahrenheit was an effort to create a unified high-level API for 3D computer graphics to unify Direct3D and OpenGL. OpenGL and Fahrenheit (graphics API) are application programming interfaces.
See OpenGL and Fahrenheit (graphics API)
Flight simulator
A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. OpenGL and flight simulator are virtual reality.
See OpenGL and Flight simulator
FLTK
Fast Light Toolkit (FLTK) is a cross-platform widget (graphical control element) library for graphical user interfaces (GUIs), developed by Bill Spitzak and others.
See OpenGL and FLTK
FreeGLUT
freeglut is an open-source alternative to the OpenGL Utility Toolkit (GLUT) library.
Fuchsia (operating system)
Fuchsia is an open-source capability-based operating system developed by Google.
See OpenGL and Fuchsia (operating system)
Function (computer programming)
In computer programming, a function, procedure, method, subroutine, routine, or subprogram is a callable unit of software logic that has a well-defined interface and behavior and can be invoked multiple times.
See OpenGL and Function (computer programming)
Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets.
GeForce
GeForce is a brand of graphics processing units (GPUs) designed by Nvidia and marketed for the performance market.
GeForce 400 series
The GeForce 400 series is a series of graphics processing units developed by Nvidia, serving as the introduction of the Fermi microarchitecture.
See OpenGL and GeForce 400 series
Geometric primitive
In vector computer graphics, CAD systems, and geographic information systems, geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible) geometric shape that the system can handle (draw, store).
See OpenGL and Geometric primitive
Geometry processing
Geometry processing is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models.
See OpenGL and Geometry processing
GitHub
GitHub is a developer platform that allows developers to create, store, manage and share their code. OpenGL and GitHub are cross-platform software.
Glbinding
glbinding is a generated, cross-platform C++ binding for OpenGL which is solely based on the new XML-based OpenGL API specification.
GLFW
GLFW (Graphics Library Framework) is a lightweight utility library for use with OpenGL. OpenGL and GLFW are application programming interfaces and cross-platform software.
See OpenGL and GLFW
Glide (API)
Glide is a 3D graphics API developed by 3dfx Interactive for their Voodoo Graphics 3D accelerator cards. OpenGL and Glide (API) are 3D graphics APIs, application programming interfaces, graphics libraries and video game development software.
GLX
GLX (initialism for "OpenGL Extension to the X Window System") is an extension to the X Window System core protocol providing an interface between OpenGL and the X Window System as well as extensions to OpenGL itself.
See OpenGL and GLX
Google LLC is an American multinational corporation and technology company focusing on online advertising, search engine technology, cloud computing, computer software, quantum computing, e-commerce, consumer electronics, and artificial intelligence (AI).
Graphics pipeline
The computer graphics pipeline, also known as the rendering pipeline or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen.
See OpenGL and Graphics pipeline
Graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles. OpenGL and graphics processing unit are virtual reality.
See OpenGL and Graphics processing unit
Hardware acceleration
Hardware acceleration is the use of computer hardware designed to perform specific functions more efficiently when compared to software running on a general-purpose central processing unit (CPU).
See OpenGL and Hardware acceleration
Haswell (microarchitecture)
Haswell is the codename for a processor microarchitecture developed by Intel as the "fourth-generation core" successor to the Ivy Bridge (which is a die shrink/tick of the Sandy Bridge microarchitecture).
See OpenGL and Haswell (microarchitecture)
Hewlett-Packard
The Hewlett-Packard Company, commonly shortened to Hewlett-Packard or HP, was an American multinational information technology company headquartered in Palo Alto, California.
See OpenGL and Hewlett-Packard
IBM
International Business Machines Corporation (using the trademark IBM), nicknamed Big Blue, is an American multinational technology company headquartered in Armonk, New York and present in over 175 countries.
See OpenGL and IBM
Id Software
id Software LLC is an American video game developer based in Richardson, Texas.
Id Tech 6
id Tech 6 is a multiplatform game engine developed by id Software.
Id Tech 7
id Tech 7 is a multiplatform proprietary game engine developed by id Software.
Immediate mode (computer graphics)
Immediate mode is an API design pattern in computer graphics libraries, in which.
See OpenGL and Immediate mode (computer graphics)
Intel
Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware.
See OpenGL and Intel
Intel Graphics Technology
Intel Graphics Technology (GT) is the collective name for a series of integrated graphics processors (IGPs) produced by Intel that are manufactured on the same package or die as the central processing unit (CPU).
See OpenGL and Intel Graphics Technology
IOS
iOS (formerly iPhone OS) is a mobile operating system developed by Apple exclusively for its smartphones.
See OpenGL and IOS
IRIS GL
IRIS GL (Integrated Raster Imaging System Graphics Library) is a proprietary graphics API created by Silicon Graphics (SGI) in the early 1980s for producing 2D and 3D computer graphics on their IRIX-based IRIS graphical workstations. OpenGL and IRIS GL are application programming interfaces, graphics libraries, graphics standards and video game development software.
Ivy Bridge (microarchitecture)
Ivy Bridge is the codename for Intel's 22 nm microarchitecture used in the third generation of the Intel Core processors (Core i7, i5, i3).
See OpenGL and Ivy Bridge (microarchitecture)
Java (programming language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible.
See OpenGL and Java (programming language)
Java OpenGL
Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language.
JavaScript
JavaScript, often abbreviated as JS, is a programming language and core technology of the Web, alongside HTML and CSS. OpenGL and JavaScript are cross-platform software.
Khronos Group
The Khronos Group, Inc. is an open, non-profit, member-driven consortium of 170 organizations developing, publishing and maintaining royalty-free interoperability standards for 3D graphics, virtual reality, augmented reality, parallel computation, vision acceleration and machine learning. OpenGL and Khronos Group are application programming interfaces, graphics libraries and graphics standards.
Kurt Akeley
Kurt Akeley (born June 8, 1958) is an American computer graphics engineer.
Language binding
In programming and software design, binding is an application programming interface (API) that provides glue code specifically made to allow a programming language to use a foreign library or operating system service (one that is not native to that language).
See OpenGL and Language binding
Language-independent specification
A language-independent specification (LIS) is a programming language specification providing a common interface usable for defining semantics applicable toward arbitrary language bindings.
See OpenGL and Language-independent specification
Library (computing)
In computer science, a library is a collection of read-only resources that is leveraged during software development to implement a computer program.
See OpenGL and Library (computing)
Linearizability
In concurrent programming, an operation (or set of operations) is linearizable if it consists of an ordered list of invocation and response events, that may be extended by adding response events such that.
See OpenGL and Linearizability
Linux
Linux is both an open-source Unix-like kernel and a generic name for a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. OpenGL and Linux are cross-platform software.
See OpenGL and Linux
List of OpenGL applications
This is a non-exhaustive list of popular OpenGL programs.
See OpenGL and List of OpenGL applications
Longs Peak
Longs Peak is a high and prominent mountain in the northern Front Range of the Rocky Mountains of North America.
MacOS
macOS, originally Mac OS X, previously shortened as OS X, is an operating system developed and marketed by Apple since 2001.
See OpenGL and MacOS
MacOS Sonoma
macOS Sonoma (version 14) is the twentieth and current major release of macOS, Apple's operating system for Macintosh computers.
Man page
A man page (short for manual page) is a form of software documentation usually found on a Unix or Unix-like operating system.
Media blackout
Media blackout is the censorship of news related to a certain topic, particularly in mass media, for any reason.
Mesa (computer graphics)
Mesa, also called Mesa3D and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, Vulkan, and other graphics API specifications. OpenGL and Mesa (computer graphics) are graphics libraries.
See OpenGL and Mesa (computer graphics)
Metal (API)
Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. OpenGL and Metal (API) are 3D graphics APIs and graphics libraries.
Microsoft
Microsoft Corporation is an American multinational corporation and technology company headquartered in Redmond, Washington.
Mipmap
In computer graphics, mipmaps (also MIP maps) or pyramids are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the previous.
MoltenVK
MoltenVK is a software library which allows Vulkan applications to run on top of Metal on Apple's macOS, iOS, and tvOS operating systems.
Mozilla
Mozilla (stylized as moz://a) is a free software community founded in 1998 by members of Netscape.
Multiple Render Targets
In the field of 3D computer graphics, Multiple Render Targets, or MRT, is a feature of modern graphics processing units (GPUs) that allows the programmable rendering pipeline to render images to multiple render target textures at once.
See OpenGL and Multiple Render Targets
NeWS
NeWS (Network extensible Window System) is a discontinued windowing system developed by Sun Microsystems in the mid-1980s.
See OpenGL and NeWS
Next Generation (magazine)
Next Generation was a US video game magazine that was published by Imagine Media (now Future US).
See OpenGL and Next Generation (magazine)
Nonprofit organization
A nonprofit organization (NPO), also known as a nonbusiness entity, nonprofit institution, or simply a nonprofit (using the adjective as a noun), is a legal entity organized and operated for a collective, public or social benefit, as opposed to an entity that operates as a business aiming to generate a profit for its owners.
See OpenGL and Nonprofit organization
Nvidia
Nvidia Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware.
Open Inventor
Open Inventor, originally IRIS Inventor, is a C++ object-oriented retained mode 3D graphics toolkit designed by SGI to provide a higher layer of programming for OpenGL. OpenGL and Open Inventor are application programming interfaces, cross-platform software, graphics libraries and virtual reality.
Open letter
An open letter is a letter that is intended to be read by a wide audience, or a letter intended for an individual, but that is nonetheless widely distributed intentionally.
Open-source license
Open-source licenses are software licenses that allow content to be used, modified, and shared.
See OpenGL and Open-source license
Open-source software
Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose.
See OpenGL and Open-source software
OpenAL
OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). OpenGL and OpenAL are application programming interfaces and cross-platform software.
OpenGL Architecture Review Board
The OpenGL Architecture Review Board (ARB) was an industry consortium that governed the OpenGL specification.
See OpenGL and OpenGL Architecture Review Board
OpenGL ES
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). OpenGL and OpenGL ES are 3D graphics APIs.
OpenGL Performer
OpenGL Performer, formerly known as IRIS Performer and commonly referred to simply as Performer, is a commercial library of utility code built on top of OpenGL for the purpose of enabling hard real-time visual simulation applications.
See OpenGL and OpenGL Performer
OpenGL Shading Language
OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language.
See OpenGL and OpenGL Shading Language
OpenGL Utility Library
The OpenGL Utility Library (GLU) is a computer graphics library for OpenGL.
See OpenGL and OpenGL Utility Library
OpenGL Utility Toolkit
The OpenGL Utility Toolkit (GLUT) is a library of utilities for OpenGL programs, which primarily perform system-level I/O with the host operating system.
See OpenGL and OpenGL Utility Toolkit
OpenGL++
OpenGL++ was a graphics library written in C++ that supported object-oriented data structures on top of the OpenGL 3D graphics system.
OpenSL ES
OpenSL ES (Open Sound Library for Embedded Systems) is a royalty-free, cross-platform, hardware-accelerated, C-language audio API for 2D and 3D audio. OpenGL and OpenSL ES are application programming interfaces.
OpenVG
OpenVG is an API designed for hardware-accelerated 2D vector graphics. OpenGL and OpenVG are cross-platform software and graphics libraries.
Operating system
An operating system (OS) is system software that manages computer hardware and software resources, and provides common services for computer programs.
See OpenGL and Operating system
Packed pixel
In packed pixel or chunky framebuffer organization, the bits defining each pixel are clustered and stored consecutively.
PC World
PC World (stylized as PCWorld) is a global computer magazine published monthly by IDG.
PHIGS
PHIGS (Programmer's Hierarchical Interactive Graphics System) is an application programming interface (API) standard for rendering 3D computer graphics, considered to be the 3D graphics standard for the 1980s through the early 1990s. OpenGL and PHIGS are graphics libraries and graphics standards.
See OpenGL and PHIGS
Phoronix Test Suite
Phoronix Test Suite (PTS) is a free and open-source benchmark software for Linux and other operating systems.
See OpenGL and Phoronix Test Suite
Polygonal modeling
In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes.
See OpenGL and Polygonal modeling
Qt (software)
Qt (pronounced "cute" or as an initialism) is cross-platform application development framework for creating graphical user interfaces as well as cross-platform applications that run on various software and hardware platforms such as Linux, Windows, macOS, Android or embedded systems with little or no change in the underlying codebase while still being a native application with native capabilities and speed. OpenGL and Qt (software) are application programming interfaces and cross-platform software.
Quake II engine
The Quake II engine is a game engine developed by id Software for use in their 1997 first-person shooter Quake II.
See OpenGL and Quake II engine
Radeon HD 5000 series
The Evergreen series is a family of GPUs developed by Advanced Micro Devices for its Radeon line under the ATI brand name.
See OpenGL and Radeon HD 5000 series
Radeon HD 7000 series
The Radeon HD 7000 series, codenamed "Southern Islands", is a family of GPUs developed by AMD, and manufactured on TSMC's 28 nm process.
See OpenGL and Radeon HD 7000 series
Ray tracing (graphics)
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. OpenGL and ray tracing (graphics) are virtual reality.
See OpenGL and Ray tracing (graphics)
Rendering (computer graphics)
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program.
See OpenGL and Rendering (computer graphics)
RenderMan Interface Specification
The RenderMan Interface Specification, or RISpec in short, is an open API developed by Pixar Animation Studios to describe three-dimensional scenes and turn them into digital photorealistic images.
See OpenGL and RenderMan Interface Specification
Scientific visualization
Scientific visualization (also spelled scientific visualisation) is an interdisciplinary branch of science concerned with the visualization of scientific phenomena.
See OpenGL and Scientific visualization
Shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.
Silicon Graphics
Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and software.
See OpenGL and Silicon Graphics
Simple and Fast Multimedia Library
Simple and Fast Multimedia Library (SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers. OpenGL and simple and Fast Multimedia Library are application programming interfaces, cross-platform software and graphics libraries.
See OpenGL and Simple and Fast Multimedia Library
Simple DirectMedia Layer
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. OpenGL and Simple DirectMedia Layer are application programming interfaces, cross-platform software, graphics libraries and video game development.
See OpenGL and Simple DirectMedia Layer
Spatial anti-aliasing
In digital signal processing, spatial anti-aliasing is a technique for minimizing the distortion artifacts (aliasing) when representing a high-resolution image at a lower resolution.
See OpenGL and Spatial anti-aliasing
Sun Microsystems
Sun Microsystems, Inc. (Sun for short) was an American technology company that sold computers, computer components, software, and information technology services and created the Java programming language, the Solaris operating system, ZFS, the Network File System (NFS), and SPARC microprocessors.
See OpenGL and Sun Microsystems
Tegra
Tegra is a system on a chip (SoC) series developed by Nvidia for mobile devices such as smartphones, personal digital assistants, and mobile Internet devices.
See OpenGL and Tegra
Tessellation (computer graphics)
In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering.
See OpenGL and Tessellation (computer graphics)
Texture compression
Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems.
See OpenGL and Texture compression
Texture mapping
Texture mapping is a method for mapping a texture on a computer-generated graphic.
See OpenGL and Texture mapping
The Register
The Register is a British technology news website co-founded in 1994 by Mike Magee and John Lettice.
TvOS
tvOS (formerly Apple TV Software) is an operating system developed by Apple Inc. for the Apple TV, a digital media player.
See OpenGL and TvOS
Valve Corporation
Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington.
See OpenGL and Valve Corporation
Vector graphics
Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons.
See OpenGL and Vector graphics
Video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset.
Virtual reality
Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world.
See OpenGL and Virtual reality
VOGL
VOGL is a debugger for the OpenGL rendering API intended to be used in the development of video games.
See OpenGL and VOGL
Vulkan
Vulkan is a low-level, low-overhead cross-platform API and open standard for 3D graphics and computing. OpenGL and Vulkan are 3D graphics APIs, cross-platform software, graphics libraries, graphics standards, video game development and virtual reality.
Web browser
A web browser is an application for accessing websites.
WebGL
WebGL (short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. OpenGL and WebGL are 3D graphics APIs, cross-platform software, graphics libraries and graphics standards.
See OpenGL and WebGL
WebGPU
WebGPU is a JavaScript API provided by a web browser that enables webpage scripts to efficiently utilize a device's graphics processing unit (GPU). OpenGL and WebGPU are 3D graphics APIs, cross-platform software and graphics standards.
WGL (API)
WGL or Wiggle is an API between OpenGL and the windowing system interface of Windows. OpenGL and WGL (API) are application programming interfaces.
Windowing system
In computing, a windowing system (or window system) is a software suite that manages separately different parts of display screens.
See OpenGL and Windowing system
Windows 10
Windows 10 is a major release of Microsoft's Windows NT operating system.
Windows 11
Windows 11 is the latest major release of Microsoft's Windows NT operating system, released on October 5, 2021.
Windows 7
Windows 7 is a major release of the Windows NT operating system developed by Microsoft.
Windows 8
Windows 8 is a major release of the Windows NT operating system developed by Microsoft.
WxWidgets
wxWidgets (formerly wxWindows) is a widget toolkit and tools library for creating graphical user interfaces (GUIs) for cross-platform applications. OpenGL and WxWidgets are 1992 software and cross-platform software.
X Window System
The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems.
See OpenGL and X Window System
X86-64
x86-64 (also known as x64, x86_64, AMD64, and Intel 64) is a 64-bit version of the x86 instruction set, first announced in 1999.
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.
See OpenGL and 2D computer graphics
32-bit computing
In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in 32-bit units.
See OpenGL and 32-bit computing
3D computer graphics
3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images.
See OpenGL and 3D computer graphics
3Dlabs
3DLABS Inc.
See also
1992 software
- 386BSD
- ADS-AC
- ANTLR
- AVG AntiVirus
- Avid Elastic Reality
- ChessGenius
- Corel Photo-Paint
- D2000-2
- DOSEMU
- Erwise
- Extended file system
- GNU Oleo
- Infinite Disk
- Kai's Power Tools
- KiCad
- Lotus Agenda
- Lynx (web browser)
- MacWWW
- Majordomo (software)
- Microsoft Access
- Microsoft Musical Instruments
- Microsoft Office 3.0
- Microsoft Visio
- MidasWWW
- NeoPaint
- OpenGL
- Origin (data analysis software)
- PTV Vissim
- Plan 9 from Bell Labs
- Project KickStart
- QuickBooks
- RPG Maker
- SAP CRM
- SIOS LifeKeeper
- Sierra Print Artist
- Softlanding Linux System
- TextPad
- TkWWW
- Video for Windows
- ViolaWWW
- Virtual Theatre
- Virus Creation Laboratory
- Visual Test
- Windows 3.1
- Windows Driver Kit
- Windows for Pen Computing
- Winsock
- WxWidgets
- Yggdrasil Linux/GNU/X
3D graphics APIs
- Direct3D
- Glide (API)
- List of WebGL frameworks
- Mantle (API)
- Matrox Simple Interface
- Metal (API)
- Oak3D
- OpenGL
- OpenGL ES
- OpenXR
- PSGL
- SceneKit
- Stage3D
- Vulkan
- Vulkan (API)
- Warp3D
- WebGL
- WebGPU
Graphics standards
- 3D Core Graphics System
- ANIM
- COLLADA
- Computer Graphics Metafile
- Core OpenGL
- Free Lossless Image Format
- GPAC Project on Advanced Content
- GlTF
- Graphical Kernel System
- Graphics file formats
- High Efficiency Image File Format
- IRIS GL
- Image conversion
- JPEG XL
- Khronos Group
- List of computer display standards
- National Imagery Transmission Format
- Open Game Engine Exchange
- OpenCL
- OpenFX (API)
- OpenFlight
- OpenGL
- OpenRaster
- OpenXR
- PHIGS
- PNG
- QOI (image format)
- Remote Imaging Protocol
- RenderDoc
- Source Input Format
- VRML
- Vertex pipeline
- Virtual environment software
- Vulkan
- Vulkan (API)
- Web3D
- Web3D Consortium
- WebCL
- WebGL
- WebGPU
- X3D
References
Also known as Direct State Access, GLEEOpenGL Easy Extension library, GLEW, GLUI, GLee, LibGLEW, Open GL, Open Graphics Language, Open Graphics Library, Open glNext, OpenGL 1, OpenGL 2, OpenGL 3, OpenGL 3.0, OpenGL 4, OpenGL Easy Extension library, OpenGL Extension Wrangler Library, OpenGL User Interface Library, OpenGL2, OpenGL3, Opengl Next, OpenglNext.

