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Curiosity

Index Curiosity

Curiosity (from Latin cūriōsitās, from cūriōsus "careful, diligent, curious", akin to cura "care") is a quality related to inquisitive thinking such as exploration, investigation, and learning, evident in humans and other animals. [1]

Table of Contents

  1. 73 relations: Adaptation, Adult, Aggression, Alzheimer's disease, Ambiguity, Amygdala, Anterior cingulate cortex, Ape, Aristotelian ethics, Aristotle, Boredom, Broaden-and-build, Cat, Caudate nucleus, Cognitive dissonance, Complexity, Cortisol, Corvidae, Daniel Berlyne, Desire, Developmental psychology, Dolphin, Dopamine, Elephant, Emotion, Empathy, Epistemic virtue, Epistemology, Evolution, Evolutionary biology, Fear, Hippocampus, Infant, Information, Inquiry, Insular cortex, Intensity (physics), Interest (emotion), Intrinsic motivation (artificial intelligence), Jean Piaget, Knowledge, Language, Learning, Memory, Mesolimbic pathway, Meta-emotion, Motivation, Neophile, Neophobia, Netherlands, ... Expand index (23 more) »

  2. Problem solving skills

Adaptation

In biology, adaptation has three related meanings.

See Curiosity and Adaptation

Adult

An adult is a human or other animal that has reached full growth.

See Curiosity and Adult

Aggression

Aggression is a behavior aimed at opposing or attacking something or someone.

See Curiosity and Aggression

Alzheimer's disease

Alzheimer's disease (AD) is a neurodegenerative disease that usually starts slowly and progressively worsens, and is the cause of 60–70% of cases of dementia.

See Curiosity and Alzheimer's disease

Ambiguity

Ambiguity is the type of meaning in which a phrase, statement, or resolution is not explicitly defined, making for several interpretations; others describe it as a concept or statement that has no real reference.

See Curiosity and Ambiguity

Amygdala

The amygdala (amygdalae or amygdalas; also corpus amygdaloideum; Latin from Greek, ἀμυγδαλή, amygdalē, 'almond', 'tonsil') is a paired nuclear complex present in the cerebral hemispheres of vertebrates.

See Curiosity and Amygdala

Anterior cingulate cortex

In the human brain, the anterior cingulate cortex (ACC) is the frontal part of the cingulate cortex that resembles a "collar" surrounding the frontal part of the corpus callosum.

See Curiosity and Anterior cingulate cortex

Ape

Apes (collectively Hominoidea) are a clade of Old World simians native to sub-Saharan Africa and Southeast Asia (though they were more widespread in Africa, most of Asia, and Europe in prehistory), which together with its sister group Cercopithecidae form the catarrhine clade, cladistically making them monkeys.

See Curiosity and Ape

Aristotelian ethics

Aristotle first used the term ethics to name a field of study developed by his predecessors Socrates and Plato which is devoted to the attempt to provide a rational response to the question of how humans should best live. Curiosity and Aristotelian ethics are virtue.

See Curiosity and Aristotelian ethics

Aristotle

Aristotle (Ἀριστοτέλης Aristotélēs; 384–322 BC) was an Ancient Greek philosopher and polymath.

See Curiosity and Aristotle

Boredom

In conventional usage, boredom, ennui, or tedium is an emotion characterized by uninterest in one's surrounding, often caused by a lack of distractions or occupations.

See Curiosity and Boredom

Broaden-and-build

The broaden-and-build theory in positive psychology suggests that positive emotions (such as happiness, and perhaps interest and anticipation) broaden one's awareness and encourage novel, exploratory thoughts and actions.

See Curiosity and Broaden-and-build

Cat

The cat (Felis catus), commonly referred to as the domestic cat or house cat, is a small domesticated carnivorous mammal.

See Curiosity and Cat

Caudate nucleus

The caudate nucleus is one of the structures that make up the corpus striatum, which is a component of the basal ganglia in the human brain.

See Curiosity and Caudate nucleus

Cognitive dissonance

In the field of psychology, cognitive dissonance is described as the mental disturbance people feel when their cognitions and actions are inconsistent or contradictory.

See Curiosity and Cognitive dissonance

Complexity

Complexity characterizes the behavior of a system or model whose components interact in multiple ways and follow local rules, leading to non-linearity, randomness, collective dynamics, hierarchy, and emergence.

See Curiosity and Complexity

Cortisol

Cortisol is a steroid hormone in the glucocorticoid class of hormones and a stress hormone.

See Curiosity and Cortisol

Corvidae

Corvidae is a cosmopolitan family of oscine passerine birds that contains the crows, ravens, rooks, magpies, jackdaws, jays, treepies, choughs, and nutcrackers.

See Curiosity and Corvidae

Daniel Berlyne

Daniel Ellis Berlyne (April 25, 1924 – November 2, 1976) was a British and Canadian psychologist.

See Curiosity and Daniel Berlyne

Desire

Desires are states of mind that are expressed by terms like "wanting", "wishing", "longing" or "craving".

See Curiosity and Desire

Developmental psychology

Developmental psychology is the scientific study of how and why humans grow, change, and adapt across the course of their lives.

See Curiosity and Developmental psychology

Dolphin

A dolphin is an aquatic mammal in the clade Odontoceti (toothed whale).

See Curiosity and Dolphin

Dopamine

Dopamine (DA, a contraction of 3,4-dihydroxyphenethylamine) is a neuromodulatory molecule that plays several important roles in cells. Curiosity and Dopamine are motivation.

See Curiosity and Dopamine

Elephant

Elephants are the largest living land animals.

See Curiosity and Elephant

Emotion

Emotions are physical and mental states brought on by neurophysiological changes, variously associated with thoughts, feelings, behavioral responses, and a degree of pleasure or displeasure.

See Curiosity and Emotion

Empathy

Empathy is generally described as the ability to take on another's perspective, to understand, feel, and possibly share and respond to their experience. Curiosity and Empathy are virtue.

See Curiosity and Empathy

Epistemic virtue

The epistemic virtues, as identified by virtue epistemologists, reflect their contention that belief is an ethical process, and thus susceptible to intellectual virtue or vice. Curiosity and epistemic virtue are virtue.

See Curiosity and Epistemic virtue

Epistemology

Epistemology is the branch of philosophy concerned with knowledge.

See Curiosity and Epistemology

Evolution

Evolution is the change in the heritable characteristics of biological populations over successive generations.

See Curiosity and Evolution

Evolutionary biology

Evolutionary biology is the subfield of biology that studies the evolutionary processes (natural selection, common descent, speciation) that produced the diversity of life on Earth.

See Curiosity and Evolutionary biology

Fear

Fear is an intensely unpleasant primal emotion in response to perceiving or recognizing a danger or threat.

See Curiosity and Fear

Hippocampus

The hippocampus (hippocampi; via Latin from Greek ἱππόκαμπος, 'seahorse') is a major component of the brain of humans and other vertebrates.

See Curiosity and Hippocampus

Infant

An infant or baby is the very young offspring of human beings.

See Curiosity and Infant

Information

Information is an abstract concept that refers to something which has the power to inform.

See Curiosity and Information

Inquiry

An inquiry (also spelled as enquiry in British English) is any process that has the aim of augmenting knowledge, resolving doubt, or solving a problem.

See Curiosity and Inquiry

Insular cortex

The insular cortex (also insula and insular lobe) is a portion of the cerebral cortex folded deep within the lateral sulcus (the fissure separating the temporal lobe from the parietal and frontal lobes) within each hemisphere of the mammalian brain.

See Curiosity and Insular cortex

Intensity (physics)

In physics and many other areas of science and engineering the intensity or flux of radiant energy is the power transferred per unit area, where the area is measured on the plane perpendicular to the direction of propagation of the energy.

See Curiosity and Intensity (physics)

Interest (emotion)

Interest is a feeling or emotion that causes attention to focus on an object, event, or process.

See Curiosity and Interest (emotion)

Intrinsic motivation (artificial intelligence)

Intrinsic motivation in the study of artificial intelligence and robotics is a mechanism for enabling artificial agents (including robots) to exhibit inherently rewarding behaviours such as exploration and curiosity, grouped under the same term in the study of psychology.

See Curiosity and Intrinsic motivation (artificial intelligence)

Jean Piaget

Jean William Fritz Piaget (9 August 1896 – 16 September 1980) was a Swiss psychologist known for his work on child development.

See Curiosity and Jean Piaget

Knowledge

Knowledge is an awareness of facts, a familiarity with individuals and situations, or a practical skill. Curiosity and Knowledge are virtue.

See Curiosity and Knowledge

Language

Language is a structured system of communication that consists of grammar and vocabulary.

See Curiosity and Language

Learning

Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences.

See Curiosity and Learning

Memory

Memory is the faculty of the mind by which data or information is encoded, stored, and retrieved when needed.

See Curiosity and Memory

Mesolimbic pathway

The mesolimbic pathway, sometimes referred to as the reward pathway, is a dopaminergic pathway in the brain.

See Curiosity and Mesolimbic pathway

Meta-emotion

Meta-emotion is "an organized and structured set of emotions and cognitions about the emotions, both one's own emotions and the emotions of others".

See Curiosity and Meta-emotion

Motivation

Motivation is an internal state that propels individuals to engage in goal-directed behavior.

See Curiosity and Motivation

Neophile

Neophile or Neophiliac, a term popularised by author Robert Anton Wilson, is a personality type characterized by a strong affinity for novelty.

See Curiosity and Neophile

Neophobia

Neophobia is the fear of anything new, especially a persistent and abnormal fear.

See Curiosity and Neophobia

Netherlands

The Netherlands, informally Holland, is a country located in Northwestern Europe with overseas territories in the Caribbean.

See Curiosity and Netherlands

Neurodegenerative disease

A neurodegenerative disease is caused by the progressive loss of neurons, in the process known as neurodegeneration.

See Curiosity and Neurodegenerative disease

Neurotransmitter

A neurotransmitter is a signaling molecule secreted by a neuron to affect another cell across a synapse.

See Curiosity and Neurotransmitter

Novelty

Novelty (derived from Latin word novus for "new") is the quality of being new, or following from that, of being striking, original or unusual.

See Curiosity and Novelty

Nucleus accumbens

The nucleus accumbens (NAc or NAcc; also known as the accumbens nucleus, or formerly as the nucleus accumbens septi, Latin for 'nucleus adjacent to the septum') is a region in the basal forebrain rostral to the preoptic area of the hypothalamus.

See Curiosity and Nucleus accumbens

Octopus

An octopus (octopuses or octopodes) is a soft-bodied, eight-limbed mollusc of the order Octopoda. The order consists of some 300 species and is grouped within the class Cephalopoda with squids, cuttlefish, and nautiloids.

See Curiosity and Octopus

Orienting response

The orienting response (OR), also called orienting reflex, is an organism's immediate response to a change in its environment, when that change is not sudden enough to elicit the startle reflex.

See Curiosity and Orienting response

Parahippocampal gyrus

The parahippocampal gyrus (or hippocampal gyrus) is a grey matter cortical region of the brain that surrounds the hippocampus and is part of the limbic system.

See Curiosity and Parahippocampal gyrus

Play (activity)

Play is a range of intrinsically motivated activities done for recreational pleasure and enjoyment.

See Curiosity and Play (activity)

Poetics (Aristotle)

Aristotle's Poetics (Περὶ ποιητικῆς Peri poietikês; De Poetica) is the earliest surviving work of Greek dramatic theory and the first extant philosophical treatise to focus on literary theory.

See Curiosity and Poetics (Aristotle)

Precuneus

In neuroanatomy, the precuneus is the portion of the superior parietal lobule on the medial surface of each brain hemisphere.

See Curiosity and Precuneus

Psychologist

A psychologist is a professional who practices psychology and studies mental states, perceptual, cognitive, emotional, and social processes and behavior.

See Curiosity and Psychologist

Rat

Rats are various medium-sized, long-tailed rodents.

See Curiosity and Rat

Reward system

The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).

See Curiosity and Reward system

Rodent

Rodents (from Latin rodere, 'to gnaw') are mammals of the order Rodentia, which are characterized by a single pair of continuously growing incisors in each of the upper and lower jaws.

See Curiosity and Rodent

Science

Science is a strict systematic discipline that builds and organizes knowledge in the form of testable hypotheses and predictions about the world.

See Curiosity and Science

Sense

A sense is a biological system used by an organism for sensation, the process of gathering information about the surroundings through the detection of stimuli.

See Curiosity and Sense

Serotonin

Serotonin or 5-hydroxytryptamine (5-HT) is a monoamine neurotransmitter.

See Curiosity and Serotonin

Skill

A skill is the learned ability to act with determined results with good execution often within a given amount of time, energy, or both.

See Curiosity and Skill

Striatum

The striatum (striata) or corpus striatum is a cluster of interconnected nuclei that make up the largest structure of the subcortical basal ganglia.

See Curiosity and Striatum

Surprise (emotion)

Surprise is a rapid, fleeting, mental and physiological state.

See Curiosity and Surprise (emotion)

Thought

In their most common sense, the terms thought and thinking refer to cognitive processes that can happen independently of sensory stimulation.

See Curiosity and Thought

Uncertainty

Uncertainty or incertitude refers to epistemic situations involving imperfect or unknown information.

See Curiosity and Uncertainty

Virtue

A virtue (virtus) is a trait of excellence, including traits that may be moral, social, or intellectual.

See Curiosity and Virtue

See also

Problem solving skills

References

[1] https://en.wikipedia.org/wiki/Curiosity

Also known as Artificial curiosity, Computational curiosity, Curiosities, Curiosity AI, Curiosity in artificial intelligence, Curiosity-driven artificial intelligence, Curious, Curiousity, Curiousness, Exploratory behavior, Inquisitiveness, Morbid curiosity, Morbid curiousity, Trainwreck Syndrome.

, Neurodegenerative disease, Neurotransmitter, Novelty, Nucleus accumbens, Octopus, Orienting response, Parahippocampal gyrus, Play (activity), Poetics (Aristotle), Precuneus, Psychologist, Rat, Reward system, Rodent, Science, Sense, Serotonin, Skill, Striatum, Surprise (emotion), Thought, Uncertainty, Virtue.